MapleStory Adventures [READ FIRST POST]
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Re: MapleStory Adventures [READ FIRST POST] Posted on: 11/12/2011 8:56am
Quote Post
Quote from: "jadshajsh"
1.14.1.9
few codes(will update after  dinner):

Code: [Select]
[ENABLE]

//GOD MODE
Aobscan(_godmode,d0 30 28 63 0f 28 63 10 20 80 29 63 11)
label(godmode)
registersymbol(godmode)
_godmode:
godmode:
db 47 02 02 02 02 02 02 02 02 02 02 02 02

//MAX DAMAGE
Aobscan(_maxdmg,24 5f 24 69)
label(maxdmg)
registersymbol(maxdmg)
_maxdmg:
maxdmg:
db 24 69 24 69

//SPEED
Aobscan(_speed,d0 66 e8 26 a2)
label(speed)
registersymbol(speed)
_speed:
speed:
db 25 88 13 02 a2

//MONSTER VAC
Aobscan(_monstervac, d2 66 f6 06 d2 66 f7 06 46)
label(monstervac)
registersymbol(monstervac)
_monstervac:
monstervac:
db 24 64 02 02 24 c9 02 02 46

//MONSTERS NEVER WALK
Aobscan(_nowalk,d0 66 86 25 66 f5 06 60 d1 23 66 a4 3c 4f c5 1b 01 47)
label(nowalk)
registersymbol(nowalk)
_nowalk:
nowalk:
db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02

//RESPAWN
Aobscan(_respawn,25 d0 0f 25 88 27)
label(respawn)
registersymbol(respawn)
_respawn:
respawn:
db 24 00 02 24 00 02

[DISABLE]

i'll waiting for you (broken image removed) (after dinner T T)
Re: MapleStory Adventures [READ FIRST POST] Posted on: 11/12/2011 9:50am
Quote Post
Code: [Select]
[ENABLE]

//GOD MODE
Aobscan(_godmode,d0 30 28 63 0f 28 63 10 20 80 29 63 11)
label(godmode)
registersymbol(godmode)
_godmode:
godmode:
db 47 02 02 02 02 02 02 02 02 02 02 02 02

//MAX DAMAGE
Aobscan(_maxdmg,24 5f 24 69)
label(maxdmg)
registersymbol(maxdmg)
_maxdmg:
maxdmg:
db 24 69 24 69

//SPEED
Aobscan(_speed,d0 66 e8 26 a2)
label(speed)
registersymbol(speed)
_speed:
speed:
db 25 88 13 02 a2

//NEVER MISS
Aobscan(_nevermiss,60 aa 43 46 bf 35 00 60 fd 3e 62 07 66 da 56 0c 3b 00 00 d2 66 ee 02 d2 66 ee 02 66 fc 19 24 01 a0 61 fc 19 27 62 04 ab 2a 12 0f 00 00 29 60 e3 0e 66 84 38 d2 66 ee 02 66 f4 06 ab 12 08 00 00 d0 66 e7 31 4f e7 08 00 24 00 27 56 02 48)
label(nevermiss)
registersymbol(nevermiss)
_nevermiss:
nevermiss:
db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02

//MONSTER VAC
Aobscan(_monstervac, d2 66 f6 06 d2 66 f7 06 46)
label(monstervac)
registersymbol(monstervac)
_monstervac:
monstervac:
db 24 64 02 02 24 c9 02 02 46

//RESPAWN
Aobscan(_respawn,25 d0 0f 25 88 27)
label(respawn)
registersymbol(respawn)
_respawn:
respawn:
db 24 00 02 24 00 02

//AOE RADIUS
Aobscan(_aoeradius,d0 30 d0 66 b6 06 d0 66 99 05 46 b9 1d 01 66 e8 18 48)
label(aoeradius)
registersymbol(aoeradius)
_aoeradius:
aoeradius:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48

//UNLIMITED RANGE
Aobscan(_skillrange,d0 30 d0 66 b6 06 d0 66 99 05 46 b9 1d 01 66 e7 18 48)
label(skillrange)
registersymbol(skillrange)
_skillrange:
skillrange:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48

//ENERGY REQUEST
Aobscan(_energyreq,47 26 d0 46 f7 04 00 14 01 00 00 47)
label(energyreq)
registersymbol(energyreq)
_energyreq:
energyreq:
db 02 26 d0 46 f7 04 00 14 01 00 00 02

