MapleStory Adventures [READ FIRST POST]
-migrated-
Re: MapleStory Adventures [READ FIRST POST] Posted on: 10/12/2011 4:46am
Quote Post
Quote from: "emtenteo"
The version 1.12.1 is uploaded on server

Code: [Select]
http://download2.nexon.net/Game/MapleStoryAdventures/1.12.1/msa/MSA.swf
Thanks;

Untested(ofcourse), will do any testing/tweaks when it goes live.
Code: [Select]
[ENABLE]

//maxdmg
Aobscan(_maxdmg,24 5f 24 69 46 9d 33 02)
label(maxdmg)
registersymbol(maxdmg)
_maxdmg:
maxdmg:
db 24 69 24 69 46 9d 33 02

//collection1
Aobscan(_collection1,66 d4 0a 12 2e 00 00 d0 d0 66 d5 0a)
label(collection1)
registersymbol(collection1)
_collection1:
collection1:
db 66 d4 0a 12 2e 00 00 d0 d0 66 d5 0a

//collection2
Aobscan(_collection2,d6 d2 24 1e 2a a2 0c 45 00 00)
label(collection2)
registersymbol(collection2)
_collection2:
collection2:
db d6 d2 24 7f 2a a2 0c 45 00 00

//collection3
Aobscan(_collection3,66 a5 0e 76 2a 12 0a 00 00)
label(collection3)
registersymbol(collection3)
_collection3:
collection3:
db 66 a5 0e 76 2a 11 0a 00 00

//collection4
Aobscan(_collection4,d6 d2 24 1e 2a a2 0c a6 00 00)
label(collection4)
registersymbol(collection4)
_collection4:
collection4:
db d6 d2 24 7f 2a a2 0c a6 00 00

//respawn
Aobscan(_respawn,25 d0 0f 25 88 27)
label(respawn)
registersymbol(respawn)
_respawn:
respawn:
db 24 00 02 24 00 02

//energyreq
Aobscan(_energyreq,14 01 00 00 47 26 d0 46 ed 04 00 14 01 00 00 47 26 d0 46 ef 04 00 14 01 00 00 47)
label(energyreq)
registersymbol(energyreq)
_energyreq:
energyreq:
db 14 01 00 00 47 26 d0 46 ed 04 00 14 01 00 00 02 26 d0 46 ef 04 00 14 01 00 00 02

//nevermiss
Aobscan(_nevermiss,60 ce 40 46 9d 33 00 60 a6 3c 62 07 66 b2 53 0c 3b 00 00 d2 66 ed 02 d2 66 ed 02 66 c6 18 24 01 a0 61 c6 18 27 62 04 ab 2a 12 0f 00 00 29 60 fc 0d 66 d7 35 d2 66 ed 02 66 e1 06 ab 12 08 00 00 d0 66 db 2f 4f cb 08 00 24 00 27 56 02 48)
label(nevermiss)
registersymbol(nevermiss)
_nevermiss:
nevermiss:
db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02

//tamedmonster
Aobscan(_tamedmonster,62 05 a2 a0 75 d7 d0 66 b0 2e d1 d2 d3 62 05 62 05)
label(tamedmonster)
registersymbol(tamedmonster)
_tamedmonster:
tamedmonster:
db 24 00 a2 a0 75 d7 d0 66 b0 2e d1 d2 d3 24 01 24 01

//speed
Aobscan(_speed,d0 66 e1 24 a2 75 63 08)
label(speed)
registersymbol(speed)
_speed:
speed:
db 25 88 13 02 a2 75 63 08

//godmode
Aobscan(_godmode,d0 30 28 63 0f 28 63 10 20 80 29 63 11)
label(godmode)
registersymbol(godmode)
_godmode:
godmode:
db 47 02 02 02 02 02 02 02 02 02 02 02 02

//nowalk
Aobscan(_nowalk,d0 66 83 23 66 e2 06 60 d2 21 66 d5 39 4f fc 19 01)
label(nowalk)
registersymbol(nowalk)
_nowalk:
nowalk:
db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02

//monstervac
Aobscan(_monstervac,d2 66 e3 06 d2 66 e4 06 46 86 0b 02 )
label(monstervac)
registersymbol(monstervac)
_monstervac:
monstervac:
db 24 64 02 02 24 c9 02 02 46 86 0b 02

//aoeradius
Aobscan(_aoeradius,d0 30 d0 66 a3 06 d0 66 8a 05 46 ee 1b 01 66 b5 17 48)
label(aoeradius)
registersymbol(aoeradius)
_aoeradius:
aoeradius:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48

//aoerange
Aobscan(_aoerange,d0 30 d0 66 a3 06 d0 66 8a 05 46 ee 1b 01 66 b4 17 48)
label(aoerange)
registersymbol(aoerange)
_aoerange:
aoerange:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48

[DISABLE]
Re: MapleStory Adventures [READ FIRST POST] Posted on: 10/13/2011 6:43am
Quote Post
00100010,

maxdmg
never miss
tamed monster
speed
no walk
aoe radius
aoe range

dont work

also, collection items aren't auto looted. you might want to check over some of the aobs
Re: MapleStory Adventures [READ FIRST POST] Posted on: 10/13/2011 7:17am
Quote Post
[ENABLE]
//GOD MODE
Aobscan(_godmode,d0 30 28 63 0f 28 63 10 20 80 29 63 11)
label(godmode)
registersymbol(godmode)
_godmode:
godmode:
db 47 02 02 02 02 02 02 02 02 02 02 02 02

//MONSTER VAC
Aobscan(_monstervac, d2 66 e3 06 d2 66 e4 06 46 86 0b 02)
label(monstervac)
registersymbol(monstervac)
_monstervac:
monstervac:
db 24 64 02 02 24 c9 02 02 46 86 0b 02

//RESPAWN
Aobscan(_respawn,25 d0 0f 25 88 27)
label(respawn)
registersymbol(respawn)
_respawn:
respawn:
db 24 00 02 24 00 02

//ENERGY REQUEST
Aobscan(_energyreq,14 01 00 00 47 26 d0 46 ed 04 00 14 01 00 00 47 26 d0 46 ef 04 00 14 01 00 00 47)
label(energyreq)
registersymbol(energyreq)
_energyreq:
energyreq:
db 14 01 00 00 47 26 d0 46 ed 04 00 14 01 00 00 02 26 d0 46 ef 04 00 14 01 00 00 02

//AUTO PICKUP
Aobscan(_collection1,66 d4 0a 12 2e 00 00 d0 d0 66 d5 0a)
label(collection1)
registersymbol(collection1)
_collection1:
collection1:
db 66 d4 0a 12 2e 00 00 d0 d0 66 d5 0a

Aobscan(_collection2,d6 d2 24 1e 2a a2 0c 45 00 00)
label(collection2)
registersymbol(collection2)
_collection2:
collection2:
db d6 d2 24 7f 2a a2 0c 45 00 00

Aobscan(_collection3,66 a5 0e 76 2a 12 0a 00 00)
label(collection3)
registersymbol(collection3)
_collection3:
collection3:
db 66 a5 0e 76 2a 11 0a 00 00

Aobscan(_collection4,d6 d2 24 1e 2a a2 0c a6 00 00)
label(collection4)
registersymbol(collection4)
_collection4:
collection4:
db d6 d2 24 7f 2a a2 0c a6 00 00
[DISABLE]
Re: MapleStory Adventures [READ FIRST POST] Posted on: 10/13/2011 7:22am
Quote Post
jipheng50,

use code tags
also, i just got those from 00100010 and only put in the ones that work
Re: MapleStory Adventures [READ FIRST POST] Posted on: 10/13/2011 11:29am
Quote Post
Updated from 00100010 post.
I included a new hack for harvest. You no longer need to wait for a long time to harvest.  :lol:

Code: [Select]
[ENABLE]

