Ducklife 3: Evolution
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DuckLife3: Evolution
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DuckLife3: Evolution

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Last Updated: 09/19/2012 02:29

Ducklife 3: Evolution

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Last Updated: 05/14/2011 02:50

5
 

Evolution: It's Super Effective!

  Evolve your duck
15
 

Having the Time of Your Ducklife

  Complete the final race

Game Dscription
The third instalment of the highly popular DuckLife series. Train up your duck and enter it in races! This time, Ducklife meets Pokemon as the ducks can evolve to become naturally better at certain skills.
Ducklife 3: Evolution Posted on: 05/11/2011 1:55am
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Link: http://www.kongregate.com/games/sims5000/ducklife3-evolution#

Okay, this first ones are REALLY sloppy AOBs.  The problem I ran into here is that when doing byte selection around these items and searching, I'd end up with a couple hundred/thousand results unless I made the AOB really long.  I'd appreciate any hints for avoiding this in the future.

More AOBs to come, hopefully, but I've got to head out now.

Level Flying really quickly (Change all):
1C 96 05 00 07 fa 00 00 00 0D 96 07 00 07 01 00 00 00 08 02
1C 96 05 00 07 01 00 00 00 0D 96 07 00 07 01 00 00 00 08 02

Level Running/Swimming really quickly (Change all):
96 02 00 08 05 1C 96 02 00 08 01 4E 96 05 00 07 64 00 00 00
96 02 00 08 05 1C 96 02 00 08 01 4E 96 05 00 07 01 00 00 00

Level Climbing really quickly (Change all):
96 04 00 08 00 08 01 1c 96 05 00 07 32 00 00 00 0d
96 04 00 08 00 08 01 1c 96 05 00 07 32 00 00 00 0c

Yes, I used a different approach for the climbing one...just experimenting.  (broken image removed)

Edit: Realized after testing that while these work, they slow down dramatically after the first evolution, so back to the drawing board.  For now, these will get you through the first stage rather quickly at least.
Re: Ducklife 3: Evolution Posted on: 05/11/2011 9:33am
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yeah slowed down big time xD thanks though
Re: Ducklife 3: Evolution Posted on: 05/11/2011 2:19pm
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So much code reuse...about...to...die....ungh...

Small step for duck, lots of experience: (35 results!!!)
96 02 00 08 05 1c 96 02 00 08 01 4e 96 05 00 07 ?? ?? ?? 00 0d 47 4a 1d
96 02 00 08 05 1c 96 02 00 08 01 4e 96 05 00 07 fa 00 00 00 0c 47 4a 1d

Seeds don't cost ya: (18 results)
96 02 00 08 03 4e 96 05 00 07 ?? 00 00 00 0b 4a 4f
96 02 00 08 03 4e 96 05 00 07 00 00 00 00 0b 4a 4f

In MainMovie, this (and slight variations, depending on what ability) appears throughout the code:
Code: [Select]
flylvl = Number(flylvl + _root.dist / 250);Changed to:
Code: [Select]
flylvl = Number(flylvl + _root.dist * 250);
------------------------------------^---^

In MainMovie, finding "money -" wasn't a problem. This appeared:
Code: [Select]
_root.money = Number(_root.money - 1);Along with it's -15 counterpart. It was a matter of changing these numbers to 0.
Re: Ducklife 3: Evolution Posted on: 05/11/2011 2:33pm
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System Bot
Quote from: "Zirak"
So much code reuse...about...to...die....ungh...

Small step for duck, lots of experience: (35 results!!!)
96 02 00 08 05 1c 96 02 00 08 01 4e 96 05 00 07 ?? ?? ?? 00 0d 47 4a 1d
96 02 00 08 05 1c 96 02 00 08 01 4e 96 05 00 07 fa 00 00 00 0c 47 4a 1d

Seeds don't cost ya: (18 results)
96 02 00 08 03 4e 96 05 00 07 ?? 00 00 00 0b 4a 4f
96 02 00 08 03 4e 96 05 00 07 00 00 00 00 0b 4a 4f


Better change that to something like this:

96 02 00 08 05 1c 96 02 00 08 01 4e 96 05 00 07 02 00 00 00 0d 47 4a 1d

(divide by 2 instead of multiplying by 250). Otherwise, really high levels appear in the high score list (>10000).

This post was imported from an account that no longer exists!
Previous Name: Yoshimo
Re: Ducklife 3: Evolution Posted on: 05/12/2011 3:15pm
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Actually, no need.  There is a level cap, no matter how much experience you earn, you'll never go above it.
Re: Ducklife 3: Evolution Posted on: 05/12/2011 3:17pm
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Quote from: "Zirak"
So much code reuse...about...to...die....ungh...

Okay, glad to see it WASN'T just me.  That truly was a mess inside there.  (broken image removed)

Thanks for the tips, I see how you streamlined it, so I should be able to do that next time.
Re: Ducklife 3: Evolution Posted on: 05/12/2011 4:43pm
Quote Post
System Bot
Quote from: "zhaoli"
Actually, no need.  There is a level cap, no matter how much experience you earn, you'll never go above it.
Your level is submitted to the kong server before the level cap is applied. That's why there are (still) so many people in the high score list with maximum levels between 170 and 180 (--> above the cap of 150) who apparently did not cheat. In my case, even with the "/2 instead of *250" modification two level scores >>150 were submitted (the two other level scores weren't submitted at all though)

This post was imported from an account that no longer exists!
Previous Name: Yoshimo
Re: Ducklife 3: Evolution Posted on: 05/13/2011 2:42am
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Bump for badges
Re: Ducklife 3: Evolution Posted on: 05/13/2011 6:46am
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Legit .Sol - Just load game and you'll get the 2 badges:

[attachment=0:ipca4i0q]mydata.sol[/attachment:ipca4i0q]

It's not a 100% completed sol, but is enough to get you the badges (arcade mode unlocked, game completed with strong duck).





Tookie

Re: Ducklife 3: Evolution Posted on: 05/14/2011 2:50am
Quote Post
Quote from: "tookie"
Legit .Sol - Just load game and you'll get the 2 badges:

[attachment=0:1jhvkth2]mydata.sol[/attachment:1jhvkth2]

It's not a 100% completed sol, but is enough to get you the badges (arcade mode unlocked, game completed with strong duck).

I <3 you tookie, .sol works perfectly.