World in War (Request)
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World in War
Submitted By:
Launch Trainer!
Historical Strategy Turn Based War

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World in War (Request)

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Last Updated: 12/25/2010 04:05

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World in War; the definitive World War II strategy game for the web! Hours of mind bending fun awaits as you take control of the fate of your nation. See th...
Re: World in War (Request) Posted on: 12/25/2010 2:08am
Quote Post
Ok, finally a proper funds hack that gives you money without giving it to AI as well, tested it by beating the crap out of ruskies.

Buying infantry adds funds
Code: [Select]
66 ff 24 a0 2a 63 0d
66 ff 24 a1 2a 63 0d
Buying tanks adds funds
Code: [Select]
66 80 25 a0 2a
66 80 25 a1 2a
Buying artillery adds funds
Code: [Select]
66 81 25 a0 2a
66 81 25 a1 2a

Messing with
Constants.PRODUCTION_COST_INFANTRY;
Constants.PRODUCTION_COST_TANK;
Constants.PRODUCTION_COST_ARTILLERY;
in a way that does not affect AI.

How to use: try to get 2 production bases. Max out production on the 1st base, max out on the 2nd, then go back to 1st and increase production some more. This way you can have unlimited production per turn with 2 bases.
Re: World in War (Request) Posted on: 12/25/2010 2:20am
Quote Post
Before Your Time
Quote from: "byteorder"
Ok, finally a proper funds hack that gives you money without giving it to AI as well, tested it by beating the crap out of ruskies.
Messing with
Constants.PRODUCTION_COST_INFANTRY;
Constants.PRODUCTION_COST_TANK;
Constants.PRODUCTION_COST_ARTILLERY;
in a way that does not affect AI.

How the heck did you mess with the constants? Where was that code at? I was looking through all the shit earlier, best thing I could find was to edit the min/max dmg of the units. But of course it capped off at 127.



I'm basically the shit... 
Re: World in War (Request) Posted on: 12/25/2010 2:40am
Quote Post
Quote from: "HakHappy"
Quote from: "byteorder"
Ok, finally a proper funds hack that gives you money without giving it to AI as well, tested it by beating the crap out of ruskies.
Messing with
Constants.PRODUCTION_COST_INFANTRY;
Constants.PRODUCTION_COST_TANK;
Constants.PRODUCTION_COST_ARTILLERY;
in a way that does not affect AI.

How the heck did you mess with the constants? Where was that code at? I was looking through all the shit earlier, best thing I could find was to edit the min/max dmg of the units. But of course it capped off at 127.

Changed the logic of how those constants were used. The constants are in wiw/constants/Constants.as, AoB changes code in wiw/game/states/wiwgame/strategy/StrategyGame.as lines 3077ish, 3086ish and 3095ish. There's a crapload of code, about 50K lines, took a while to even begin to understand how it fits together.
Re: World in War (Request) Posted on: 12/25/2010 2:45am
Quote Post
System Bot
Quote from: "HakHappy"
How the heck did you mess with the constants? Where was that code at? I was looking through all the shit earlier, best thing I could find was to edit the min/max dmg of the units. But of course it capped off at 127.
You can't change the constants via AoBs, it's not possible. He didn't change the constants, or otherwise his AoBs would make the items free. He simply changed "price = loc XY + cost_XY" to "price = loc XY - cost_XY" (ofc the source code doesn't look like that but you get the idea).

This post was imported from an account that no longer exists!
Previous Name: phreneticus
Re: World in War (Request) Posted on: 12/25/2010 2:58am
Quote Post
Before Your Time
Thanks for the info guys, still trying to get 'good' at this shit. I know a thing or two, but byteorder did exactly what I was trying to do when i first started looking



I'm basically the shit... 
Re: World in War (Request) Posted on: 12/25/2010 4:05am
Quote Post
Quote from: "byteorder"
Ok, finally a proper funds hack that gives you money without giving it to AI as well, tested it by beating the crap out of ruskies.

Thanks goodness. You saved my Christmas!