Link | Submitted By | Actions | |
---|---|---|---|
Game On Kongregate | ansh96 |
GrindQuest-migrated-Last Updated: 11/24/2010 10:11 | |
GrindQuest Beta-migrated-Last Updated: 11/08/2010 02:44 |
Additional Info
|
http://www.kongregate.com/games/Abra24/grindquest
its out of beta.... so here are some AoBs take no damage updated tested working as of 11:28 pm EST 11/8/10 60 ?? ?? 66 f1 02 60 ?? ?? 66 f1 02 66 8b 07 d1 a0 61 8b 07 5e f2 04 60 f2 04 d1 a0 68 f2 04 02 02 02 02 02 02 02 02 02 no travel time map, markett, an something else.... 2f 0c 60 eb 05 66 92 07 46 e9 0c 02 24 00 24 01 02 02 02 02 46 e9 0c 02 talent points are 4b*1 tPoints talents increment instead of decrement 66 85 07 c1 66 85 07 c0 |
Additional Info
|
Let's hack it to shit, shall we?
Start at level 100 5e ?? 05 24 01 68 ?? 05 5e ?? 05 24 64 68 ?? 05 Start with 86,400,000 Agility 5e ?? 05 24 0f 68 ?? 05 5e ?? 05 2d 0d 68 ?? 05 Start with 86,400,000 Strenght 5e ?? 05 24 0f 68 ?? 05 5e ?? 05 2d 0d 68 ?? 05 Start with 86,400,000 Intellect 5e ?? 05 24 0f 68 ?? 05 5e ?? 05 2d 0d 68 ?? 05 Start with a ton of cash 5e ?? 03 24 00 68 ?? 03 5e ?? 03 2d 0d 68 ?? 03 Start with a ton of talent points 5e ?? 07 24 00 68 ?? 07 5e ?? 07 2d 0d 68 ?? 07 Money increases on purchase 66 ?? 05 24 05 a2 a1 61 ?? 03 66 ?? 05 24 05 a2 a0 61 ?? 03 60 ?? 06 66 ?? 05 a2 a1 61 ?? 03 60 ?? 06 66 ?? 05 a2 a0 61 ?? 03 All of them are tested and working on 20th of November (version 1.02). For the lulz (broken image removed) (broken image removed) This post was imported from an account that no longer exists! Previous Name: phreneticus |
Additional Info
|
Is it possible to remove the time out for heroic dungeons?
|
Additional Info
|
Quote from: "Lithergy" Is it possible to remove the time out for heroic dungeons? probably. why dont you look into it and let us know what you find. |
Additional Info
|
Not sure if anyone will use it, but if you want to max out your crafting, materials are 4b*1.
Money is 4b*1 as well if you don't want to use the aob. Not amazing information, but pretty much anything else you can think of has been covered already. |
Additional Info
|
Alright so I've taken a look into it and I think I found a part of the command that says that the heroic dungeon is locked at the 7503th(Raw Data) line in wowbars.swf > Action > Char (Searched "INSTANCE LOCKED"). Now my problem is that I don't know where the AoB starts and ends...
(If you care)That's how far I usually get when I try to AoB hack a game... |
Additional Info
|
I can no longer find any of the AoB's other than talent increase.
The others were working 4-5 hours ago, and currently are not. Also - health is 4b*1 like the others in case anyone missed it =) |
Additional Info
|
yeah its been updated it looks like. working on it.
as for you lithurgy.... I can see straight away two ways that might work. just think about what the bytes are doing originally, and what you would like them to do. the start and end to an AoB is completely arbitrary. look at my hp AoB on this page. see how long he is? I could have simply stopped before all the NOPs but, since I didnt feel like thinking about how my changes effected the stack, I went ahead and NOPed the rest of the function. just keep in mind, if you fuck up the stack operations, you can crash the browser with stack overflows, so it may be a good idea o check if anything needs to be pushed or popped. the other way to determine length is to include as much as you need to ensure only one result when you search the AoB. as per your question , I would almost certainly change 2d 0d to 24 00 or you can probably change 2c e0 0e to 2c b5 0d |
Additional Info
|
All AoBs are now updated and working as of 9th of November aka today. (broken image removed)
Also, in case the dev updates the game again and you don't want to wait until someone updates his AoBs, here's a .sol with literally everything: [attachment=0:flhpo2vd]char1.sol[/attachment:flhpo2vd] This post was imported from an account that no longer exists! Previous Name: phreneticus |
Additional Info
|
@satanicgurrl: Ok awesome, the explanation you gave me just cleared the problem I've had and helped a lot (broken image removed) and I would agree that 2d 0d is the line that is preferably changeable.
