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New forum comp.
Four second frenzy 1d 96 02 00 08 7a -> 00 96 02 00 08 7a Wont lose lives. This post was imported from an account that no longer exists! Previous Name: Anonymous |
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Nice it's acutally working! (broken image removed)
but i already finish it so no use (broken image removed) |
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Trying to think of a non obvious hack. Most obvious thing to do would be to change the point value of each object.
To change the point value of the Gloople from 1 point to whatever: //96 07 00 08 1f 07 01 00 00 00 _push "bounty" 1 Change 96 07 00 08 1f 07 01 00 00 00 to whatever point you want to give yourself. For a 7 point gloople, change it to 96 07 00 08 1f 07 07 00 00 00 Be careful not to over do it........ With a 14 point gloople, I got like 1600 in like 30 seconds This post was imported from an account that no longer exists! Previous Name: Anonymous |
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score is *8
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Yeah, just do times pause the game, time 8 4 byte, unpause, and keep doing that until you get one value
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one are you involved in Kongreatest challenge (broken image removed)
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no..jus wanna see hacking games.
Im just a random kid who likes to play around with variables in games (broken image removed) |
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The score is probably stored in a root variable (_level0/:score?)
This post was imported from an account that no longer exists! Previous Name: Anonymous |
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these games are incredibly easy.
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Any hack at all? I'm not able to come up near the millions, my best is around 500K..
lol idek why i still come here |
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The most interesting _root vars that I've seen are:
_level0/:smultiplier _level0/:score _level0/:gravity Tookie |
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The last two are kind of useless.. I appear to have forgotten root vars.. I keep forgetting what to do..
lol idek why i still come here |
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Yeah, I've sort of come unstuck with this game, the root vars don't seem to be working for me...anyone got any ideas?
Tookie |