MapleStory Adventures [READ FIRST POST]
-migrated-
Re: MapleStory Adventures [READ FIRST POST] Posted on: 11/29/2011 2:44pm
Quote Post
AoB has change on patch 1.15.2.2 and the other AoB use the same earlier patch
1. NEVER MISS
Code: [Select]
//NEVER MISS
Aobscan(_nevermiss,60 b9 44 46 b9 36 00 60 86 40 62 07 66 f8 57 0c 3b 00 00 d2 66 f0 02 d2 66 f0 02 66 ad 1a 24 01 a0 61 ad 1a 27 62 04 ab 2a 12 0f 00 00 29 60 f5 0e 66 82 39 d2 66 f0 02 66 fa 06 ab 12 08 00 00 d0 66 d3 32 4f f1 08 00 24 00 27 56 02 48)
label(nevermiss)
registersymbol(nevermiss)
_nevermiss:
nevermiss:
db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02
2. MONSTERS NEVER WALK
Code: [Select]
//MONSTERS NEVER WALK
Aobscan(_nowalk,d0 66 c4 25 66 fb 06 60 8f 24 66 a9 3d 4f f6 1b 01 47)
label(nowalk)
registersymbol(nowalk)
_nowalk:
nowalk:
db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02
Re: MapleStory Adventures [READ FIRST POST] Posted on: 11/30/2011 7:16am
Quote Post
MapleStory Adventures New Version 1.15.3.1
Re: MapleStory Adventures [READ FIRST POST] Posted on: 11/30/2011 8:40am
Quote Post
Thank You (broken image removed)
Re: MapleStory Adventures [READ FIRST POST] Posted on: 11/30/2011 9:20am
Quote Post
ill update all of them, wait 20 min

oh nvm, all of them are working except the 2 which already update

Code: [Select]
[ENABLE]

//GOD MODE
Aobscan(_godmode,d0 30 28 63 0f 28 63 10 20 80 29 63 11)
label(godmode)
registersymbol(godmode)
_godmode:
godmode:
db 47 02 02 02 02 02 02 02 02 02 02 02 02

//MAX DAMAGE
Aobscan(_maxdmg,24 5f 24 69)
label(maxdmg)
registersymbol(maxdmg)
_maxdmg:
maxdmg:
db 24 69 24 69

//SPEED
Aobscan(_speed,d0 66 ac 27 a2)
label(speed)
registersymbol(speed)
_speed:
speed:
db 25 88 13 02 a2

//NEVER MISS
Aobscan(_nevermiss,60 b9 44 46 b9 36 00 60 86 40 62 07 66 f8 57 0c 3b 00 00 d2 66 f0 02 d2 66 f0 02 66 ad 1a 24 01 a0 61 ad 1a 27 62 04 ab 2a 12 0f 00 00 29 60 f5 0e 66 82 39 d2 66 f0 02 66 fa 06 ab 12 08 00 00 d0 66 d3 32 4f f1 08 00 24 00 27 56 02 48)
label(nevermiss)
registersymbol(nevermiss)
_nevermiss:
nevermiss:
db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02

//MONSTER VAC
Aobscan(_monstervac, d2 66 fc 06 d2 66 fd 06 46)
label(monstervac)
registersymbol(monstervac)
_monstervac:
monstervac:
db 24 64 02 02 24 c9 02 02 46

//RESPAWN
Aobscan(_respawn,25 d0 0f 25 88 27)
label(respawn)
registersymbol(respawn)
_respawn:
respawn:
db 24 00 02 24 00 02

//AOE RADIUS
Aobscan(_aoeradius,d0 30 d0 66 bc 06 d0 66 9e 05 46 ec 1d 01 66 97 19 48)
label(aoeradius)
registersymbol(aoeradius)
_aoeradius:
aoeradius:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48

//UNLIMITED RANGE
Aobscan(_skillrange,d0 30 d0 66 bc 06 d0 66 9e 05 46 ec 1d 01 66 98 19 48)
label(skillrange)
registersymbol(skillrange)
_skillrange:
skillrange:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48

//ENERGY REQUEST
Aobscan(_energyreq,47 26 d0 46 f7 04 00 14 01 00 00 47)
label(energyreq)
registersymbol(energyreq)
_energyreq:
energyreq:
db 02 26 d0 46 f7 04 00 14 01 00 00 02

