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Idle Mage Attack

This discussion is linked to Idle Mage Attack. View game

8 posts

Idle Mage Attack

Posted Mar 3, 2017 2:49 pm

Shit-tier, poorly thought and even worse designed wanna-be idle game. Your vanilla idle and oblique upgrades game. libgdx powered

Try my khut hack while it works if you like weird stuff and tech stuff. Or if you are jarly(won't work all the time)

RE: Idle Mage Attack

Posted Mar 11, 2017 8:10 pm
Zenwaichi Posted on: 03/03/2017 9:49am

Shit-tier, poorly thought and even worse designed wanna-be idle game.


And yet still more enjoyable then that crap like Clicker Hero, Tap Adventure, Time Clickers, Adcap or a myriad of other clicker/idle games thats are just spam building upgrades, reset, lather rinse repeat.

RE: Idle Mage Attack

Posted Mar 11, 2017 9:49 pm

This game is exactly the same but with jetpack joyride style runs and repeats but it also has defects.

It's a nice lil game but some mechanics are really badly designed and being a port it loses some more points. Originally made in java and ported to browsers with GWT 'using' libgdx for the graphics. Fun fact: I was having a conversation with the developer in chat and somebody said that the obfuscator used on the source did a really good job. No obfuscator was used on the source. It's mangled code from being a port. I also doubt I'll be able to make many more AOB hacks for it( especially for x64 chrome due to intrisic complexity and my inability). It doesn't behave like you would expect sane javascript to.

The game also runs like shit and has never been profiled/debugged in production. Nor it can be debugged in production since the ported source lacks any human comprehensible structure.

Still better than unity asm.js ports. Let's only use a subset of javascript instruction and smash everything in dense type-boun huge arrays. Javascript needs efficiency. Right. There are not ways to do it more efficiently. The main goal of js is to mimick assembly. This last section was resentful and sarcastic. Peace

RE: Idle Mage Attack

Posted Mar 12, 2017 9:59 pm

The game is pretty good IMO, only thing needed would be a way to:
a) change runite number on the account
b) change the timer on raid to make it always usable (no 30minutes and be critical everytime)

been trying to do something about these 2, but no luck, everything else is easily changeable.
 

RE: Idle Mage Attack

Posted Mar 14, 2017 1:49 am

I have quite enjoyed the game personally. I believe that this game has great potential. There are a couplebof features that I believe that would make the game a much more enjoyable experience. One being rather than clicking the actual runes, what about just hovering the mouse over them to collect them. Or maybe this could be a feature that has to be unlocked through research. What do you think about my idea?

RE: Idle Mage Attack

Posted Mar 15, 2017 8:34 am
Joel04121995 Posted on: 03/13/2017 9:49pm

I have quite enjoyed the game personally. I believe that this game has great potential. There are a couplebof features that I believe that would make the game a much more enjoyable experience. One being rather than clicking the actual runes, what about just hovering the mouse over them to collect them. Or maybe this could be a feature that has to be unlocked through research. What do you think about my idea?



Personally, I'd like to see an upgrade that automatically hoovers up auto-activate runes and maybe an upgrade to that to include usable runes.

RE: Idle Mage Attack

Posted Mar 20, 2017 11:40 am

This game becomes really boring really fast. Manually recalling every time you die is silly, for an idle game.

RE: Idle Mage Attack

Posted Oct 15, 2017 12:18 am

what the... thought i had the runite value (4 byte exact value) but... it seems it was only a visual change. anyone know the actual value? maybe it's double byte like the power and money?