//MONSTERS NEVER WALK
Aobscan(_nowalk,d0 66 86 25 66 f5 06 60 d1 23 66 a4 3c 4f c5 1b 01 47)
label(nowalk)
registersymbol(nowalk)
_nowalk:
nowalk:
db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02

//AUTO PICKUP
Aobscan(_collection1,66 aa 0b 12 2e 00 00 d0 d0 66 ab 0b)
label(collection1)
registersymbol(collection1)
_collection1:
collection1:
db 66 aa 0b 11 2e 00 00 d0 d0 66 ab 0b

Aobscan(_collection2,d6 d2 24 1e 2a a2 0c 45 00 00)
label(collection2)
registersymbol(collection2)
_collection2:
collection2:
db d6 d2 24 7f 2a a2 0c 45 00 00

Aobscan(_collection3,66 90 0f 76 2a 12 0a 00 00)
label(collection3)
registersymbol(collection3)
_collection3:
collection3:
db 66 90 0f 76 2a 11 0a 00 00

Aobscan(_collection4,d6 d2 24 1e 2a a2 0c a6 00 00)
label(collection4)
registersymbol(collection4)
_collection4:
collection4:
db d6 d2 24 7f 2a a2 0c a6 00 00

//TAMED MONSTER
Aobscan(_tamedmonster,62 05 a2 a0 75 d7 d0 66 b4 30 d1 d2 d3 62 05 62 05)
label(tamedmonster)
registersymbol(tamedmonster)
_tamedmonster:
tamedmonster:
db 24 00 a2 a0 75 d7 d0 66 b4 30 d1 d2 d3 24 01 24 01

//INSTANT HARVEST
Aobscan(_harvest,66 f2 26 24 00)
label(harvest)
registersymbol(harvest)
_harvest:
harvest:
db 66 f2 26 24 63

[DISABLE]

finished updating

monstervac+no walk only works if you execute before game load BECAUSE they added chicken mobs to home map
Re: MapleStory Adventures [READ FIRST POST] Posted on: 11/12/2011 7:20pm
Quote Post
thank you very mush.jadshajsh.
Re: MapleStory Adventures [READ FIRST POST] Posted on: 11/13/2011 10:23am
Quote Post
very hard execute before game load ~any idead
Re: MapleStory Adventures [READ FIRST POST] Posted on: 11/13/2011 10:51am
Quote Post
cum here
Quote from: "richard5566"
very hard execute before game load ~any idead

Speedhack.



Re: MapleStory Adventures [READ FIRST POST] Posted on: 11/13/2011 11:00am
Quote Post
there is a pause button in advanced option as well (bottom left of cheat engine)

and speed hack works too
Re: MapleStory Adventures [READ FIRST POST] Posted on: 11/13/2011 12:30pm
Quote Post
no energy to play ....
Re: MapleStory Adventures [READ FIRST POST] Posted on: 11/18/2011 4:09am
Quote Post
Quote from: "shamanking80"
no energy to play ....
do u mean u have no energy? as in used it if so farm maps that give energy as collections and you will have infinite energy

if you mean u want to be able to play freely with a hack that removes energy restraints, its not possible for most at least. and if it is it will not be released ever publicly. with those kind of hacking skills u could make some mad cash.

oh and for people wanting to know how to load the game before hand. check mark the speed hack and move it to 0.01  then load game when it gets to loading screen then freeze it and scan
Re: MapleStory Adventures [READ FIRST POST] Posted on: 11/18/2011 5:23am
Quote Post
there is a pause button in the 'advanced option' button at the bottom left of cheat engine
Re: MapleStory Adventures [READ FIRST POST] Posted on: 11/24/2011 1:28am
Quote Post
Game has been updated. Cap increased to 55. Time to play again. (broken image removed)
Re: MapleStory Adventures [READ FIRST POST] Posted on: 11/24/2011 5:55am
Quote Post
Code: [Select]
[ENABLE]

//GOD MODE
Aobscan(_godmode,d0 30 28 63 0f 28 63 10 20 80 29 63 11)
label(godmode)
registersymbol(godmode)
_godmode:
godmode:
db 47 02 02 02 02 02 02 02 02 02 02 02 02

//MAX DAMAGE
Aobscan(_maxdmg,24 5f 24 69)
label(maxdmg)
registersymbol(maxdmg)
_maxdmg:
maxdmg:
db 24 69 24 69

//SPEED
Aobscan(_speed,d0 66 ac 27 a2)
label(speed)
registersymbol(speed)
_speed:
speed:
db 25 88 13 02 a2