//MONSTERS NEVER WALK
Aobscan(_nowalk,d0 66 c4 25 66 fb 06 60 8f 24 66 a9 3d 4f f6 1b 01 47)
label(nowalk)
registersymbol(nowalk)
_nowalk:
nowalk:
db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02

//AUTO PICKUP
Aobscan(_collection1,66 b8 0b 12 2e 00 00 d0 d0 66 b9 0b)
label(collection1)
registersymbol(collection1)
_collection1:
collection1:
db 66 b8 0b 11 2e 00 00 d0 d0 66 b9 0b

Aobscan(_collection2,d6 d2 24 1e 2a a2 0c 45 00 00)
label(collection2)
registersymbol(collection2)
_collection2:
collection2:
db d6 d2 24 7f 2a a2 0c 45 00 00

Aobscan(_collection3,66 a2 0f 76 2a 12 0a 00 00)
label(collection3)
registersymbol(collection3)
_collection3:
collection3:
db 66 a2 0f 76 2a 11 0a 00 00

Aobscan(_collection4,d6 d2 24 1e 2a a2 0c a6 00 00)
label(collection4)
registersymbol(collection4)
_collection4:
collection4:
db d6 d2 24 7f 2a a2 0c a6 00 00

//TAMED MONSTER
Aobscan(_tamedmonster,62 05 a2 a0 75 d7 d0 66 8c 31 d1 d2 d3 62 05 62 05)
label(tamedmonster)
registersymbol(tamedmonster)
_tamedmonster:
tamedmonster:
db 24 00 a2 a0 75 d7 d0 66 8c 31 d1 d2 d3 24 01 24 01

//INSTANT HARVEST
Aobscan(_harvest,66 b6 27 24 00)
label(harvest)
registersymbol(harvest)
_harvest:
harvest:
db 66 b6 27 24 63

[DISABLE]

just for the lazy people
Re: MapleStory Adventures [READ FIRST POST] Posted on: 11/30/2011 6:23pm
Quote Post
thanks
Re: MapleStory Adventures [READ FIRST POST] Posted on: 12/07/2011 5:15am
Quote Post
i checked over the code and turns out i got the wrong one for unlimited range so here is the fix:

Code: [Select]
[ENABLE]

//GOD MODE
Aobscan(_godmode,d0 30 28 63 0f 28 63 10 20 80 29 63 11)
label(godmode)
registersymbol(godmode)
_godmode:
godmode:
db 47 02 02 02 02 02 02 02 02 02 02 02 02

//MAX DAMAGE
Aobscan(_maxdmg,24 5f 24 69)
label(maxdmg)
registersymbol(maxdmg)
_maxdmg:
maxdmg:
db 24 69 24 69

//SPEED
Aobscan(_speed,d0 66 ac 27 a2)
label(speed)
registersymbol(speed)
_speed:
speed:
db 25 88 13 02 a2

//NEVER MISS
Aobscan(_nevermiss,60 b9 44 46 b9 36 00 60 86 40 62 07 66 f8 57 0c 3b 00 00 d2 66 f0 02 d2 66 f0 02 66 ad 1a 24 01 a0 61 ad 1a 27 62 04 ab 2a 12 0f 00 00 29 60 f5 0e 66 82 39 d2 66 f0 02 66 fa 06 ab 12 08 00 00 d0 66 d3 32 4f f1 08 00 24 00 27 56 02 48)
label(nevermiss)
registersymbol(nevermiss)
_nevermiss:
nevermiss:
db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02

//MONSTER VAC
Aobscan(_monstervac, d2 66 fc 06 d2 66 fd 06 46)
label(monstervac)
registersymbol(monstervac)
_monstervac:
monstervac:
db 24 64 02 02 24 c9 02 02 46

//RESPAWN
Aobscan(_respawn,25 d0 0f 25 88 27)
label(respawn)
registersymbol(respawn)
_respawn:
respawn:
db 24 00 02 24 00 02

//AOE RADIUS
Aobscan(_aoeradius,d0 30 d0 66 bc 06 d0 66 9e 05 46 ec 1d 01 66 97 19 48)
label(aoeradius)
registersymbol(aoeradius)
_aoeradius:
aoeradius:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48