//instant harvest
Aobscan(_harvest, 66 ee 24 24 00)
label(harvest)
registersymbol(harvest)
_harvest:
harvest:
db 66 EE 24 24 63

//maxdmg
Aobscan(_maxdmg,24 5f 24 69 46 a1 33 02)
label(maxdmg)
registersymbol(maxdmg)
_maxdmg:
maxdmg:
db 24 69 24 69 46 a1 33 02

//collection1
Aobscan(_collection1,66 d4 0a 12 2e 00 00 d0 d0 66 d5 0a)
label(collection1)
registersymbol(collection1)
_collection1:
collection1:
db 66 d4 0a 11 2e 00 00 d0 d0 66 d5 0a

//collection2
Aobscan(_collection2,d6 d2 24 1e 2a a2 0c 45 00 00)
label(collection2)
registersymbol(collection2)
_collection2:
collection2:
db d6 d2 24 7f 2a a2 0c 45 00 00

//collection3
Aobscan(_collection3,66 a5 0e 76 2a 12 0a 00 00)
label(collection3)
registersymbol(collection3)
_collection3:
collection3:
db 66 a5 0e 76 2a 11 0a 00 00

//collection4
Aobscan(_collection4,d6 d2 24 1e 2a a2 0c a6 00 00)
label(collection4)
registersymbol(collection4)
_collection4:
collection4:
db d6 d2 24 7f 2a a2 0c a6 00 00

//respawn
Aobscan(_respawn,25 d0 0f 25 88 27)
label(respawn)
registersymbol(respawn)
_respawn:
respawn:
db 24 00 02 24 00 02

//energyreq
Aobscan(_energyreq,14 01 00 00 47 26 d0 46 ed 04 00 14 01 00 00 47 26 d0 46 ef 04 00 14 01 00 00 47)
label(energyreq)
registersymbol(energyreq)
_energyreq:
energyreq:
db 14 01 00 00 47 26 d0 46 ed 04 00 14 01 00 00 02 26 d0 46 ef 04 00 14 01 00 00 02

//nevermiss
Aobscan(_nevermiss,60 d3 40 46 a1 33 00 60 ab 3c 62 07 66 8c 53 0c 3b 00 00 d2 66 ed 02 d2 66 ed 02 66 c7 18 24 01 a0 61 c7 18 27 62 04 ab 2a 12 0f 00 00 29 60 fc 0d 66 db 35 d2 66 ed 02 66 e1 06 ab 12 08 00 00 d0 66 df 2f 4f cb 08 00 24 00 27 56 02 48)
label(nevermiss)
registersymbol(nevermiss)
_nevermiss:
nevermiss:
db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02

//tamedmonster
Aobscan(_tamedmonster,62 05 a2 a0 75 d7 d0 66 b3 2e d1 d2 d3 62 05 62 05)
label(tamedmonster)
registersymbol(tamedmonster)
_tamedmonster:
tamedmonster:
db 24 00 a2 a0 75 d7 d0 66 b3 2e d1 d2 d3 24 01 24 01

//speed
Aobscan(_speed,d0 66 e4 24 a2 75 63 08)
label(speed)
registersymbol(speed)
_speed:
speed:
db 25 88 13 02 a2 75 63 08

//godmode
Aobscan(_godmode,d0 30 28 63 0f 28 63 10 20 80 29 63 11)
label(godmode)
registersymbol(godmode)
_godmode:
godmode:
db 47 02 02 02 02 02 02 02 02 02 02 02 02

//nowalk
Aobscan(_nowalk,d0 66 86 23 66 e2 06 60 d5 21 66 da 39 4f fd 19 01)
label(nowalk)
registersymbol(nowalk)
_nowalk:
nowalk:
db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02

//monstervac
Aobscan(_monstervac,d2 66 e3 06 d2 66 e4 06 46 86 0b 02 )
label(monstervac)
registersymbol(monstervac)
_monstervac:
monstervac:
db 24 64 02 02 24 c9 02 02 46 86 0b 02

