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Quote from: "emtenteo" The version 1.12.1 is uploaded on serverThanks; Untested(ofcourse), will do any testing/tweaks when it goes live. Code: [Select] [ENABLE] |
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00100010,
maxdmg never miss tamed monster speed no walk aoe radius aoe range dont work also, collection items aren't auto looted. you might want to check over some of the aobs |
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[ENABLE]
//GOD MODE Aobscan(_godmode,d0 30 28 63 0f 28 63 10 20 80 29 63 11) label(godmode) registersymbol(godmode) _godmode: godmode: db 47 02 02 02 02 02 02 02 02 02 02 02 02 //MONSTER VAC Aobscan(_monstervac, d2 66 e3 06 d2 66 e4 06 46 86 0b 02) label(monstervac) registersymbol(monstervac) _monstervac: monstervac: db 24 64 02 02 24 c9 02 02 46 86 0b 02 //RESPAWN Aobscan(_respawn,25 d0 0f 25 88 27) label(respawn) registersymbol(respawn) _respawn: respawn: db 24 00 02 24 00 02 //ENERGY REQUEST Aobscan(_energyreq,14 01 00 00 47 26 d0 46 ed 04 00 14 01 00 00 47 26 d0 46 ef 04 00 14 01 00 00 47) label(energyreq) registersymbol(energyreq) _energyreq: energyreq: db 14 01 00 00 47 26 d0 46 ed 04 00 14 01 00 00 02 26 d0 46 ef 04 00 14 01 00 00 02 //AUTO PICKUP Aobscan(_collection1,66 d4 0a 12 2e 00 00 d0 d0 66 d5 0a) label(collection1) registersymbol(collection1) _collection1: collection1: db 66 d4 0a 12 2e 00 00 d0 d0 66 d5 0a Aobscan(_collection2,d6 d2 24 1e 2a a2 0c 45 00 00) label(collection2) registersymbol(collection2) _collection2: collection2: db d6 d2 24 7f 2a a2 0c 45 00 00 Aobscan(_collection3,66 a5 0e 76 2a 12 0a 00 00) label(collection3) registersymbol(collection3) _collection3: collection3: db 66 a5 0e 76 2a 11 0a 00 00 Aobscan(_collection4,d6 d2 24 1e 2a a2 0c a6 00 00) label(collection4) registersymbol(collection4) _collection4: collection4: db d6 d2 24 7f 2a a2 0c a6 00 00 [DISABLE] |
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jipheng50,
use code tags also, i just got those from 00100010 and only put in the ones that work |
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Updated from 00100010 post.
I included a new hack for harvest. You no longer need to wait for a long time to harvest. :lol: Code: [Select] [ENABLE] aoeradius hack will causes blackmage error. Mayb i update it wrongly :oops: , so i remove it first. Code: [Select] //aoeradius |
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Quote from: "jadshajsh" jipheng50,The aob's I made were from it was uploaded to; http://download2.nexon.net/Game/Mapl....1/msa/MSA.swf That version was 1.12.1.14, the one which went live however was 1.12.1.18... ~_~ I'll be updating it again, gimme an hour or so. Edit: 44 mins later - 1.12.1.18 Code: [Select] [ENABLE] Should fully work now... Tree map alternative monstervac: Code: [Select] //monstervac Also added Instant harvest to the list by gknight. |
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thank for all..i love that..i really enjoy...
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Quote from: "00100010"
I already updated from your previous post. Just that the aoeradius causes blackmage error. Cant figure out whats wrong. Maybe it has been patched. |
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Quote from: "gknight" Nah it was just that the aob's get moved a little... eg. aoeradius and aoe range only has 1 value that is different in the middle (one is b4 other was b5) However, they got moved to b5 and b6 in the change from x.14 to x.18 meaning the b4 that was being targeted before had nothing to do with spells and changing that caused it to derp. Also where is Harvest located and what does it do? (for further updates) |
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its for the items you collect, like those enchant mine thingys.
and your aoe range+radius still not working, but good job on all the others (broken image removed) |
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Quote from: "jadshajsh" its for the items you collect, like those enchant mine thingys.I did a quick edit after I first posted, they are fixed now =P Both were looking for an "ee" when it it should have been "ef" =) |
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Quote from: "00100010"
Harvest: Logic.Creature.UserStructure.Action.Harvest this.m_progressBar.current = 0; this.m_progressBar.current = 99; You can change 99 to 100, this reduces/removes harvest time. Usefull since the new update have alot of things to be harvested. |
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Quote from: "gknight" Harvest: Logic.Creature.UserStructure.Action.HarvestOk thanks ^^ Just sent you a pm about it before I noticed you posted lol =P Edit; Looking at it, you could possibly do this 3 different ways: Yours or "this.m_progressBar.max = 100;" - reduce to 0/1 or "this.m_progressBar.totalTime = 3000;" - reduce to 0/1 |
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Quote from: "00100010"
yup. either way will do. but for the totalTime, i tried changing to 1000 which is 1second. but still take 3seconds. i did not try again after i found that change the current/max will do the trick. |
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Quote from: "gknight" yup. either way will do. but for the totalTime, i tried changing to 1000 which is 1second. but still take 3seconds. i did not try again after i found that change the current/max will do the trick.Ok then, best to have more than one method just incase =) Edit; noticed that the instant harvest sometimes messes up and doesn't actually drop the items for the first one you try after applying it. (outside home) |