//UNLIMITED RANGE
Aobscan(_skillrange,d0 30 d0 66 bc 06 d0 66 9e 05 46 ec 1d 01 66 96 19 48)
label(skillrange)
registersymbol(skillrange)
_skillrange:
skillrange:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48

//ENERGY REQUEST
Aobscan(_energyreq,47 26 d0 46 f9)
label(energyreq)
registersymbol(energyreq)
_energyreq:
energyreq:
db 02 26 d0 46 f9

//MONSTERS NEVER WALK
Aobscan(_nowalk,d0 66 c4 25 66 fb 06 60 8f 24 66 a9 3d 4f f6 1b 01 47)
label(nowalk)
registersymbol(nowalk)
_nowalk:
nowalk:
db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02

//AUTO PICKUP
Aobscan(_collection1,66 b8 0b 12 2e 00 00 d0 d0 66 b9 0b)
label(collection1)
registersymbol(collection1)
_collection1:
collection1:
db 66 b8 0b 11 2e 00 00 d0 d0 66 b9 0b

Aobscan(_collection2,d6 d2 24 1e 2a a2 0c 45 00 00)
label(collection2)
registersymbol(collection2)
_collection2:
collection2:
db d6 d2 24 7f 2a a2 0c 45 00 00

Aobscan(_collection3,66 a2 0f 76 2a 12 0a 00 00)
label(collection3)
registersymbol(collection3)
_collection3:
collection3:
db 66 a2 0f 76 2a 11 0a 00 00

Aobscan(_collection4,d6 d2 24 1e 2a a2 0c a6 00 00)
label(collection4)
registersymbol(collection4)
_collection4:
collection4:
db d6 d2 24 7f 2a a2 0c a6 00 00

//TAMED MONSTER
Aobscan(_tamedmonster,62 05 a2 a0 75 d7 d0 66 8c 31 d1 d2 d3 62 05 62 05)
label(tamedmonster)
registersymbol(tamedmonster)
_tamedmonster:
tamedmonster:
db 24 00 a2 a0 75 d7 d0 66 8c 31 d1 d2 d3 24 01 24 01

//INSTANT HARVEST
Aobscan(_harvest,66 b6 27 24 00)
label(harvest)
registersymbol(harvest)
_harvest:
harvest:
db 66 b6 27 24 63

[DISABLE]
Re: MapleStory Adventures [READ FIRST POST] Posted on: 12/08/2011 7:19pm
Quote Post
i cant vac (broken image removed) i dunno when  i need click or something! (broken image removed)
Re: MapleStory Adventures [READ FIRST POST] Posted on: 12/12/2011 10:57pm
Quote Post
Not only monster vac does not work, "MONSTERS NEVER WALK" does not work too and instant harvest is buggy.
I read  the previous post about how to update code and still have no luck. Anyone have good fix?
Re: MapleStory Adventures [READ FIRST POST] Posted on: 12/13/2011 6:19am
Quote Post
all should be updated    -  original user name " smokey123 " but lost my password so had to make a new account =/

Code: [Select]
[ENABLE]

//GOD MODE
Aobscan(_godmode,d0 30 28 63 0f 28 63 10 20 80 29 63 11)
label(godmode)
registersymbol(godmode)
_godmode:
godmode:
db 47 02 02 02 02 02 02 02 02 02 02 02 02

//MAX DAMAGE
Aobscan(_maxdmg,24 5f 24 69)
label(maxdmg)
registersymbol(maxdmg)
_maxdmg:
maxdmg:
db 24 69 24 69

//SPEED
Aobscan(_speed,d0 66 ac 27 a2)
label(speed)
registersymbol(speed)
_speed:
speed:
db 25 88 13 02 a2

//NEVER MISS
Aobscan(_nevermiss,60 b9 44 46 b9 36 00 60 86 40 62 07 66 f8 57 0c 3b 00 00 d2 66 f0 02 d2 66 f0 02 66 ad 1a 24 01 a0 61 ad 1a 27 62 04 ab 2a 12 0f 00 00 29 60 f5 0e 66 82 39 d2 66 f0 02 66 fa 06 ab 12 08 00 00 d0 66 d3 32 4f f1 08 00 24 00 27 56 02 48)
label(nevermiss)
registersymbol(nevermiss)
_nevermiss:
nevermiss:
db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02

