Lead for Dead II
-migrated-
Lead for Dead II Posted on: 12/29/2010 12:20am
Quote Post
Before Your Time
Game Link:
http://www.kongregate.com/games/ehaugw/lead-for-dead-ii

Description:
Train skills, select perks, buy upgrades, and unlock weapons, attachments and perks while trying to survive almost endless waves of zombies. Track your statistics, complete achievements and play campaign.

Cheats:
AoB:
Hit's Add Life(Campaign or Survival)
Code: [Select]
96 07 00 08 09 07 0a 00 00 00 30 96 05 00 07 05 00 00 00 47 96 07 00 07 01 00 00 00 08 07 1c 96 02 00 08 0a 4e 0c 47 =>
Code: [Select]
96 07 00 08 09 07 64 00 00 00 30 96 05 00 07 05 00 00 00 0c 96 07 00 07 01 00 00 00 08 07 1C 96 02 00 08 0A 4E 0C 0c
Side-note:
Pretty sure this game is set up to get badges, don't know if it means anything though. Here's the code I'm basing that off of.
Code: [Select]
this.onEnterFrame = function ()
{
    kongregate.services.connect();
    if (kills > 0)
    {
        _root.kongregateScores.submit(kills);
        _root.kongregateStats.submit("plays", _root.FaciZombies.data.TimesPlayed);
        _root.kongregateStats.submit("kills", _root.FaciZombies.data.HighestKills);
        _root.kongregateStats.submit("level", _root.FaciZombies.data.Level);
        _root.kongregateStats.submit("totalscore", _root.FaciZombies.data.TotalScore);
    } // end if
    if (_root.FaciZombies.data.Prestige > 0)
    {
        _root.kongregateStats.submit("prestige", _root.FaciZombies.data.Prestige);
    } // end if
    _root.kongregateStats.submit("badge1", _root.FaciZombies.data.Achievements[1]);
    _root.kongregateStats.submit("badge2", _root.FaciZombies.data.Achievements[4]);
    _root.kongregateStats.submit("badge3", _root.FaciZombies.data.Achievements[6]);
    if (_root.FaciZombies.data.Achievements[8] == 1 && _root.FaciZombies.data.Level >= 12)
    {
        _root.kongregateStats.submit("badge4", _root.FaciZombies.data.Achievements[8]);
    } // end if



I'm basically the shit... 
Re: Lead for Dead II Posted on: 01/01/2011 3:57pm
Quote Post
It is set up for badges, the developer is a whining little bitch and always bangs on about why his games should have badges and how they're all set up and ready.



Check before you post, someone may have beaten you there.

Don't fear my banhammer, fear the God holding it...

Re: Lead for Dead II Posted on: 01/02/2011 8:14pm
Quote Post
They may be all set up and ready but with the way Campaign is set up.. along with the piss poor graphics quality (I have high standards) it will never get badges.
Re: Lead for Dead II Posted on: 01/03/2011 7:05am
Quote Post
Mmm.. by the way, how to pass the very very first room when you start campaign, when there is some dots that show "You need something to remove this "  :?: