MapleStory Adventures [READ FIRST POST]
-migrated-
Re: MapleStory Adventures [READ FIRST POST] Posted on: 09/29/2011 3:00am
Quote Post
God...up date please.......................T^T
Or teach me how to update.

BANHAMMER!
Re: MapleStory Adventures [READ FIRST POST] Posted on: 09/29/2011 4:01am
Quote Post
mee too waiting for update Ha  Ha~~~~~~~~

BANHAMMER!
Re: MapleStory Adventures [READ FIRST POST] Posted on: 09/29/2011 1:12pm
Quote Post
seems like it has been updated and ow well outdated once again
Re: MapleStory Adventures [READ FIRST POST] Posted on: 09/29/2011 3:37pm
Quote Post
cum here
5 Banhammers given out.



Re: MapleStory Adventures [READ FIRST POST] Posted on: 09/29/2011 5:06pm
Quote Post
v 1.11.1.9

max dmg
24 5f 24 69 46 f7 30 02
24 69 24 69 46 f7 30 02

godmode
d0 4f fe 1f 00
02 02 02 02 02
Re: MapleStory Adventures [READ FIRST POST] Posted on: 09/29/2011 5:57pm
Quote Post
Derped - attempt number2:

Updated for v1.11.1.9

Code: [Select]
//godmode//
d0 4f fe 1f 00
02 02 02 02 02

//aoe range//
d0 30 d0 66 9c 06 d0 66 fd 04 46 ea 18 01 66 f9 15 48
24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48

//collection1//
66 9c 0a 12 2e 00 00 d0 d0 66 9d 0a
66 9c 0a 11 2e 00 00 d0 d0 66 9d 0a

//collection2//
d6 d2 24 1e 2a a2 0c 45 00 00
d6 d2 24 7f 2a a2 0c 45 00 00

//collection3//
66 b7 0d 76 2a 12 0a 00 00
66 b7 0d 76 2a 11 0a 00 00

//collection4//
d6 d2 24 1e 2a a2 0c a4 00 00
d6 d2 24 7f 2a a2 0c a4 00 00

//Max DMG//
24 5f 24 69 46 f7 30 02
24 69 24 69 46 f7 30 02

//monstervac//
d2 66 c1 08 d2 66 c2 08 46 c7 0a 02
24 64 02 02 24 c9 02 02 46 c7 0a 02

//Respawn//
25 d0 0f 25 88 27
24 00 02 24 00 02

//monsters don't walk//
d0 66 b1 1f 66 c0 08 60 9a 1e 66 f6 36 4f 9d 1b 01
02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02

//Never Miss//
66 ee 4f 0c 3b 00 00 d2 66 e1 02 d2 66 e1 02 66 83 17 24 01 a0 61 83 17 27 62 04 ab 2a 12 0f 00 00 29 60 8f 0d 66 a2 33 d2 66 e1 02 66 bf 08 ab 12 08 00 00 d0 66 bf 2d 4f e3 07 00 24 00 27 56 02 48
02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02

//Speed// - incomplete
62 0c 20 13 25 00 00 5d 19 62 0c 66 ec 1c 62 0d 66 9c 4a 46 19 01 73 63 0e d0 66 fd 20 62 09 66 c1 08 62 0e 4f ef 08 02 10 39 00 00 26 60 85 01 66 fa 31 62 09 66 c1 08 62 09 66 c2 08 60 85 01 66 8f 34 a1 46 cd 0a 02 14 19 00 00 d0 66 fd 20 62 09 66 c1 08 60 85 01 66 fa 31 66 c2 0a 66 c2 08 4f ef 08 02

auto assemble (working):
Code: [Select]
[ENABLE]

//godmode
Aobscan(_godmode,d0 4f fe 1f 00)
label(godmode)
registersymbol(godmode)
_godmode:
godmode:
db 02 02 02 02 02

//aoerange
Aobscan(_aoerange,d0 30 d0 66 9c 06 d0 66 fd 04 46 ea 18 01 66 f9 15 48)
label(aoerange)
registersymbol(aoerange)
_aoerange:
aoerange:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48

//nowalk
Aobscan(_nowalk,d0 66 b1 1f 66 c0 08 60 9a 1e 66 f6 36 4f 9d 1b 01)
label(nowalk)
registersymbol(nowalk)
_nowalk:
nowalk:
db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02

//respawn
Aobscan(_respawn,25 d0 0f 25 88 27)
label(respawn)
registersymbol(respawn)
_respawn:
respawn:
db 24 00 02 24 00 02

//monstervac
Aobscan(_monstervac,d2 66 c1 08 d2 66 c2 08 46 c7 0a 02)
label(monstervac)
registersymbol(monstervac)
_monstervac:
monstervac:
db 24 64 02 02 24 c9 02 02 46 c7 0a 02

//maxdmg
Aobscan(_maxdmg,24 5f 24 69 46 f7 30 02)
label(maxdmg)
registersymbol(maxdmg)
_maxdmg:
maxdmg:
db 24 69 24 69 46 f7 30 02

//collection1
Aobscan(_collection1,66 9c 0a 12 2e 00 00 d0 d0 66 9d 0a)
label(collection1)
registersymbol(collection1)
_collection1:
collection1:
db 66 9c 0a 11 2e 00 00 d0 d0 66 9d 0a

//collection2
Aobscan(_collection2,d6 d2 24 1e 2a a2 0c 45 00 00)
label(collection2)
registersymbol(collection2)
_collection2:
collection2:
db d6 d2 24 7f 2a a2 0c 45 00 00

//collection3
Aobscan(_collection3,66 b7 0d 76 2a 12 0a 00 00)
label(collection3)
registersymbol(collection3)
_collection3:
collection3:
db 66 b7 0d 76 2a 11 0a 00 00

//collection4
Aobscan(_collection4,d6 d2 24 1e 2a a2 0c a4 00 00)
label(collection4)
registersymbol(collection4)
_collection4:
collection4:
db d6 d2 24 7f 2a a2 0c a4 00 00

[DISABLE]

crashed client:
Code: [Select]
//nevermiss
Aobscan(_nevermiss,66 ee 4f 0c 3b 00 00 d2 66 e1 02 d2 66 e1 02 66 83 17 24 01 a0 61 83 17 27 62 04 ab 2a 12 0f 00 00 29 60 8f 0d 66 a2 33 d2 66 e1 02 66 bf 08 ab 12 08 00 00 d0 66 bf 2d 4f e3 07 00 24 00 27 56 02 48)
label(nevermiss)
registersymbol(nevermiss)
_nevermiss:
nevermiss:
db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02

Only energy request (didn't really know where to find it) and finishing the speed one...

Everything seems to be working otherwise... I think
Although... is there 2 aoe range parts?
One which is user -> target, other which is target -> additional targets?
Fairly sure I had the later in the previous version and now the former in this version but I can only find one of them =/
Code: [Select]
//aoeradius
Aobscan(_aoeradius,d0 30 d0 66 9c 06 d0 66 fd 04 46 ea 18 01 66 fa 15 48 )
label(aoeradius)
registersymbol(aoeradius)
_aoeradius:
aoeradius:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48
Possibly?
Re: MapleStory Adventures [READ FIRST POST] Posted on: 09/29/2011 6:46pm
Quote Post
i found aoe range but i have no idea.  :cry:

d0 30 d0 66 9c 06 d0 66 fd 04 46 ea 18 01 66 f9 15 48
Re: MapleStory Adventures [READ FIRST POST] Posted on: 09/29/2011 7:03pm
Quote Post
Click here if you need help updating the hacks.
Re: MapleStory Adventures [READ FIRST POST] Posted on: 09/29/2011 7:12pm
Quote Post
Quote from: "KongregateHack"
Click here if you need help updating the hacks.
Yeah I used that but not everything is there it seems? (energy I still can't find tbh)

Derped earlier tho
Re: MapleStory Adventures [READ FIRST POST] Posted on: 09/29/2011 10:24pm
Quote Post
Thank you so much for people who update the code and thank -http://www.kongregatehack.com-  for a good webboard. ^^ I ll quit MSA for 1 month.
Re: MapleStory Adventures [READ FIRST POST] Posted on: 09/30/2011 1:20am
Quote Post
thanks 01010101  :ugeek:
Re: MapleStory Adventures [READ FIRST POST] Posted on: 09/30/2011 3:11am
Quote Post
Many Thanks!!
Re: MapleStory Adventures [READ FIRST POST] Posted on: 09/30/2011 3:48am
Quote Post
- Energy request

ActionUiSystemUiFacade.as. Function lowEnergyNotify

Code: [Select]
if (param1 == true || this.m_lowEnergyAlertEnabled == true)
{
    if (this._case0() == true)
    {
        return;
    }
    if (this._case1() == true)
    {
        return;
    }
    if (this._case2() == true)
    {
        return;
    }
    if (this._case4() == true)
    {
        return;
    }
    this._case5();
    this.m_lowEnergyAlertEnabled = false;
}

Remove the return statement in case2 case3 case4

Code: [Select]
14 01 00 00 47 26 d0 46 df 04 00 14 01 00 00 47 26 d0 46 e1 04 00 14 01 00 00 47
14 01 00 00 02 26 d0 46 df 04 00 14 01 00 00 02 26 d0 46 e1 04 00 14 01 00 00 02

- Make your Tamed Monster is same size with normal monster. Make sure the Tamed monster is not equip before use this AOB
[attachment=0:3mnjza54]maple.png[/attachment:3mnjza54]

ActionGraphicsTamedMonsterRenderer.as. Function draw
Code: [Select]
param3 = param3 + this.m_Bitmap.content.height * _loc_5;
this.m_Bitmap.execute(param1, param2, param3, _loc_5, _loc_5, 0, this.mirror);

Change to
Code: [Select]
param3 = param3 + this.m_Bitmap.content.height * 0;
this.m_Bitmap.execute(param1, param2, param3, 1, 1, 0, this.mirror);

Code: [Select]
62 05 a2 a0 75 d7 d0 66 fe 2c d1 d2 d3 62 05 62 05
24 00 a2 a0 75 d7 d0 66 fe 2c d1 d2 d3 24 01 24 01

- Monster do not attack. Same as godmode, the monster never attack you.
ActionLogicCreatureMonsterStructureActionAttack.as. Function execute
Try to return this function

Code: [Select]
d0 30 28 63 0f 28 63 10 20 80 29 63 11
47 02 02 02 02 02 02 02 02 02 02 02 02

- Speed
ActionLogicCreatureUserStructureActionMoveToTargetPosition.as. Function execute
Code: [Select]
_loc_8 = _loc_4 * this.m_Movespeed;

Change it to
Code: [Select]
_loc_8 = _loc_4 * 5000;

Code: [Select]
d0 66 fe 20 a2 75 63 08
25 88 13 02 a2 75 63 08
Re: MapleStory Adventures [READ FIRST POST] Posted on: 09/30/2011 8:47am
Quote Post
Hi  emtenteo,

Could you please complie to auto assemble code?
Re: MapleStory Adventures [READ FIRST POST] Posted on: 09/30/2011 1:19pm
Quote Post
Anyone can release speed hack??