//MONSTER VAC
Aobscan(_monstervac, d2 66 fc 06 d2 66 fd 06 46)
label(monstervac)
registersymbol(monstervac)
_monstervac:
monstervac:
db 24 64 02 02 24 c9 02 02 46

//RESPAWN
Aobscan(_respawn,25 d0 0f 25 88 27)
label(respawn)
registersymbol(respawn)
_respawn:
respawn:
db 24 00 02 24 00 02

//AOE RADIUS
Aobscan(_aoeradius,d0 30 d0 66 bc 06 d0 66 9e 05 46 ec 1d 01 66 97 19 48)
label(aoeradius)
registersymbol(aoeradius)
_aoeradius:
aoeradius:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48

//UNLIMITED RANGE
Aobscan(_skillrange,d0 30 d0 66 bc 06 d0 66 9e 05 46 ec 1d 01 66 96 19 48)
label(skillrange)
registersymbol(skillrange)
_skillrange:
skillrange:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48

//ENERGY REQUEST
Aobscan(_energyreq,47 26 d0 46 f9)
label(energyreq)
registersymbol(energyreq)
_energyreq:
energyreq:
db 02 26 d0 46 f9

//MONSTERS NEVER WALK
Aobscan(_nowalk,d0 66 c4 25 66 fb 06 60 8f 24 66 a9 3d 4f f6 1b 01 47)
label(nowalk)
registersymbol(nowalk)
_nowalk:
nowalk:
db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02

//AUTO PICKUP
Aobscan(_collection1,66 b8 0b 12 2e 00 00 d0 d0 66 b9 0b)
label(collection1)
registersymbol(collection1)
_collection1:
collection1:
db 66 b8 0b 11 2e 00 00 d0 d0 66 b9 0b

Aobscan(_collection2,d6 d2 24 1e 2a a2 0c 45 00 00)
label(collection2)
registersymbol(collection2)
_collection2:
collection2:
db d6 d2 24 7f 2a a2 0c 45 00 00

Aobscan(_collection3,66 a2 0f 76 2a 12 0a 00 00)
label(collection3)
registersymbol(collection3)
_collection3:
collection3:
db 66 a2 0f 76 2a 11 0a 00 00

Aobscan(_collection4,d6 d2 24 1e 2a a2 0c a6 00 00)
label(collection4)
registersymbol(collection4)
_collection4:
collection4:
db d6 d2 24 7f 2a a2 0c a6 00 00

//TAMED MONSTER
Aobscan(_tamedmonster,62 05 a2 a0 75 d7 d0 66 8c 31 d1 d2 d3 62 05 62 05)
label(tamedmonster)
registersymbol(tamedmonster)
_tamedmonster:
tamedmonster:
db 24 00 a2 a0 75 d7 d0 66 8c 31 d1 d2 d3 24 01 24 01

//INSTANT HARVEST
Aobscan(_harvest,66 b6 27 24 00)
label(harvest)
registersymbol(harvest)
_harvest:
harvest:
db 66 b6 27 24 63

[DISABLE]
Re: MapleStory Adventures [READ FIRST POST] Posted on: 12/15/2011 10:48am
Quote Post
the new code 1.16.1.12
Code: [Select]
[ENABLE]

//GOD MODE
Aobscan(_godmode,d0 30 28 63 0f 28 63 10 20 80 29 63 11)
label(godmode)
registersymbol(godmode)
_godmode:
godmode:
db 47 02 02 02 02 02 02 02 02 02 02 02 02

//MAX DAMAGE
Aobscan(_maxdmg,24 5f 24 69)
label(maxdmg)
registersymbol(maxdmg)
_maxdmg:
maxdmg:
db 24 69 24 69

//SPEED
Aobscan(_speed,d0 66 fd 28 a2)
label(speed)
registersymbol(speed)
_speed:
speed:
db 25 88 13 02 a2

//NEVER MISS
Aobscan(_nevermiss,60 fa 46 46 c0 38 00 60 b4 42 62 07 66 85 5b 0c 3b 00 00 d2 66 f3 02 d2 66 f3 02 66 d1 1b 24 01 a0 61 d1 1b 27 62 04 ab 2a 12 0f 00 00 29 60 9d 0f 66 8b 3b d2 66 f3 02 66 85 07 ab 12 08 00 00 d0 66 bc 34 4f 82 09 00 24 00 27 56 02 48)
label(nevermiss)
registersymbol(nevermiss)
_nevermiss:
nevermiss:
db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02

