Backyard Monsters
-migrated-
Re: Backyard Monsters Posted on: 11/20/2011 5:53pm
Quote Post
the champion heal thing does work (broken image removed)
Re: Backyard Monsters Posted on: 11/20/2011 6:01pm
Quote Post
if you could get the finnish button thingy to work you would help A LOT (broken image removed)
Re: Backyard Monsters Posted on: 11/20/2011 6:01pm
Quote Post
Instant hatching
60 29 60 E2 01 2C D2 44 46 5A 02 4F 87 01 01
02 02 02 02 02 02 02 02 02 24 00 4F 87 01 01

The other one didn't work for me.
Re: Backyard Monsters Posted on: 11/20/2011 6:02pm
Quote Post
Auto assemble code for a part of hack:
Code: [Select]
[ENABLE]
//konghack part
//Disable hack check part 1
Aobscan(_hackcheck1,D0 30 21 82 D6 21 82 D7 28)
label(hackcheck1)
registersymbol(hackcheck1)
_hackcheck1:
hackcheck1:
db 47 30 21 82 D6 21 82 D7 28

//Disable hack check part 2
Aobscan(_hackcheck2,60 E5 1C D1 D2 A0 24 01)
label(hackcheck2)
registersymbol(hackcheck2)
_hackcheck2:
hackcheck2:
db 47 E5 1C D1 D2 A0 24 01

//Subtract base points
Aobscan(_basepoints,60 9D 07 D1 A0)
label(basepoints)
registersymbol(basepoints)
_basepoints:
basepoints:
db 60 9D 07 D1 A1

//Bank 100 % of your harvesters' capacity and as many times as you like
Aobscan(_resources,60 D8 03 46 05 00 4A 1B 01)
label(resources)
registersymbol(resources)
_resources:
resources:
db 2D 11 02 02 02 02 4A 1B 01

//Instant build
Aobscan(_instbuild,66 90 01 65 01 6c 02)
label(instbuild)
registersymbol(instbuild)
_instbuild:
instbuild:
db 66 90 01 24 01 73 02

//Instant upgrade
Aobscan(_instupgrade,66 a9 01 65 01 6c 03)
label(instupgrade)
registersymbol(instupgrade)
_instupgrade:
instupgrade:
db 66 a9 01 24 01 73 02
//my part
//No time feed
Aobscan(_notimefeed,60 02 46 41 00 ad 2a 63)
label(notimefeed)
registersymbol(notimefeed)
_notimefeed:
notimefeed:
db 02 02 02 24 00 af 2a 63

//Insta lab res
Aobscan(_instlabres,00 5d cc 03 d1 d2 46 cc 03)
label(instlabres)
registersymbol(instlabres)
_instlabres:
instlabres:
db 00 24 01 02 02 02 02 02 02


//lab add res
Aobscan(_labaddres,46 87 0e 02 4f d1 04 02)
label(labaddres)
registersymbol(labaddres)
_labaddres:
labaddres:
db 46 87 0e 02 4f b6 03 02

//free finish now hatchetry
Aobscan(_finishhatch,60 10 2c 88 25 d0 66 c8 06 46 05 00 2c e5 5e 4f e9 05 03)
label(finishhatch)
registersymbol(finishhatch)
_finishhatch:
finishhatch:
db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02


//check hatchetry 1
Aobscan(_checkhatch1,60 10 66 d0 02 46 05 00 d0 66 c8 06 46 05 00)
label(checkhatch1)
registersymbol(checkhatch1)
_checkhatch1:
checkhatch1:
db 60 10 66 d0 02 46 05 00 24 00 02 02 02 02 02

//check hatchetry 2
Aobscan(_checkhatch2,60 10 66 d0 02 46 05 00 60 02 66 c1 04 66 c5 44 46 ba 42 00)
label(checkhatch2)
registersymbol(checkhatch2)
_checkhatch2:
checkhatch2:
db 60 10 66 d0 02 46 05 00 24 00 02 02 02 02 02 02 02 02 02 02

[DISABLE]
Re: Backyard Monsters Posted on: 11/20/2011 6:15pm
Quote Post
Quote from: "KongregateHack"
Instant hatching
60 29 60 E2 01 2C D2 44 46 5A 02 4F 87 01 01
02 02 02 02 02 02 02 02 02 24 00 4F 87 01 01