//aoerange
Aobscan(_aoerange,d0 30 d0 66 a3 06 d0 66 8a 05 46 ef 1b 01 66 b5 17 48)
label(aoerange)
registersymbol(aoerange)
_aoerange:
aoerange:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48
[DISABLE]


aoeradius hack will causes blackmage error. Mayb i update it wrongly :oops: , so i remove it first.
Code: [Select]
//aoeradius
Aobscan(_aoeradius,d0 30 d0 66 a3 06 d0 66 8a 05 46 ef 1b 01 66 b2 17 48)
label(aoeradius)
registersymbol(aoeradius)
_aoeradius:
aoeradius:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48
Re: MapleStory Adventures [READ FIRST POST] Posted on: 10/13/2011 11:36am
Quote Post
Quote from: "jadshajsh"
jipheng50,

use code tags
also, i just got those from 00100010 and only put in the ones that work
The aob's I made were from it was uploaded to;
http://download2.nexon.net/Game/Mapl....1/msa/MSA.swf
That version was 1.12.1.14, the one which went live however was 1.12.1.18... ~_~

I'll be updating it again, gimme an hour or so.

Edit: 44 mins later - 1.12.1.18
Code: [Select]
[ENABLE]

//nevermiss
Aobscan(_nevermiss,60 d3 40 46 a1 33 00 60 ab 3c 62 07 66 8c 53 0c 3b 00 00 d2 66 ed 02 d2 66 ed 02 66 c7 18 24 01 a0 61 c7 18 27 62 04 ab 2a 12 0f 00 00 29 60 fc 0d 66 db 35 d2 66 ed 02 66 e1 06 ab 12 08 00 00 d0 66 df 2f 4f cb 08 00 24 00 27 56 02 48)
label(nevermiss)
registersymbol(nevermiss)
_nevermiss:
nevermiss:
db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02

//aoeradius
Aobscan(_aoeradius,d0 30 d0 66 a3 06 d0 66 8a 05 46 ef 1b 01 66 b6 17 48)
label(aoeradius)
registersymbol(aoeradius)
_aoeradius:
aoeradius:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48

//aoerange
Aobscan(_aoerange,d0 30 d0 66 a3 06 d0 66 8a 05 46 ef 1b 01 66 b5 17 48)
label(aoerange)
registersymbol(aoerange)
_aoerange:
aoerange:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48

//energyreq
Aobscan(_energyreq,14 01 00 00 47 26 d0 46 ed 04 00 14 01 00 00 47 26 d0 46 ef 04 00 14 01 00 00 47)
label(energyreq)
registersymbol(energyreq)
_energyreq:
energyreq:
db 14 01 00 00 47 26 d0 46 ed 04 00 14 01 00 00 02 26 d0 46 ef 04 00 14 01 00 00 02

//tamedmonster
Aobscan(_tamedmonster,62 05 a2 a0 75 d7 d0 66 b3 2e d1 d2 d3 62 05 62 05)
label(tamedmonster)
registersymbol(tamedmonster)
_tamedmonster:
tamedmonster:
db 24 00 a2 a0 75 d7 d0 66 b3 2e d1 d2 d3 24 01 24 01

//godmode
Aobscan(_godmode,d0 30 28 63 0f 28 63 10 20 80 29 63 11)
label(godmode)
registersymbol(godmode)
_godmode:
godmode:
db 47 02 02 02 02 02 02 02 02 02 02 02 02

//speed
Aobscan(_speed,d0 66 e4 24 a2 75 63 08)
label(speed)
registersymbol(speed)
_speed:
speed:
db 25 88 13 02 a2 75 63 08

//maxdmg
Aobscan(_maxdmg,24 5f 24 69 46 a1 33 02)
label(maxdmg)
registersymbol(maxdmg)
_maxdmg:
maxdmg:
db 24 69 24 69 46 a1 33 02

//nowalk
Aobscan(_nowalk,d0 66 86 23 66 e2 06 60 d5 21 66 da 39 4f fd 19 01)
label(nowalk)
registersymbol(nowalk)
_nowalk:
nowalk:
db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02