//NEVER MISS
Aobscan(_nevermiss,60 b8 44 46 b8 36 00 60 85 40 62 07 66 de 57 0c 3b 00 00 d2 66 f0 02 d2 66 f0 02 66 ad 1a 24 01 a0 61 ad 1a 27 62 04 ab 2a 12 0f 00 00 29 60 f5 0e 66 81 39 d2 66 f0 02 66 fa 06 ab 12 08 00 00 d0 66 d2 32 4f f1 08 00 24 00 27 56 02 48)
label(nevermiss)
registersymbol(nevermiss)
_nevermiss:
nevermiss:
db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02

//MONSTER VAC
Aobscan(_monstervac, d2 66 fc 06 d2 66 fd 06 46)
label(monstervac)
registersymbol(monstervac)
_monstervac:
monstervac:
db 24 64 02 02 24 c9 02 02 46

//RESPAWN
Aobscan(_respawn,25 d0 0f 25 88 27)
label(respawn)
registersymbol(respawn)
_respawn:
respawn:
db 24 00 02 24 00 02

//AOE RADIUS
Aobscan(_aoeradius,d0 30 d0 66 bc 06 d0 66 9e 05 46 ec 1d 01 66 97 19 48)
label(aoeradius)
registersymbol(aoeradius)
_aoeradius:
aoeradius:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48

//UNLIMITED RANGE
Aobscan(_skillrange,d0 30 d0 66 bc 06 d0 66 9e 05 46 ec 1d 01 66 98 19 48)
label(skillrange)
registersymbol(skillrange)
_skillrange:
skillrange:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48

//ENERGY REQUEST
Aobscan(_energyreq,46 f7 04 00 14 01 00 00 47)
label(energyreq)
registersymbol(energyreq)
_energyreq:
energyreq:
db 46 f7 04 00 14 01 00 00 02

//MONSTERS NEVER WALK
Aobscan(_nowalk,d0 66 c4 25 66 fb 06 60 8f 24 66 a8 3d 4f f6 1b 01 47)
label(nowalk)
registersymbol(nowalk)
_nowalk:
nowalk:
db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02

//AUTO PICKUP
Aobscan(_collection1,66 b8 0b 12 2e 00 00 d0 d0 66 b9 0b)
label(collection1)
registersymbol(collection1)
_collection1:
collection1:
db 66 b8 0b 11 2e 00 00 d0 d0 66 b9 0b

Aobscan(_collection2,d6 d2 24 1e 2a a2 0c 45 00 00)
label(collection2)
registersymbol(collection2)
_collection2:
collection2:
db d6 d2 24 7f 2a a2 0c 45 00 00

Aobscan(_collection3,66 a2 0f 76 2a 12 0a 00 00)
label(collection3)
registersymbol(collection3)
_collection3:
collection3:
db 66 a2 0f 76 2a 11 0a 00 00

Aobscan(_collection4,d6 d2 24 1e 2a a2 0c a6 00 00)
label(collection4)
registersymbol(collection4)
_collection4:
collection4:
db d6 d2 24 7f 2a a2 0c a6 00 00

//TAMED MONSTER
Aobscan(_tamedmonster,62 05 a2 a0 75 d7 d0 66 8c 31 d1 d2 d3 62 05 62 05)
label(tamedmonster)
registersymbol(tamedmonster)
_tamedmonster:
tamedmonster:
db 24 00 a2 a0 75 d7 d0 66 8c 31 d1 d2 d3 24 01 24 01

//INSTANT HARVEST
Aobscan(_harvest,66 b6 27 24 00)
label(harvest)
registersymbol(harvest)
_harvest:
harvest:
db 66 b6 27 24 63

[DISABLE]

1.15.2.1 for YOU!
Re: MapleStory Adventures [READ FIRST POST] Posted on: 11/24/2011 6:54am
Quote Post
Quote from: "jadshajsh"
Code: [Select]
[ENABLE]

//GOD MODE
Aobscan(_godmode,d0 30 28 63 0f 28 63 10 20 80 29 63 11)
label(godmode)
registersymbol(godmode)
_godmode:
godmode:
db 47 02 02 02 02 02 02 02 02 02 02 02 02

//MAX DAMAGE
Aobscan(_maxdmg,24 5f 24 69)
label(maxdmg)
registersymbol(maxdmg)
_maxdmg:
maxdmg:
db 24 69 24 69

//SPEED
Aobscan(_speed,d0 66 ac 27 a2)
label(speed)
registersymbol(speed)
_speed:
speed:
db 25 88 13 02 a2

