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Game On Kongregate | lukasss |
Reactor IncrementalLast Updated: 12/10/2016 08:54 |
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http://www.kongregate.com/games/Cael/reactor-incremental Anything would do honestly but the main thing i would like is a "Heat" Hack |
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AoNoKage1 Posted on: 01/24/2015 10:59pm http://www.kongregate.com/games/Cael/reactor-incremental Anything would do honestly but the main thing i would like is a "Heat" Hack |
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AlphaforceReader Posted on: 01/25/2015 1:43am AoNoKage1 Posted on: 01/24/2015 10:59pm http://www.kongregate.com/games/Cael/reactor-incremental Anything would do honestly but the main thing i would like is a "Heat" Hack
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AoNoKage1 Posted on: 01/25/2015 3:19am AlphaforceReader Posted on: 01/25/2015 1:43am AoNoKage1 Posted on: 01/24/2015 10:59pm http://www.kongregate.com/games/Cael/reactor-incremental Anything would do honestly but the main thing i would like is a "Heat" Hack
No +karma or thanks post please, |
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I'm unable to pause the game before the grid comes up.. even on speedhack 0 unity loads and the grid comes up.. Is there another way to do it? |
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This game handles many number of huge manitude, which called itself 'HugeNumber' and represented as array of integer number, with each integer inside the array a maximum value of 1000 (like a digit, if more than 1000, 1 is overflow to next 'digit'). These Hugenumber variables may relocate itself during calculation, so may be that's why there are so many results... it is not likely able to locate the 'real' variable (say money) easily. No +karma or thanks post please, |
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AlphaforceReader Posted on: 01/25/2015 1:43am AoNoKage1 Posted on: 01/24/2015 10:59pm http://www.kongregate.com/games/Cael/reactor-incremental Anything would do honestly but the main thing i would like is a "Heat" Hack
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haenawolf Posted on: 01/25/2015 1:33pm This game handles many number of huge manitude, which called itself 'HugeNumber' and represented as array of integer number, with each integer inside the array a maximum value of 1000 (like a digit, if more than 1000, 1 is overflow to next 'digit'). These Hugenumber variables may relocate itself during calculation, so may be that's why there are so many results... it is not likely able to locate the 'real' variable (say money) easily. |
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Tmdaniel1 Posted on: 01/25/2015 5:04pm AlphaforceReader Posted on: 01/25/2015 1:43am AoNoKage1 Posted on: 01/24/2015 10:59pm http://www.kongregate.com/games/Cael/reactor-incremental Anything would do honestly but the main thing i would like is a "Heat" Hack
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haenawolf Posted on: 01/25/2015 1:33pm This game handles many number of huge manitude, which called itself 'HugeNumber' and represented as array of integer number, with each integer inside the array a maximum value of 1000 (like a digit, if more than 1000, 1 is overflow to next 'digit'). These Hugenumber variables may relocate itself during calculation, so may be that's why there are so many results... it is not likely able to locate the 'real' variable (say money) easily. |
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Is there a way to increase % that auto obtain for power each tick? having to autoclick (even with the manual never going empty) takes to long :p |
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Random_Jerk Posted on: 01/26/2015 11:40pm Is there a way to increase % that auto obtain for power each tick? having to autoclick (even with the manual never going empty) takes to long :p |
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m0bitz Posted on: 01/26/2015 7:58am haenawolf Posted on: 01/25/2015 1:33pm This game handles many number of huge manitude, which called itself 'HugeNumber' and represented as array of integer number, with each integer inside the array a maximum value of 1000 (like a digit, if more than 1000, 1 is overflow to next 'digit'). These Hugenumber variables may relocate itself during calculation, so may be that's why there are so many results... it is not likely able to locate the 'real' variable (say money) easily.
No +karma or thanks post please, |
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as with nearly all idle games, speedhack is one of the stronger hacks |
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How do you pause the game before grid loads? Can't seem to get the moment between where the aob's exist and when the grid is displayed. |