Thank you, I also wish I could give you karma but I don't have access to the function. Edit: Alright so the AoB should look like this: Code: [Select] 4f c7 09 01 5e a6 07 5d a7 07 4a a7 07 00 68 a6 07 60 a6 07 60 a6 07 46 d5 0d 00 2d 0d a0 4f d6 0d 01 5d c7 09 60 a6 07 66 d7 0d 4f c7 09 01 60 95 07 and with no big help of flasm and Notepad++ the only thing I can come up with is to NOP everything except the 2d 0d part of the AoBEdit 2: Ok, I tested NOPing everything except the 2d 0d part and it didn't work that well... I ended up not getting kill counts for quests and the first boss in any dungeon reappeared each time i killed him/her/it. |
Additional Info
|
no, its too much. like i said, just change 2d 0d to 24 ?? where ?? is less than 7f
try 2d 0d a0 4f d6 24 13 a0 4f d6 the reason this works is that the command 46 d5 0d 00 is going to return the number of milliseconds since midnight January 1, 1970, universal time. the next bit 2d 0d a0 adds 86400000 milliseconds (24 hours) to the dungeon wait time. so all you have to do, is change that 2d 0d to something significantly less. in the above example i chose 19 milliseconds. this is plenty small you wont see the difference between it and 0 milliseconds. |
Additional Info
|
Pretty much everything is here however I couldn't find the no damage byte code.
Here is a small contribution: Never die //60 fd 06 4f d0 05 00 >> 02 02 02 02 02 02 02 No rest time (insta full hp) change both //60 f4 05 25 90 03 >> 60 f4 05 25 80 00 |
Additional Info
|
I see now, but why did you add half of 4f d6 0d 01 to the AoB you provided?
By the AoB I ment 2d 0d a0 4f d6 Edit: I know that whatever. I think you might have misunderstood my question, because what I meant was that 4f d6 0d 01 is the full line, and satanicgurrl only used 4f d6 which is half of the line. So why did he use 2d 0d a0 4f d6 instead of 2d 0d a0 4f d6 0d 01? @satanicgurrl: Yup that made it clear enough. You couldn't have explained it better (broken image removed) Thanks again (broken image removed) |
Additional Info
|
Prolly just to narrow the search, since looking for 2d 0d would yield way too many results
|
Additional Info
|
Quote from: "Lithergy" Edit:...4f d6 0d 01 is the full line, and satanicgurrl only used 4f d6 which is half of the line. So why did he use 2d 0d a0 4f d6 instead of 2d 0d a0 4f d6 0d 01? well yes it is, and no it isnt. sothink simply breaks the code into lines for your convenience In memory, it would look something like this 2d 0d 2d 0d 2d 0d a0 2d 0d 2d 0d 2d 0d 2d 0d a0 2d 0d 2d 0d 2d 0d 2d 0d 2d 0d 2d 0d 2d 0d 2d 0d 2d 0d 2d 0d 2d 0d 2d 0d 2d 0d 2d 0d 2d 0d 2d 0d 2d 0d 2d 0d 2d 0d 2d 0d 2d 0d 2d 0d 2d 0d 2d 0d 2d 0d 2d 0d 2d 0d 2d 0d 2d 0d 2d 0d 2d 0d 2d 0d 2d 0d 2d 0d 2d 0d 2d 0d 2d 0d a0 2d 0d 2d 0d 2d 0d 2d 0d 2d 0d 2d 0d 2d 0d 2d 0d 2d 0d 2d 0d 2d 0d a0 2d 0d 2d 0d 2d 0d 2d 0d a0 2d 0d 2d 0d 2d 0d 2d 0d 2d 0d 2d 0d 2d 0d 2d 0d 2d 0d 2d 0d 2d 0d 2d 0d 2d 0d 2d 0d 2d 0d 2d 0d 2d 0d 2d 0d 2d 0d 2d 0d 2d 0d 2d 0d 2d 0d 2d 0d 2d 0d 2d 0d 2d 0d 2d 0d 2d 0d 2d 0d a0 2d 0d 2d 0d 2d 0d 2d 0d 2d 0d a0 4f d6 0d 01 2d 0d 2d 0d 2d 0d 2d 0d 2d 0d 2d 0d 2d 0d 2d 0d 2d 0d 2d 0d 2d 0d 2d 0d 2d 0d 2d 0d 2d 0d 2d 0d 2d 0d 2d 0d 2d 0d 2d 0d 2d 0d 2d 0d 2d 0d 2d 0d 2d 0d 2d 0d 2d 0d 2d 0d 2d 0d 2d 0d 2d 0d 2d 0d 2d 0d 2d 0d 2d 0d 2d 0d 2d 0d 2d 0d 2d 0d 2d 0d 2d 0d 2d 0d 2d 0d 2d 0d 2d 0d 2d 0d 2d 0d 2d 0d 2d 0d 2d 0d see how the one instance of 2d 0d is scattered in with like a million others? 2d 0d a0 still isnt long enough. to single out the one we want. so we tack on some more. 2d 0d a0 4f d6 is plenty to uniquely identify the instance of 2d0d that we need to change, and thats all we need. now if we were making a change to the command 4f, we would need to include the full line, but we arent so we dont. hopefully this makes things clear. ETA: maybe an easier way to say is I could have used the full line if i wanted to, but i didnt have to so i didnt. |