//NEVER MISS
Aobscan(_nevermiss,60 b8 44 46 b8 36 00 60 85 40 62 07 66 de 57 0c 3b 00 00 d2 66 f0 02 d2 66 f0 02 66 ad 1a 24 01 a0 61 ad 1a 27 62 04 ab 2a 12 0f 00 00 29 60 f5 0e 66 81 39 d2 66 f0 02 66 fa 06 ab 12 08 00 00 d0 66 d2 32 4f f1 08 00 24 00 27 56 02 48)
label(nevermiss)
registersymbol(nevermiss)
_nevermiss:
nevermiss:
db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02

//MONSTER VAC
Aobscan(_monstervac, d2 66 fc 06 d2 66 fd 06 46)
label(monstervac)
registersymbol(monstervac)
_monstervac:
monstervac:
db 24 64 02 02 24 c9 02 02 46

//RESPAWN
Aobscan(_respawn,25 d0 0f 25 88 27)
label(respawn)
registersymbol(respawn)
_respawn:
respawn:
db 24 00 02 24 00 02

//AOE RADIUS
Aobscan(_aoeradius,d0 30 d0 66 bc 06 d0 66 9e 05 46 ec 1d 01 66 97 19 48)
label(aoeradius)
registersymbol(aoeradius)
_aoeradius:
aoeradius:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48

//UNLIMITED RANGE
Aobscan(_skillrange,d0 30 d0 66 bc 06 d0 66 9e 05 46 ec 1d 01 66 98 19 48)
label(skillrange)
registersymbol(skillrange)
_skillrange:
skillrange:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48

//ENERGY REQUEST
Aobscan(_energyreq,46 f7 04 00 14 01 00 00 47)
label(energyreq)
registersymbol(energyreq)
_energyreq:
energyreq:
db 46 f7 04 00 14 01 00 00 02

//MONSTERS NEVER WALK
Aobscan(_nowalk,d0 66 c4 25 66 fb 06 60 8f 24 66 a8 3d 4f f6 1b 01 47)
label(nowalk)
registersymbol(nowalk)
_nowalk:
nowalk:
db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02

//AUTO PICKUP
Aobscan(_collection1,66 b8 0b 12 2e 00 00 d0 d0 66 b9 0b)
label(collection1)
registersymbol(collection1)
_collection1:
collection1:
db 66 b8 0b 11 2e 00 00 d0 d0 66 b9 0b

Aobscan(_collection2,d6 d2 24 1e 2a a2 0c 45 00 00)
label(collection2)
registersymbol(collection2)
_collection2:
collection2:
db d6 d2 24 7f 2a a2 0c 45 00 00

Aobscan(_collection3,66 a2 0f 76 2a 12 0a 00 00)
label(collection3)
registersymbol(collection3)
_collection3:
collection3:
db 66 a2 0f 76 2a 11 0a 00 00

Aobscan(_collection4,d6 d2 24 1e 2a a2 0c a6 00 00)
label(collection4)
registersymbol(collection4)
_collection4:
collection4:
db d6 d2 24 7f 2a a2 0c a6 00 00

//TAMED MONSTER
Aobscan(_tamedmonster,62 05 a2 a0 75 d7 d0 66 8c 31 d1 d2 d3 62 05 62 05)
label(tamedmonster)
registersymbol(tamedmonster)
_tamedmonster:
tamedmonster:
db 24 00 a2 a0 75 d7 d0 66 8c 31 d1 d2 d3 24 01 24 01

//INSTANT HARVEST
Aobscan(_harvest,66 b6 27 24 00)
label(harvest)
registersymbol(harvest)
_harvest:
harvest:
db 66 b6 27 24 63

[DISABLE]

1.15.2.1 for YOU!

Unlimited Range have not active ;(
Re: MapleStory Adventures [READ FIRST POST] Posted on: 11/26/2011 4:04pm
Quote Post
jadshajsh.!!!!!!!!!!!!!