The other one didn't work for me.

still saying that i don't have the shiny
Re: Backyard Monsters Posted on: 11/20/2011 6:49pm
Quote Post
Quote from: "siavonen"
Quote from: "KongregateHack"
Instant hatching
60 29 60 E2 01 2C D2 44 46 5A 02 4F 87 01 01
02 02 02 02 02 02 02 02 02 24 00 4F 87 01 01

The other one didn't work for me.

still saying that i don't have the shiny
It hatches monsters as soon as you add them to the list.

Edit: I use the following auto assemble script + whatever's "Upgrading adds resources" AoB
66 ?? 4? 4f d1 04 02 -> 66 ?? 4? 4f b6 03 02
Code: [Select]
[ENABLE]

///////////////
// KongregateHack
///////////////

//Disable hack check part 1
Aobscan(_hackcheck1,D0 30 21 82 D6 21 82 D7 28)
label(hackcheck1)
registersymbol(hackcheck1)
_hackcheck1:
hackcheck1:
db 47 30 21 82 D6 21 82 D7 28

//Disable hack check part 2
Aobscan(_hackcheck2,60 E5 1C D1 D2 A0 24 01)
label(hackcheck2)
registersymbol(hackcheck2)
_hackcheck2:
hackcheck2:
db 47 E5 1C D1 D2 A0 24 01

//Enrage never runs out
Aobscan(_enrage,D0 24 00 24 01 2A 4F BE 1F 03)
label(enrage)
registersymbol(enrage)
_enrage:
enrage:
db 02 02 02 02 02 02 02 02 02 02

//Bank 100 % of your harvesters' capacity and as many times as you like
Aobscan(_resources,60 D8 03 46 05 00 4A 1B 01)
label(resources)
registersymbol(resources)
_resources:
resources:
db 2D 11 02 02 02 02 4A 1B 01

//Instant hatching
Aobscan(_monsters,60 29 60 E2 01 2C D2 44 46 5A 02 4F 87 01 01)
label(monsters)
registersymbol(monsters)
_monsters:
monsters:
db 02 02 02 02 02 02 02 02 02 24 00 4F 87 01 01

///////////////
// Gyan1010
///////////////

//Ignore timer for 'Feed Now' for champions
Aobscan(_feednow,60 02 46 41 00 ad 2a 63)
label(feednow)
registersymbol(feednow)
_feednow:
feednow:
db 02 02 02 24 00 AF 2A 63

//Instant build
Aobscan(_instbuild,66 90 01 65 01 6c 02)
label(instbuild)
registersymbol(instbuild)
_instbuild:
instbuild:
db 66 90 01 24 01 73 02

//Instant upgrade
Aobscan(_instupgrade,66 a9 01 65 01 6c 03)
label(instupgrade)
registersymbol(instupgrade)
_instupgrade:
instupgrade:
db 66 a9 01 24 01 73 02

//Instant and free monster upgrade in academy
Aobscan(_instupgrade2,60 a2 01 60 b7 01 4f 96 0d 01)
label(instupgrade2)
registersymbol(instupgrade2)
_instupgrade2:
instupgrade2:
db 60 a2 01 60 b7 01 4f cb 27 01

//Hatching monsters adds resources
Aobscan(_monsters2,2c cf 44 46 5a 02 4f d1 04 02)
label(monsters2)
registersymbol(monsters2)
_monsters2:
monsters2:
db 2c cf 44 46 5a 02 4f b6 03 02

//Instant lab research
Aobscan(_instlabres,00 5d cc 03 d1 d2 46 cc 03)
label(instlabres)
registersymbol(instlabres)
_instlabres:
instlabres:
db 00 24 01 02 02 02 02 02 02

//Lab research adds resources
Aobscan(_labaddres,46 87 0e 02 4f d1 04 02)
label(labaddres)
registersymbol(labaddres)
_labaddres:
labaddres:
db 46 87 0e 02 4f b6 03 02