//respawn
Aobscan(_respawn,25 d0 0f 25 88 27)
label(respawn)
registersymbol(respawn)
_respawn:
respawn:
db 24 00 02 24 00 02

//monstervac
Aobscan(_monstervac,d2 66 e3 06 d2 66 e4 06 46 86 0b 02)
label(monstervac)
registersymbol(monstervac)
_monstervac:
monstervac:
db 24 64 02 02 24 c9 02 02 46 86 0b 02

//collection1
Aobscan(_collection1,66 d4 0a 12 2e 00 00 d0 d0 66 d5 0a)
label(collection1)
registersymbol(collection1)
_collection1:
collection1:
db 66 d4 0a 11 2e 00 00 d0 d0 66 d5 0a

//collection2
Aobscan(_collection2,d6 d2 24 1e 2a a2 0c 45 00 00)
label(collection2)
registersymbol(collection2)
_collection2:
collection2:
db d6 d2 24 7f 2a a2 0c 45 00 00

//collection3
Aobscan(_collection3,66 a5 0e 76 2a 12 0a 00 00)
label(collection3)
registersymbol(collection3)
_collection3:
collection3:
db 66 a5 0e 76 2a 11 0a 00 00

//collection4
Aobscan(_collection4,d6 d2 24 1e 2a a2 0c a6 00 00)
label(collection4)
registersymbol(collection4)
_collection4:
collection4:
db d6 d2 24 7f 2a a2 0c a6 00 00

//instant harvest
Aobscan(_harvest,66 ee 24 24 00)
label(harvest)
registersymbol(harvest)
_harvest:
harvest:
db 66 EE 24 24 63

[DISABLE]

Should fully work now...

Tree map alternative  monstervac:
Code: [Select]
//monstervac
Aobscan(_monstervac,d2 66 e3 06 d2 66 e4 06 46 86 0b 02)
label(monstervac)
registersymbol(monstervac)
_monstervac:
monstervac:
db 24 c9 02 02 24 c9 02 02 46 86 0b 02

Also added Instant harvest to the list by gknight.
Re: MapleStory Adventures [READ FIRST POST] Posted on: 10/13/2011 11:45am
Quote Post
thank for all..i love that..i really enjoy...
Re: MapleStory Adventures [READ FIRST POST] Posted on: 10/13/2011 12:02pm
Quote Post
Quote from: "00100010"
Quote from: "jadshajsh"
jipheng50,

use code tags
also, i just got those from 00100010 and only put in the ones that work
The aob's I made were from it was uploaded to;
http://download2.nexon.net/Game/Mapl....1/msa/MSA.swf
That version was 1.12.1.14, the one which went live however was 1.12.1.18... ~_~

I'll be updating it again, gimme an hour or so.

I already updated from your previous post. Just that the aoeradius causes blackmage error. Cant figure out whats wrong. Maybe it has been patched.
Re: MapleStory Adventures [READ FIRST POST] Posted on: 10/13/2011 12:27pm
Quote Post
Quote from: "gknight"
Quote from: "00100010"
Quote from: "jadshajsh"
jipheng50,

use code tags
also, i just got those from 00100010 and only put in the ones that work
The aob's I made were from it was uploaded to;
http://download2.nexon.net/Game/Mapl....1/msa/MSA.swf
That version was 1.12.1.14, the one which went live however was 1.12.1.18... ~_~

I'll be updating it again, gimme an hour or so.

I already updated from your previous post. Just that the aoeradius causes blackmage error. Cant figure out whats wrong. Maybe it has been patched.
Nah it was just that the aob's get moved a little...
eg. aoeradius and aoe range only has 1 value that is different  in the middle (one is b4 other was b5)
However, they got moved to b5 and b6 in the change from x.14 to x.18 meaning the b4 that was being targeted before had nothing to do with spells and changing that caused it to derp.