Thank you very mush!!!!!!!!!!!!!!!!
Re: MapleStory Adventures [READ FIRST POST] Posted on: 11/29/2011 9:33am
Quote Post
Quote from: "pointdee"
Quote from: "jadshajsh"
Code: [Select]
[ENABLE]

//GOD MODE
Aobscan(_godmode,d0 30 28 63 0f 28 63 10 20 80 29 63 11)
label(godmode)
registersymbol(godmode)
_godmode:
godmode:
db 47 02 02 02 02 02 02 02 02 02 02 02 02

//MAX DAMAGE
Aobscan(_maxdmg,24 5f 24 69)
label(maxdmg)
registersymbol(maxdmg)
_maxdmg:
maxdmg:
db 24 69 24 69

//SPEED
Aobscan(_speed,d0 66 ac 27 a2)
label(speed)
registersymbol(speed)
_speed:
speed:
db 25 88 13 02 a2

//NEVER MISS
Aobscan(_nevermiss,60 b8 44 46 b8 36 00 60 85 40 62 07 66 de 57 0c 3b 00 00 d2 66 f0 02 d2 66 f0 02 66 ad 1a 24 01 a0 61 ad 1a 27 62 04 ab 2a 12 0f 00 00 29 60 f5 0e 66 81 39 d2 66 f0 02 66 fa 06 ab 12 08 00 00 d0 66 d2 32 4f f1 08 00 24 00 27 56 02 48)
label(nevermiss)
registersymbol(nevermiss)
_nevermiss:
nevermiss:
db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02

//MONSTER VAC
Aobscan(_monstervac, d2 66 fc 06 d2 66 fd 06 46)
label(monstervac)
registersymbol(monstervac)
_monstervac:
monstervac:
db 24 64 02 02 24 c9 02 02 46

//RESPAWN
Aobscan(_respawn,25 d0 0f 25 88 27)
label(respawn)
registersymbol(respawn)
_respawn:
respawn:
db 24 00 02 24 00 02

//AOE RADIUS
Aobscan(_aoeradius,d0 30 d0 66 bc 06 d0 66 9e 05 46 ec 1d 01 66 97 19 48)
label(aoeradius)
registersymbol(aoeradius)
_aoeradius:
aoeradius:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48

//UNLIMITED RANGE
Aobscan(_skillrange,d0 30 d0 66 bc 06 d0 66 9e 05 46 ec 1d 01 66 98 19 48)
label(skillrange)
registersymbol(skillrange)
_skillrange:
skillrange:
db 24 7f 2a 02 a2 02 02 02 02 02 02 02 02 02 02 02 02 48

//ENERGY REQUEST
Aobscan(_energyreq,46 f7 04 00 14 01 00 00 47)
label(energyreq)
registersymbol(energyreq)
_energyreq:
energyreq:
db 46 f7 04 00 14 01 00 00 02

//MONSTERS NEVER WALK
Aobscan(_nowalk,d0 66 c4 25 66 fb 06 60 8f 24 66 a8 3d 4f f6 1b 01 47)
label(nowalk)
registersymbol(nowalk)
_nowalk:
nowalk:
db 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02

//AUTO PICKUP
Aobscan(_collection1,66 b8 0b 12 2e 00 00 d0 d0 66 b9 0b)
label(collection1)
registersymbol(collection1)
_collection1:
collection1:
db 66 b8 0b 11 2e 00 00 d0 d0 66 b9 0b

Aobscan(_collection2,d6 d2 24 1e 2a a2 0c 45 00 00)
label(collection2)
registersymbol(collection2)
_collection2:
collection2:
db d6 d2 24 7f 2a a2 0c 45 00 00

Aobscan(_collection3,66 a2 0f 76 2a 12 0a 00 00)
label(collection3)
registersymbol(collection3)
_collection3:
collection3:
db 66 a2 0f 76 2a 11 0a 00 00

Aobscan(_collection4,d6 d2 24 1e 2a a2 0c a6 00 00)
label(collection4)
registersymbol(collection4)
_collection4:
collection4:
db d6 d2 24 7f 2a a2 0c a6 00 00

//TAMED MONSTER
Aobscan(_tamedmonster,62 05 a2 a0 75 d7 d0 66 8c 31 d1 d2 d3 62 05 62 05)
label(tamedmonster)
registersymbol(tamedmonster)
_tamedmonster:
tamedmonster:
db 24 00 a2 a0 75 d7 d0 66 8c 31 d1 d2 d3 24 01 24 01

//INSTANT HARVEST
Aobscan(_harvest,66 b6 27 24 00)
label(harvest)
registersymbol(harvest)
_harvest:
harvest:
db 66 b6 27 24 63

[DISABLE]

1.15.2.1 for YOU!

Unlimited Range have not active ;(

MONSTERS NEVER WALK have not active ;(
Re: MapleStory Adventures [READ FIRST POST] Posted on: 11/29/2011 10:04am
Quote Post
MapleStory Adventures New Version 1.15.2.2