Project Wasteland 0
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Project Wasteland 0
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Launch Trainer!
Adventure Mouse Only RPG

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Project Wasteland 0

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Last Updated: 10/31/2010 10:01

Sorry, there are no badges available for this game.

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A turn-based RPG in a post-apocalyptic setting.. Play Project Wasteland 0
Project Wasteland 0 Posted on: 10/29/2010 5:57am
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Probably won't get badges.

http://www.kongregate.com/games/dz2001/project-wasteland-0

Skill points, stat points and money are all 4 byte*8. Working on hit chance AoBs (walking dogs first).

Re: Project Wasteland 0 Posted on: 10/29/2010 7:40am
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The sol file is very easy to edit  as well.  You can ramp up the damage of your weapon and the damage resistance of your armor and be quite deadly and untouchable.  You can also set the action points of a "burst attack" to zero but it is a little tricky to play that way because, for whatever reason, you cannot kill the last enemy in a round without using at least 1 action point -- the game will not let you walk around and collect goodies or finish the round.  The way around that is to make sure you kill the last enemy with a single shot instead of burst.  Another "fun" thing to do is greatly increase the ammo capacity of your weapon and also give yourself a shitload of that particular ammo.  Just make sure you set the "weight" of your ammo to "0" or you will be overly encumbered and not be able to move.

I agree with NotMexican about the game not being likely to get badges, mostly because it is a very "beta" right now and according to the developer, it will be close to a year before it is finished.  That does sort of surprise me because the mechanics of the game seem to be in place and and I wouldn't think it would take that long to expand the story and the levels, but then again, I am not a developer and on top of that, I have been amazed at what has been considered "badge-worthy" at times in the past.

Oh, I forgot.  The sol is located at/in:
chat.kongregate.comgamez0095260liveproject_wasteland_1_kong.swfAW0_saveslot_1
Re: Project Wasteland 0 Posted on: 10/29/2010 2:42pm
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The code for this game is absolutely atrocious. Firstly, it's AS2. Secondly, it's really bad anyway. He has his display and mechanics code in the same place, with no way to tell which is which unless you read the whole thing. Nothing object oriented at all; all the level code for the levels is listed sequentially on one of the frames. It's not worth anybody's time to get AoBs.
Re: Project Wasteland 0 Posted on: 10/31/2010 7:40am
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Really?Something a no-skill noob like me can contribute ?Okay then!
The amount of money is 4bytes*8 . Enjoy buying a buttf*ckton of Stimpacks, you WILL need it .
[Do not mass-hoard ammo, it has weight]
I gave up on day 4 when after beating the only 2 remaining maps areas to advance a day, the game locks up and it won't let me move.
Re: Project Wasteland 0 Posted on: 10/31/2010 10:01am
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System Bot
Cash increases on purchase
96 03 00 09 1d 04 1c 0b
96 03 00 09 1d 04 1c 0a

This post was imported from an account that no longer exists!
Previous Name: phreneticus