Also where is Harvest located and what does it do? (for further updates)
Re: MapleStory Adventures [READ FIRST POST] Posted on: 10/13/2011 12:53pm
Quote Post
its for the items you collect, like those enchant mine thingys.

and your aoe range+radius still not working, but good job on all the others (broken image removed)
Re: MapleStory Adventures [READ FIRST POST] Posted on: 10/13/2011 12:56pm
Quote Post
Quote from: "jadshajsh"
its for the items you collect, like those enchant mine thingys.

and your aoe range+radius still not working, but good job on all the others (broken image removed)
I did a quick edit after I first posted, they are fixed now =P

Both were looking for an "ee" when it it should have been "ef" =)
Re: MapleStory Adventures [READ FIRST POST] Posted on: 10/13/2011 1:42pm
Quote Post
Quote from: "00100010"
Quote from: "gknight"
Quote from: "00100010"
Quote from: "jadshajsh"
jipheng50,

use code tags
also, i just got those from 00100010 and only put in the ones that work
The aob's I made were from it was uploaded to;
http://download2.nexon.net/Game/Mapl....1/msa/MSA.swf
That version was 1.12.1.14, the one which went live however was 1.12.1.18... ~_~

I'll be updating it again, gimme an hour or so.

I already updated from your previous post. Just that the aoeradius causes blackmage error. Cant figure out whats wrong. Maybe it has been patched.
Nah it was just that the aob's get moved a little...
eg. aoeradius and aoe range only has 1 value that is different  in the middle (one is b4 other was b5)
However, they got moved to b5 and b6 in the change from x.14 to x.18 meaning the b4 that was being targeted before had nothing to do with spells and changing that caused it to derp.

Also where is Harvest located and what does it do? (for further updates)

Harvest: Logic.Creature.UserStructure.Action.Harvest
this.m_progressBar.current = 0;
this.m_progressBar.current = 99;
You can change 99 to 100, this reduces/removes harvest time. Usefull since the new update have alot of things to be harvested.
Re: MapleStory Adventures [READ FIRST POST] Posted on: 10/13/2011 1:50pm
Quote Post
Quote from: "gknight"
Harvest: Logic.Creature.UserStructure.Action.Harvest
this.m_progressBar.current = 0;
this.m_progressBar.current = 99;
You can change 99 to 100, this reduces/removes harvest time. Usefull since the new update have alot of things to be harvested.
Ok thanks ^^
Just sent you a pm about it before I noticed you posted lol =P

Edit; Looking at it, you could possibly do this 3 different ways:
Yours
or
"this.m_progressBar.max = 100;" - reduce to 0/1
or
"this.m_progressBar.totalTime = 3000;" - reduce to 0/1
Re: MapleStory Adventures [READ FIRST POST] Posted on: 10/13/2011 2:05pm
Quote Post
Quote from: "00100010"
Quote from: "gknight"
Harvest: Logic.Creature.UserStructure.Action.Harvest
this.m_progressBar.current = 0;
this.m_progressBar.current = 99;
You can change 99 to 100, this reduces/removes harvest time. Usefull since the new update have alot of things to be harvested.
Ok thanks ^^
Just sent you a pm about it before I noticed you posted lol =P

Edit; Looking at it, you could possibly do this 3 different ways:
Yours
or
"this.m_progressBar.max = 100;" - reduce to 0/1
or
"this.m_progressBar.totalTime = 3000;" - reduce to 0/1

yup. either way will do. but for the totalTime, i tried changing to 1000 which is 1second. but still take 3seconds. i did not try again after i found that change the current/max will do the trick.
Re: MapleStory Adventures [READ FIRST POST] Posted on: 10/13/2011 2:12pm
Quote Post
Quote from: "gknight"
yup. either way will do. but for the totalTime, i tried changing to 1000 which is 1second. but still take 3seconds. i did not try again after i found that change the current/max will do the trick.
Ok then, best to have more than one method just incase =)

Edit; noticed that the instant harvest sometimes messes up and doesn't actually drop the items for the first one you try after applying it. (outside home)