My Little Army
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My Little Army
Submitted By:
Launch Trainer!
Army Defense Fantasy Side Scrolling Strategy

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My Little Army

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Last Updated: 09/19/2012 02:29

My Little Army

-migrated-
Last Updated: 05/15/2011 13:04

5
 

First of Many

  Claim victory in one battle
15
 

Not-So-Little Army

  Recruit 20 different characters
30
 

Myth Ballers

  Complete Shahanshah's campaign

Game Dscription
(Updated V1.04-Viral) Three (or more?) heroes are fighting to conquer all Myth Balls. Who’ll win? You’ll decide! Play the adventures of three curious heroes and the Little Army! Mix and match ’em with 8 unique classes, 48 characters, and 96 weapons to beat dozen of missions in each scenario, and other rewarding quests! Review by Guidology.com “My Little Army is a very customizable war game that follows much in the steps of the Epic War series, but brings many new features to the table!”
Re: My Little Army Posted on: 04/21/2011 11:47am
Quote Post
cum here
Quote from: "awsomeicy"
can anyone help me in using the sol. files?
message me pls (broken image removed)

viewtopic.php?f=27&t=1947&p=19347#p19347



Re: My Little Army Posted on: 04/21/2011 6:58pm
Quote Post
any AoB works for me...
any other solutions?
Re: My Little Army Posted on: 04/21/2011 7:02pm
Quote Post
cum here
Quote from: "nonnni"
any AoB works for me...
any other solutions?

What? The  AoBs works for you so you ask if there are any other solutions?



Re: My Little Army Posted on: 04/21/2011 7:33pm
Quote Post
sorry...doesn't work
Re: My Little Army Posted on: 04/21/2011 7:41pm
Quote Post
cum here
Quote from: "nonnni"
sorry...doesn't work

These work:

VOLLEY!!!!:
c2 04 62 04 24 32 16 d9 ff ff
c2 04 62 04 24 7f 16 d9 ff ff

Unlimited units
0f 06 00 00 f0 c4 01 24 fe 48
0f 06 00 00 f0 c4 01 02 02 02

Mana Doesn't drop
46 eg 17 02 d0 66 8f 01 46 ?? 17 02
46 ef 17 02 d0 66 8f 01 46 ef 17 02



Re: My Little Army Posted on: 04/22/2011 8:07am
Quote Post
Here's updated stuff. In spoiler tag is where you can find the relevant pieces of code, 'cause I'm too fat and lazy to update it myself.

Can always upgrade: (21 results)
62 05 d0 66 b9 11 66 f6 26 66 92 27 0d ?? 00 00
62 05 d0 66 b9 11 66 f6 26 66 92 27 0d 00 00 00

Freebies in shop:
d0 30 ef 01 c0 2b 00 e9 01 f0 ea 01
24 00 48 01 c0 2b 00 e9 01 f0 ea 01

I came, I waited a few seconds, I conquered:
2c f7 2d 68 9b 01 10 0a 00 00 f0 88 04 d0 2c f8 2d
2c ff 2d 68 9b 01 10 0a 00 00 f0 88 04 d0 2c ff 2d

Mana can't drop below max:
46 f3 17 02 d0 66 8f 01 46 f4 17 02
46 f3 17 02 d0 66 8f 01 46 f3 17 02

Unlimited units cap:
66 cc 19 0f 06 00 00 f0 c4 01 24 fe 48
66 cc 19 0f 06 00 00 f0 c4 01 02 02 02

Code: [Select]
--Can always upgrade

Game->Interface->Formation, inside the function executeUpgrade
                if (_loc_5 <= this.mGF.datMgr.stat_money)
                {
                    this.mGF.datMgr.hero_boost_attack = Math.min((this.mGF.datMgr.hero_boost_attack + 1), 3);
                    this.mGF.datMgr.stat_money = Math.max(this.mGF.datMgr.stat_money - _loc_5, 0);
                }
Stuff like that repeating itself. Removed offset of if statement; content always execute

--Freebies in shop
Game->Interface->Shop, getItemPrice function
Simply took a chunk of the first bytes and changed them to an early return, so the function will return 0.

--Near insta-win
Game->System->Battle->BattleSystem
            if (this.battleEvent == "init")
            {
                if (this.battleType == "mission" && this.createCutSceneStart())
                {
                    this.battleEvent = "cutscene";
                }
                else
                {
                    this.battleEvent = "engage_init";
                }
            }

Basically, looked at this function and saw that it makes lots of if statements about a battleEvent variable. Also saw what happens when battleEvent's value is "win" (hint: it wins the game.) Guessed that init is short for initialize, and that's what called first, so changed the initial value of battleEvent to "win". Take a look further down the opcode to see where "win" is referenced; in my case:
//2c ff 2d
_as3_pushstring "win"

--Mana hack

Game->System->Battle->BattleSystem, setMana function
                this.battleMana = Math.min(Math.max(param1, 0), this.battleManaMax);
Simply changed Math.min to Math.max, so that whatever's called, since battleManaMax is the higher value, it's gonna be the battleManaMax.

--Unlimited units cap
Game->System->Character->CharacterMgr, createPlayerUnit function
            if (this.bSys.battleAllySoldierOnScreen >= this.bSys.PLAYER_UNIT_CAP)
            {
                return -2;
            }
Changed return -2 to nothing.
Re: My Little Army Posted on: 04/26/2011 6:57am
Quote Post
tnx so much
they work
Re: My Little Army Posted on: 05/03/2011 12:16am
Quote Post
Quote from: "hellomum"
I can't beat  mission 04? how can i do this on normal difficulty?

Thanks.


have to use the ice spell on mike to beat him
Re: My Little Army Posted on: 05/07/2011 11:23am
Quote Post
doesn't work =(
Re: My Little Army Posted on: 05/07/2011 1:34pm
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Quote from: "giossolo"
doesn't work =(

When you go to the doctor and tell him you're sick, does he immediately know what's wrong with you or does he ask you to tell him what's wrong?

Tell us what's wrong before we can help. "doesn't work =(" doesn't help.
Re: My Little Army Posted on: 05/15/2011 1:04pm
Quote Post
Search for Mana with Double and Exact Value. Remember to pause game so it doesn't increase as you search.
Then freeze value to max.