//MONSTER VAC
Aobscan(_monstervac, d2 66 87 07 d2 66 88 07 46)
label(monstervac)
registersymbol(monstervac)
_monstervac:
monstervac:
db 24 64 02 02 24 c9 02 02 46

//RESPAWN
Aobscan(_respawn,25 d0 0f 25 88 27)
label(respawn)
registersymbol(respawn)
_respawn:
respawn:
db 24 00 02 24 00 02

//AOE RADIUS
Aobscan(_aoeradius,d0 30 d0 66 c7 06 d0 66 a4 05 46 92 1f 01 66 bb 1a 48)
label(aoeradius)
registersymbol(aoeradius)
_aoeradius:
aoeradius:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48

//UNLIMITED RANGE
Aobscan(_skillrange,d0 30 d0 66 c7 06 d0 66 a4 05 46 92 1f 01 66 ba 1a 48)
label(skillrange)
registersymbol(skillrange)
_skillrange:
skillrange:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48

//ENERGY REQUEST
Aobscan(_energyreq,47 26 d0 46 fd)
label(energyreq)
registersymbol(energyreq)
_energyreq:
energyreq:
db 02 26 d0 46 fd

//MONSTERS NEVER WALK
Aobscan(_nowalk,d0 66 8b 27 66 86 07 60 cd 25 66 c9 3f 4f 9a 1d 01 47)
label(nowalk)
registersymbol(nowalk)
_nowalk:
nowalk:
db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02

//AUTO PICKUP
Aobscan(_collection1,66 c1 0b 12 2e 00 00 d0 d0 66 c2 0b)
label(collection1)
registersymbol(collection1)
_collection1:
collection1:
db 66 c1 0b 11 2e 00 00 d0 d0 66 c2 0b

Aobscan(_collection2,d6 d2 24 1e 2a a2 0c 45 00 00)
label(collection2)
registersymbol(collection2)
_collection2:
collection2:
db d6 d2 24 7f 2a a2 0c 45 00 00

Aobscan(_collection3,66 fe 0f 76 2a 12 0a 00 00)
label(collection3)
registersymbol(collection3)
_collection3:
collection3:
db 66 fe 0f 76 2a 11 0a 00 00

Aobscan(_collection4,d6 d2 24 1e 2a a2 0c a6 00 00)
label(collection4)
registersymbol(collection4)
_collection4:
collection4:
db d6 d2 24 7f 2a a2 0c a6 00 00

//TAMED MONSTER
Aobscan(_tamedmonster,62 05 a2 a0 75 d7 d0 66 89 33 d1 d2 d3 62 05 62 05)
label(tamedmonster)
registersymbol(tamedmonster)
_tamedmonster:
tamedmonster:
db 24 00 a2 a0 75 d7 d0 66 89 33 d1 d2 d3 24 01 24 01

//INSTANT HARVEST
Aobscan(_harvest,66 87 29 24 00)
label(harvest)
registersymbol(harvest)
_harvest:
harvest:
db 66 87 29 24 63

[DISABLE]

now you dont have to activate before the game finishes loading because mobs dont spawn in the home map anymore
Re: MapleStory Adventures [READ FIRST POST] Posted on: 12/15/2011 2:12pm
Quote Post
thanks  (broken image removed)
Re: MapleStory Adventures [READ FIRST POST] Posted on: 12/17/2011 2:44am
Quote Post
1.16.1.13 update

Code: [Select]
[ENABLE]

//GOD MODE
Aobscan(_godmode,d0 30 28 63 0f 28 63 10 20 80 29 63 11)
label(godmode)
registersymbol(godmode)
_godmode:
godmode:
db 47 02 02 02 02 02 02 02 02 02 02 02 02

//MAX DAMAGE
Aobscan(_maxdmg,24 5f 24 69)
label(maxdmg)
registersymbol(maxdmg)
_maxdmg:
maxdmg:
db 24 69 24 69

//SPEED
Aobscan(_speed,d0 66 fd 28 a2)
label(speed)
registersymbol(speed)
_speed:
speed:
db 25 88 13 02 a2