//Free & unchecked heal for champion
Aobscan(_champheal,30 24 00 d5 60 02 66 30 2c ab 43 14 58 00 00 d0 46 f5)
label(champheal)
registersymbol(champheal)
_champheal:
champheal:
db 66 bb 02 d0 66 a8 03 4f 87 01 01 60 10 4f d1 01 00 47

[DISABLE]
Re: Backyard Monsters Posted on: 11/20/2011 7:10pm
Quote Post
Quote from: "KongregateHack"
Quote from: "siavonen"
Quote from: "KongregateHack"
Instant hatching
60 29 60 E2 01 2C D2 44 46 5A 02 4F 87 01 01
02 02 02 02 02 02 02 02 02 24 00 4F 87 01 01

The other one didn't work for me.

still saying that i don't have the shiny
It hatches monsters as soon as you add them to the list.

Edit: I use the following auto assemble script + whatever's "Upgrading adds resources" AoB
66 ?? 4? 4f d1 04 02 -> 66 ?? 4? 4f b6 03 02
Code: [Select]
[ENABLE]

///////////////
// KongregateHack
///////////////

//Disable hack check part 1
Aobscan(_hackcheck1,D0 30 21 82 D6 21 82 D7 28)
label(hackcheck1)
registersymbol(hackcheck1)
_hackcheck1:
hackcheck1:
db 47 30 21 82 D6 21 82 D7 28

//Disable hack check part 2
Aobscan(_hackcheck2,60 E5 1C D1 D2 A0 24 01)
label(hackcheck2)
registersymbol(hackcheck2)
_hackcheck2:
hackcheck2:
db 47 E5 1C D1 D2 A0 24 01

//Enrage never runs out
Aobscan(_enrage,D0 24 00 24 01 2A 4F BE 1F 03)
label(enrage)
registersymbol(enrage)
_enrage:
enrage:
db 02 02 02 02 02 02 02 02 02 02

//Bank 100 % of your harvesters' capacity and as many times as you like
Aobscan(_resources,60 D8 03 46 05 00 4A 1B 01)
label(resources)
registersymbol(resources)
_resources:
resources:
db 2D 11 02 02 02 02 4A 1B 01

//Instant hatching
Aobscan(_monsters,60 29 60 E2 01 2C D2 44 46 5A 02 4F 87 01 01)
label(monsters)
registersymbol(monsters)
_monsters:
monsters:
db 02 02 02 02 02 02 02 02 02 24 00 4F 87 01 01

///////////////
// Gyan1010
///////////////

//Ignore timer for 'Feed Now' for champions
Aobscan(_feednow,60 02 46 41 00 ad 2a 63)
label(feednow)
registersymbol(feednow)
_feednow:
feednow:
db 02 02 02 24 00 AF 2A 63

//Instant build
Aobscan(_instbuild,66 90 01 65 01 6c 02)
label(instbuild)
registersymbol(instbuild)
_instbuild:
instbuild:
db 66 90 01 24 01 73 02

//Instant upgrade
Aobscan(_instupgrade,66 a9 01 65 01 6c 03)
label(instupgrade)
registersymbol(instupgrade)
_instupgrade:
instupgrade:
db 66 a9 01 24 01 73 02

//Instant and free monster upgrade in academy
Aobscan(_instupgrade2,60 a2 01 60 b7 01 4f 96 0d 01)
label(instupgrade2)
registersymbol(instupgrade2)
_instupgrade2:
instupgrade2:
db 60 a2 01 60 b7 01 4f cb 27 01

//Hatching monsters adds resources
Aobscan(_monsters2,2c cf 44 46 5a 02 4f d1 04 02)
label(monsters2)
registersymbol(monsters2)
_monsters2:
monsters2:
db 2c cf 44 46 5a 02 4f b6 03 02

//Instant lab research
Aobscan(_instlabres,00 5d cc 03 d1 d2 46 cc 03)
label(instlabres)
registersymbol(instlabres)
_instlabres:
instlabres:
db 00 24 01 02 02 02 02 02 02

//Lab research adds resources
Aobscan(_labaddres,46 87 0e 02 4f d1 04 02)
label(labaddres)
registersymbol(labaddres)
_labaddres:
labaddres:
db 46 87 0e 02 4f b6 03 02

