Goin Up
-migrated-
Goin Up Posted on: 07/12/2011 8:55pm
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Since there is already a thread like this here: viewtopic.php?f=24&t=4744 I may be in the wrong to start this topic, so forgive me (but since this is the kongregate board and that's newgrounds I thought perhaps it might still be appropriate).

http://www.kongregate.com/games/Komix/goin-up

This game is pretty decent as far as upgrade-ability goes, and may at some point in the future get badges, but I'm having difficulty finding the values. I've gone through the whole list here: viewtopic.php?f=27&t=1101 including a few variations of the (Value*(broken image removed) + X method (+6, +1 primarily), but to no avail. My skills at AOB hacking are non-existent and I don't have time at this moment to go through the tutorial to learn it.

So I bring this to you guys. What do you think? Am I stupid and just missing something? Or are AOBs going to be the only way?
Re: Goin Up Posted on: 07/12/2011 9:33pm
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It uses root variables.  For skulls, you'd be looking for _level0/:skulls .
Re: Goin Up Posted on: 07/13/2011 10:16pm
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An easier method is to edit the sol.

The folder name is "rufus-kong.swf", the .sol is "so"

Kills(top most value in the file) is equal to skulls.

Note: after purchasing the secret character, the skulls bacame "NaN", but the only score submitted to kong is the highest you go in a single round.
Re: Goin Up Posted on: 07/13/2011 11:18pm
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Buying adds skulls
96 09 00 04 02 07 01 00 00 00 08 05 3d 0b -> 96 09 00 04 02 07 01 00 00 00 08 05 3d 0a

Buy regardless of skulls
08 05 3d 48 12 12 9d 02 00 02 01 -> 08 05 3d 48 12 12 9d 02 00 00 00

Unlimited jumps
96 04 00 08 71 05 00 -> 96 04 00 08 71 05 01
Re: Goin Up Posted on: 07/14/2011 5:08am
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Here is a complete sol
all upgraded, all ach.
I actually bothered playing this game
[attachment=0:biovperi]so.sol[/attachment:biovperi]
Re: Goin Up Posted on: 07/19/2011 8:39am
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An invincibility AoB should be awesome =)