MapleStory Adventures [READ FIRST POST]
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Re: MapleStory Adventures Posted on: 08/10/2011 8:26pm
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Quote from: "JaredTS"
Quote from: "KongregateHack"
Can't miss
61 F5 12 24 00 27 56 02 48
61 F5 12 02 02 02 02 02 02

Always do max damage
60 FF 01 24 5F 24 69
60 FF 01 24 69 24 69

Always do critical damage
63 0A 60 FF 01 24 00 24 64
63 0A 60 FF 01 24 00 24 00

Those values change each time your refresh the game dont they?
Yes, you'll have to search for them each time you start the game. Also, it won't work if you move, attack etc. in the game before applying the hacks.

I've added the hacks + a list of monsters and their stats to my post on page 2.
Re: MapleStory Adventures Posted on: 08/10/2011 9:45pm
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I've added the hacks + a list of monsters and their stats to my post on page 2.

Nice. When you gathered that list did you get it from the server or did you happen to find the addresses for each one? I am curious if its possible to trick the server into thinking your killing higher level mobs than you are.
Re: MapleStory Adventures Posted on: 08/10/2011 9:54pm
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Quote from: "JaredTS"
Quote
I've added the hacks + a list of monsters and their stats to my post on page 2.

Nice. When you gathered that list did you get it from the server or did you happen to find the addresses for each one?
I used these three XML files:

http://download2.nexon.net/Game/MapleSt ... ?p=1.5.2.1
http://download2.nexon.net/Game/MapleSt ... ?p=1.5.2.1
http://download2.nexon.net/Game/MapleSt ... ?p=1.5.2.1

Quote from: "JaredTS"
I am curious if its possible to trick the server into thinking your killing higher level mobs than you are.
I doubt that but it can't hurt to try  (broken image removed) You should take a look at the onHunt function.
Re: MapleStory Adventures Posted on: 08/10/2011 11:02pm
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You should take a look at the onHunt function.

I found the function just by text searching. (maybe that was the wrong way to do it) but I am too new to understand the function calls. CE gives a minor description, but things like "jump short if above or equal" kind of throw me off. I doubt i can find those monster ID's through CE but if i can find the registers that get that data and write it to the XP i might be able to squeeze in a little lie that way.

I saw an interesting glitch while i was using breakpoints to try and watch the registers where the characters attack speed was increased dramatically. But it seemed that the chickens i was hunting respectively didn't have their speed increased. Anyway as for the speed of the character all i have been able to find is an address where after clicking on a spot an address register seems to be ticking down in seconds as to how long it will take for the character to reach the destination. Its a start but i hate trying to find unknown values. And as for speed i have no way of changing it if it remains a constant.
Re: MapleStory Adventures Posted on: 08/11/2011 2:31am
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anyway to hack money or item?
especially the skill permit?

oh and maybe energy
tried to hack it then it kicked me out  :?
Re: MapleStory Adventures Posted on: 08/12/2011 5:08am
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just patched de attack critikal hacks... ><< !!
Re: MapleStory Adventures Posted on: 08/12/2011 5:27am
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[badges=][badges=][aob:33i2hwl7][/aob:33i2hwl7][/badges][/badges]
Re: MapleStory Adventures Posted on: 08/12/2011 5:37am
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Quote from: "andy6133"
just patched de attack critikal hacks... ><< !!

Yeah, I believe that means the same thing I'm about to type, just in a different format  :lol:
All AOB's have been patched out, I speed hacked the game and attempted to enter them immediately and got no results back. If anyone else would like to confirm, be my guest. It was quite a bit of fun boss hunting using the AOB's, I'll check back in a while and see if any new ones have been posted. Thanks for the effort.

Quote from: "milanlow"
how to change value? totally no idea

Which values are you referring to? There are tutorials well known on the site that explain how to do all basic actions, including changing a value. Double clicking and entering a new value generally solves the problem.
Re: MapleStory Adventures Posted on: 08/12/2011 6:32am
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issit using CE to change the value? i cant find the value like below

Can't miss
61 F5 12 24 00 27 56 02 48
61 F5 12 02 02 02 02 02 02

Always do max damage
60 FF 01 24 5F 24 69
60 FF 01 24 69 24 69

Always do critical damage
63 0A 60 FF 01 24 00 24 64
63 0A 60 FF 01 24 00 24 00
Re: MapleStory Adventures Posted on: 08/12/2011 7:03am
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Those are old values for version 1.5.2, you'll need new values for v1.6.1.  Here are the new values:

Godmode
D0 4F 9A 1A 00
02 02 02 02 02

Can't miss
61 F7 13 24 00 27 56 02 48
61 F7 13 02 02 02 02 02 02

Always do max damage
60 B8 02 24 5F 24 69
60 B8 02 24 69 24 69

Always do critical damage
63 0A 60 b8 02 24 00 24 64
63 0A 60 b8 02 24 00 24 00

Critical hit five times in a row appears to disconnect players now.  So it would be a good idea to tone it down to 33% crit unless you can find a way to bypass that check.
Re: MapleStory Adventures Posted on: 08/12/2011 7:09am
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How to 33%? and what mean god mode?
Re: MapleStory Adventures Posted on: 08/12/2011 7:16am
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Thanks anywhere..I will try it.
Re: MapleStory Adventures Posted on: 08/12/2011 12:06pm
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how to tone it down to 33% crit
can teach?
Re: MapleStory Adventures Posted on: 08/12/2011 2:24pm
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Edit: new hack!

Crit chance
D2 66 CA 02 66 D4 13 66 A9 15 2F 34 24 12 62 06 24 02 A2 A0 A3 A2 75 63 0A
24 XX 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 63 0A

Replace XX with the crit chance you want as a hexadecimal. I suggest 28, which is 40 % crit chance.



[id=howto:21jihzy9]Where I found the hacks and what they do[/id:21jihzy9]

Godmode class: Logic.Creature.MonsterStructure.Action.Attack, function: execute
this.tryHitUser();
(nothing)

Can't miss class: Formular.FormularFacade, function: calcAttackDamage
return [0, false];
(nothing)

Always do max damage class: Formular.FormularFacade, function: calcAttackDamage
loc12 = Utility.Random.random(95, 105) * 0.01;
loc12 = Utility.Random.random(105, 105) * 0.01;

Always do critical damage class: Formular.FormularFacade, function: calcAttackDamage
if ((loc9 = Utility.Random.random(0, 100)) < loc6)
if ((loc9 = Utility.Random.random(0, 0)) < loc6)

Damage hack (limited) class: Logic.Function.Creature.HitMonster, function: execute
loc4.setNumber(this.damage[0], this.damage[1]);
loc4.setNumber(XX, this.damage[1]);

this.m_TargetMonster.property.takeDamage(this.damage[0]);
this.m_TargetMonster.property.takeDamage(XX);

Crit chance class: Formular.FormularFacade, function: calcAttackDamage
loc6 = arg2.property.stats.cri * 0.12 / (18 + loc2 * 2);
loc6 = XX;

Speed hack class: Logic.Creature.UserStructure.Action.MoveToTargetPosition

Some of this code (I'm not sure how much):
Code: [Select]
loc11 = MapSystem.MapFacade.instance.getSameIndexFoothold(loc8.x, loc11, this.m_Creature.position.y);
loc12 = loc8.x;
loc13 = 0;
if (loc11 != null)
{
    loc13 = int(loc11.yValueDic[loc12]);
    this.m_Creature.setPosition(loc8.x, loc13);
    continue;
}
if (true != MapSystem.MapFacade.instance.intersect(loc8.x, loc8.y - MapSystem.MapFacade.instance.kMoveIntersect))
{
    continue;
}
this.m_Creature.setPosition(loc8.x, MapSystem.MapFacade.instance.intersectPoint.y);

Into:
Code: [Select]
this.m_Creature.setPosition(loc9.x, loc9.y);
Auto pick up collection items
Quote from: "emtenteo"
Logic.FieldDropCollectionStructure.FieldDropCollection -> Function Update
Code: [Select]
if (m_ActionManager.action != null)
{
    m_ActionManager.action.execute(param1);
    if (this.m_isAutoPickup)
    {
        this.m_AutopickupDelay = this.m_AutopickupDelay - param1;
        if (this.m_AutopickupDelay <= 0)
        {
            this.m_isAutoPickup = false;
            if (m_ActionManager != null)
            {
                m_ActionManager.setAction(FieldDropCollectionActionType.PICKUP);
            }
        }
    }
}
Change if (this.m_isAutoPickup) to if not

Logic.FieldDropCollectionStructure.FieldDropCollection.Action.Pickup -> Function execute
Code: [Select]
if (_loc_2 < 30 * 30)
{
    this.m_Creature.deleted = true;
    this.m_Creature.position.x = 0;
    this.m_Creature.position.y = 0;
    LogicFacade.instance.getCreatureContainer.remove(this.m_Creature);
    WebClient.instance.requestItemPickup(this.m_Creature.item.FieldDropIndex);
    return;
}
Increase the range pickup from 30 *30 to 127 * 127

Done  :mrgreen:

Note: This code can apply to FileDropItemBagStructure, but if you have the pet, you can increase the range get item of pet. I think i work fine and no need to change many AOB like that ^^
Re: MapleStory Adventures Posted on: 08/12/2011 9:35pm
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even with the 50% crit i get disconnected.