//Free & unchecked heal for champion
Aobscan(_champheal,30 24 00 d5 60 02 66 30 2c ab 43 14 58 00 00 d0 46 f5)
label(champheal)
registersymbol(champheal)
_champheal:
champheal:
db 66 bb 02 d0 66 a8 03 4f 87 01 01 60 10 4f d1 01 00 47

[DISABLE]


well the Instant hatching isn't working for me i did just try it out again and still the same
Re: Backyard Monsters Posted on: 11/20/2011 7:17pm
Quote Post
Quote from: "siavonen"
Quote from: "KongregateHack"
Quote from: "siavonen"
Quote from: "KongregateHack"
Instant hatching
60 29 60 E2 01 2C D2 44 46 5A 02 4F 87 01 01
02 02 02 02 02 02 02 02 02 24 00 4F 87 01 01

The other one didn't work for me.

still saying that i don't have the shiny
It hatches monsters as soon as you add them to the list.


well the Instant hatching isn't working for me i did just try it out again and still the same
Have you tried pausing the process while the game is still loading, use the hack and then unpause the process?
Re: Backyard Monsters Posted on: 11/20/2011 7:19pm
Quote Post
for some reason i can't use the same assemble.

edit: i did the pause thing and still nothing

edit2: i did manage to use assemble thingy (broken image removed) but still the instant hatch didn't happen
Re: Backyard Monsters Posted on: 11/20/2011 7:33pm
Quote Post
Humm mine still works for instant finish for me I also did get
Instant hatching
60 29 60 E2 01 2C D2 44 46 5A 02 4F 87 01 01
02 02 02 02 02 02 02 02 02 24 00 4F 87 01 01
to work once you freeze the process at the gray screen with a box for loading.

As for add resource you know KH I think you could really just make it just take all 19 results of
4F d1 04 02
and the 1
46 d1 04 02
and make them
?? b6 03 02

I checked and the number of results matches the number of 2 parameter calls to charge() and it would just make them all fund() meaning you never lose cash and always gain it.
Re: Backyard Monsters Posted on: 11/20/2011 7:36pm
Quote Post
Is there any working AOB that would subtract from points? I see the subtract points but once you refresh it doesn't seem to stay.

Also thank you Gyan1010 for all your work on this game.
Re: Backyard Monsters Posted on: 11/20/2011 7:48pm
Quote Post
Quote from: "Gyan1010"
Humm mine still works for instant finish for me I also did get
Instant hatching
60 29 60 E2 01 2C D2 44 46 5A 02 4F 87 01 01
02 02 02 02 02 02 02 02 02 24 00 4F 87 01 01
to work once you freeze the process at the gray screen with a box for loading.

As for add resource you know KH I think you could really just make it just take all 19 results of
4F d1 04 02
and the 1
46 d1 04 02
and make them
?? b6 03 02

I checked and the number of results matches the number of 2 parameter calls to charge() and it would just make them all fund() meaning you never lose cash and always gain it.

still nothing
Re: Backyard Monsters Posted on: 11/20/2011 8:15pm
Quote Post
Quote from: "siavonen"
still nothing

Ok bud lets see if I can get you working.
    Download and extract my attached file (I prefer lua scripts to auto assembler)
    Close your browser and cheat engine.
    Reopen both fresh, go to the game page and target the correct process.
    In CE go to Table > Show Cheat Table Lua Script
    In the new window
    File > Load > the .lua file inside the downloaded .zip
    Refresh the game page and when it starts the loading screen click Execute Script
    You should get messages about which of the hacks are enabled in an output window.

That's what I do every time and it works for me so this will remove any possible user error.
Re: Backyard Monsters Posted on: 11/20/2011 8:20pm
Quote Post
Seriously this is gonna go ALOT faster if you guys come to chat

and also i have no idea what to do (broken image removed)
Re: Backyard Monsters Posted on: 11/22/2011 2:54pm
Quote Post
OK, so I'm newish to hacking but I know the basics of cheat engine (Targeting the process, searching and changing the AOB's) but I've tried ALL of the AOB's and none of them work  :?  Anyone offering some help? Please? Will love you long time!  :cry: