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Swarm Simulator: Evolution

This discussion is linked to Swarm Simulator: Evolution. View game

12 posts

Swarm Simulator: Evolution

Posted Oct 9, 2018 8:56 am

Hi all,

Anyone have been able to figure out the values for the Crystals or elexirs?
Failed to get Crystals captured in all options (2bytes/4bytes/8bytes/Double/Float).
Doubt it's a server side.

Or second option, if anyone was able to decypher the export save? It's base decrypt64 seems, but still coded (similar to Slurpy Derpy - as same Developer as i think).

RE: Swarm Simulator: Evolution

Posted Oct 13, 2018 9:57 pm

I personaly scanned for crystalls. 
Unkown value => decreased (again by unknown value) => unchanged. Repeated that untill 9 or 6 values left. Those numbers was not even close to my crystalls value. Upon freezing was able to spend crystals. But if the crystalls goes bellow certain lvl, or if i gain crystalls - scanned values stop working. 
It was safe for me to spend <200 crystalls at a time with ~500 in total. 

RE: Swarm Simulator: Evolution

Posted Oct 22, 2018 1:23 pm

For me, crystals seem to appear as Double. 

However, it seems like it only works when you stay at the "buy elixir" pop-up screen

I managed to buy bunch of elixirs with only 120 crystals :D

p.s. It took me about 7~8 new searches (decreased value -> unchanged value -> decreased value etc.)

RE: Swarm Simulator: Evolution

Posted Oct 24, 2018 2:48 am

Potions are 4 byte, just search for current value, use or buy one, wash rinse repeat.

I should also mention that by changing the values of current owned potions, seems to make hatcheries / expansions unavailable for purchase. Not sure if thats just me or not, and not sure if it gets fixed after a refresh.
Also not sure if the value you set for potions remains after a refresh either.

edit: Potions stay as changed values when you refresh the game, and you can buy hatcheries / expansions normally after a refresh as well!

RE: Swarm Simulator: Evolution

Posted Nov 4, 2018 3:54 pm

Twins  and Faster are also 4 bytes, but in order for the changes to take effect you have to refresh.

RE: Swarm Simulator: Evolution

Posted Nov 5, 2018 11:05 am

Time remaining for elixirs is a float value in seconds. Particularly useful for conduit elixir as swarm warping with it active gives you energy. Lock the value at some high number and swarm warp your way to infinite energy.

RE: Swarm Simulator: Evolution

Posted Nov 10, 2018 6:01 am

Here's a workaround for having to refresh:

1: Go to settings (The cog icon inside the menu that is around the top left.)
2: Hit on import/export.
3: Just hit on import. Your game will have refreshed the changed values.

RE: Swarm Simulator: Evolution

Posted Apr 9, 2019 5:52 pm

i think each energy crystal is 2^24 (16,777,216)? but that's such A Hassle to input...

e: okay, while the value i found goes up by that each time, when divided by it i get 33 when it should be 161. rrgh.