//NEVER MISS
Aobscan(_nevermiss,60 fa 46 46 c0 38 00 60 b4 42 62 07 66 b4 5a 0c 3b 00 00 d2 66 f3 02 d2 66 f3 02 66 d1 1b 24 01 a0 61 d1 1b 27 62 04 ab 2a 12 0f 00 00 29 60 9d 0f 66 8b 3b d2 66 f3 02 66 85 07 ab 12 08 00 00 d0 66 bc 34 4f 82 09 00 24 00 27 56 02 48)
label(nevermiss)
registersymbol(nevermiss)
_nevermiss:
nevermiss:
db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02

//MONSTER VAC
Aobscan(_monstervac, d2 66 87 07 d2 66 88 07 46)
label(monstervac)
registersymbol(monstervac)
_monstervac:
monstervac:
db 24 64 02 02 24 c9 02 02 46

//RESPAWN
Aobscan(_respawn,25 d0 0f 25 88 27)
label(respawn)
registersymbol(respawn)
_respawn:
respawn:
db 24 00 02 24 00 02

//AOE RADIUS
Aobscan(_aoeradius,d0 30 d0 66 c7 06 d0 66 a4 05 46 92 1f 01 66 bb 1a 48)
label(aoeradius)
registersymbol(aoeradius)
_aoeradius:
aoeradius:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48

//UNLIMITED RANGE
Aobscan(_skillrange,d0 30 d0 66 c7 06 d0 66 a4 05 46 92 1f 01 66 ba 1a 48)
label(skillrange)
registersymbol(skillrange)
_skillrange:
skillrange:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48

//ENERGY REQUEST
Aobscan(_energyreq,47 26 d0 46 fd)
label(energyreq)
registersymbol(energyreq)
_energyreq:
energyreq:
db 02 26 d0 46 fd

//MONSTERS NEVER WALK
Aobscan(_nowalk,d0 66 8b 27 66 86 07 60 cd 25 66 c9 3f 4f 9a 1d 01 47)
label(nowalk)
registersymbol(nowalk)
_nowalk:
nowalk:
db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02

//AUTO PICKUP
Aobscan(_collection1,66 c1 0b 12 2e 00 00 d0 d0 66 c2 0b)
label(collection1)
registersymbol(collection1)
_collection1:
collection1:
db 66 c1 0b 11 2e 00 00 d0 d0 66 c2 0b

Aobscan(_collection2,d6 d2 24 1e 2a a2 0c 45 00 00)
label(collection2)
registersymbol(collection2)
_collection2:
collection2:
db d6 d2 24 7f 2a a2 0c 45 00 00

Aobscan(_collection3,66 fe 0f 76 2a 12 0a 00 00)
label(collection3)
registersymbol(collection3)
_collection3:
collection3:
db 66 fe 0f 76 2a 11 0a 00 00

Aobscan(_collection4,d6 d2 24 1e 2a a2 0c a6 00 00)
label(collection4)
registersymbol(collection4)
_collection4:
collection4:
db d6 d2 24 7f 2a a2 0c a6 00 00

//TAMED MONSTER
Aobscan(_tamedmonster,62 05 a2 a0 75 d7 d0 66 89 33 d1 d2 d3 62 05 62 05)
label(tamedmonster)
registersymbol(tamedmonster)
_tamedmonster:
tamedmonster:
db 24 00 a2 a0 75 d7 d0 66 89 33 d1 d2 d3 24 01 24 01

//INSTANT HARVEST
Aobscan(_harvest,66 87 29 24 00)
label(harvest)
registersymbol(harvest)
_harvest:
harvest:
db 66 87 29 24 63

[DISABLE]
Re: MapleStory Adventures [READ FIRST POST] Posted on: 12/17/2011 6:52am
Quote Post
Thank You (broken image removed) Very Much
Re: MapleStory Adventures [READ FIRST POST] Posted on: 12/23/2011 9:09am
Quote Post
ill be going to sydney (from melbourne) for 4 days and wont be able to update until im back. if there is an update wait until the 28th or expect someone else to update (broken image removed)
Re: MapleStory Adventures [READ FIRST POST] Posted on: 01/19/2012 8:36am
Quote Post
MapleStory Adventures New Version 2.1.1.15