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								Last Updated: 09/19/2012 02:29
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								Last Updated: 01/17/2012 10:01
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								Last Updated: 09/10/2010 14:24
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								|  | Activate a shrine | 
						
						
					 
				 
			 
			
				
					
						
						
							
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								|  | Defeat an arcane guardian | 
						
						
					 
				 
			 
			
				
					
						
						
							
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								|  | Reach a wizard level of 50 | 
						
						
					 
				 
			 
			
				
					
						
						
							
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								|  | Complete the 78th map | 
						
						
					 
				 
			 
			 
		  
		
			
			GemCraft chapter 0, a free online Strategy game brought to you by Armor Games. Another Update.    Changes in v. 1.2:    Fixed total number of victory amulets in the level selector info panel (50 insteead of 60)  Changed size and position of 'return to the map' and 'restart battle' buttons to avoid pressing them accidentally  Grammatical/typo fixes  Mana pool cost is limited to 95% of max mana  Towers don't fire at invulnerable monsters anymore  Overall visuals further reduced (->less lag with dozens of traps) if number of particles is set to zero in the options panel  'Max XP earned' field added to the in-game score popup panel    Changes in v. 1.15:  fixed gem create/combine prices when having the Forge skill  fixed: after finishing the game, Beyond corruption mode was instantly available for levels without playing them in Normal mode  fixed bonus XP for guardian amulets and Gem of Eternity  level-up requirement fixed (had to be higher than the req xp, now it can be equal or higher to level up)  possibly fixed the N key not always working issue  reduced/faster trap beam vfx when the number of particles is 'none' or 'very low'  experience shrines don't give score after monters in endurance mode anymore  possibly fixed the level-relocking issue when loading a saved game  Increasing range by combining high and low grade gems is back, with decreased gain  Increasing firing speed by combining high and low grade gems is back, with decreased gain and with these limits: grade 5 and below: 100; grade 6: 120; +20 per grade above.  final level 50k xp limit is removed  levelselector stats info panel now formats the xp values ('1000000' -> '1.000.000')  fixed lost/victory/journey amulet scores    changes in v. 1.1:    Adjustments to pure gem hues - now they should be more distinguishable.  Fixed: sometimes levels remained locked after beating their prerequisite levels  Copy-paste load-save feature added, now you can transfer your game to your other computer, or make backups  Emergency saved games dump added in case the game generates any error while trying to save/load/auto-save  Added shortcut key: press Q to speed the game up to 3x / back to 1x  Fixed: selecting a monster when in gem creating mode made the game appear to be stuck in that mode  Impossible-to-get shrine burst amulets taken out  Increased bonuses for prismatic gems  Possibly fixed 'preloader gets stuck at 99%' bug (couldn't reproduce the bug, so not sure)  Possibly fixed 'gem special shrine freezes' bug  Removed the score color coding (yellow/cyan) at the in-game header, because it didn't make any sense  Fixed and tuned replenish skill modifiers  Fixed: number of targets per shot for splash gems in traps  Fixed: gem info panels said less pure/dual/prismatic bonuses than the actual values  Increased target acquiring range for bouncing shots  Amulets now show their xp values in their info panels  In the map, level info panels now show if you have found a lost amulet on them. (every level has 0 or 1 lost amulet in it)  Various text fixes  Various fixes to the last level:  -Gem of Eternity blast doesn't give score anymore  -wave angering more than 20 times per wave doesn't increase the number of monsters, only their parameters  -extremely high final level xps are reset on load  Levels show their ids, making it eaasier to refer to them when discussing strategies for example  Slightly increased splash radius for red gems  Removed range and firing speed bonus when combining a high grade gem with a much lower grade gem      changes in v. 1.02:    fixed: game ending initiated even if losing the last level  fixed: combining when not enough mana caused the dragged gem to be floating unselectably  added restart button to the defeat panel  fixed: shift + spell shotcut keys still didn't work    Changes in v.1.01:  (if you see v. 1.0 in the bottom right corner of the main menu, refresh the page)    -Creating as much gems as possible with ctrl is back  -Combining as much gems as possible with ctrl is back  -Shift + keypress works (previously shift worked only when selecting spells with the mouse)  -Towers always shoot at the closest monster to the wiztower, acquiring a new target before each shot (previously they selected their target by simply rolling through the list of monsters and stopping at the first monster found to be in range, then locked on to it until it was destroyed or run out of range)  -Decreased difficulty for some of the levels  -Disabled forcing the gem back to its initial position when dragged out of the screen. This introduced a bug, which is hopefully less annoying: if you release the gem outside the screen, the game will belive that you're still dragging it. (Flash Player 9 and 10 doesn't detect releasing the mouse when out of its area. If the folks at Adobe would fix it, the error will disappear from the game as well.)  -Speed up button info panel text fixed    Unleash your magic powers and fight your way through the wilderness to find what you have been searching for decades...  The Gem of Eternity awaits you...