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http://www.keepsmilinggames.com/playgame-244-Space_Pips.html
CE 8x works...but the game detects it and tells you not to cheat. Anyone got any ideas? Tookie |
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LOL, what's with that site? Kong's ultrarip-off?
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I know, seriously.
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lol they ripped of kong.. thinking they'll get it as big as kong is..
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wow... thats like a terrible replica... lol isnt kong like... copyrighted? Couldnt the owners of that site get in trouble?
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sites can't be copyrighted.
code can't be copyrighted. game engines can't be copyrighted. and so on... |
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Time to practise my byte code skills.
Edit: Fail. This game doesn't want to share any of it's secrets with me. lol idek why i still come here |
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there is array of bytes hack that Ignored posted on previous forum
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Quote from: "Master_X" there is array of bytes hack that Ignored posted on previous forum Anyone got the link? Tookie |
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OK, from the old forum:
" Space Pips Postby Ignored on January 27th, 2009, 12:42 am http://www.kongregate.com/games/wmarsh/space-pips A fairly fun game. The game uses protected values for almost every variable, and there is a cheater flag, so hacking values directly may prove difficult. In keeping with my new theme of changing game code here is a way you can increase the radius for automatically collecting pips. Array of bytes scan for "66 ?? ?? 24 78 46" and "66 ?? ?? 24 78 0d". Change both instances of "24 78" to "2d 09". From what I can tell this changes the collect range to larger than the play field. If the game gets badges I may look into this more, but doing this makes the game as little more fun as you're not constantly trying to hunt down pips." Can anyone help me by finding the array for health? Tookie |