Binding of Isaac: Wrath of the Lambs 1.2
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Binding of Isaac: Wrath of the Lambs 1.2 Posted on: 06/01/2012 11:33pm
Quote Post
Enjoy!

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// Updated (okey)
// --_root.bombs;
Aobscan(_bombs,96 08 00 04 01 08 4c 04 01 08 4c 4e 51 4f)
label(bombs)
registersymbol(bombs)
_bombs:
bombs:
db 96 08 00 04 01 08 4c 04 01 08 4c 4e 50 4f

// Updated (okey)
// _root.kep = false;
Aobscan(_keys01,96 05 00 09 a5 02 05 00 4f)
label(keys01)
registersymbol(keys01)
_keys01:
keys01:
db 96 05 00 09 a5 02 05 01 4f

// Updated (okey)
// _root.coins = _root.coins - f1;               
Aobscan(_coins,96 08 00 04 01 08 13 04 01 08 13 4e 96 02 00 08 6c 1c 0b 4f)
label(coins)
registersymbol(coins)
_coins:
coins:
db 96 08 00 04 01 08 13 04 01 08 13 4e 96 02 00 08 6c 1c 0a 4f

// Updated (okey)
// function playerhurt(f1, f2)
Aobscan(_nohit,96 04 00 04 01 08 42 4e 96 05 00 07 06 00 00 00 67 12 9d 02 00 1d 00)
label(nohit)
registersymbol(nohit)
_nohit:
nohit:
db 96 02 00 05 01 3e 42 4e 96 05 00 07 06 00 00 00 67 12 9d 02 00 1d 00

// Updated (okey)
// if (_root.it > 0 && _root.itc >= 1)
Aobscan(_nocharge,96 05 00 04 02 09 cf 01 4e 96 05 00 07 01 00 00 00 48)
label(nocharge)
registersymbol(nocharge)
_nocharge:
nocharge:
db 96 05 00 04 02 09 cf 01 4e 96 05 00 07 00 00 00 00 48

// Updated (okey)
// _root.luck = 0;
Aobscan(_luck1,96 0d 00 04 01 08 5c 06 00 00 00 00 00 00 00 00)
label(luck1)
registersymbol(luck1)
_luck1:
luck1:
db 96 0d 00 04 01 08 5c 06 00 00 00 00 1f ff ff ff
// Updated (okey)
// _root.luck = -2;
Aobscan(_luck2,96 09 00 04 01 08 5c 07 fe ff ff ff)
label(luck2)
registersymbol(luck2)
_luck2:
luck2:
db 96 09 00 04 01 08 5c 07 1f ff ff ff

// Updated (okey)
// trg.fire = Math.max(5, 16 - f1 * 6 - Math.min(_loc3, 0) * 6);
aobscan(_firra,96 0c 00 04 02 09 32 01 07 10 00 00 00 08 6c 1c 96 05 00 07 06 00 00 00)
label(firra)
registersymbol(firra)
_firra:
firra:
db 96 0c 00 04 02 09 32 01 07 10 00 00 00 08 6c 1c 96 05 00 07 ff 00 00 00

// Updated (okey)
// _root.coins = Math.min(99, _root.coins);
aobscan(_coinage,96 08 00 04 02 08 13 04 02 08 13 4e 96 0c 00 07 63 00 00 00 07 02 00 00 00 08 1a 1c 96 02 00 08 1b)
label(coinage)
registersymbol(coinage)
_coinage:
coinage:
db 96 08 00 04 02 08 13 04 02 08 13 4e 96 0c 00 07 63 00 00 00 07 02 00 00 00 08 1a 1c 96 02 00 08 1c

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