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Like i said, it's out of date. I'm making a post for build 120
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Still you can post in it instead of making a new thread.
Merged the two threads. |
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i have tried from here http://fallenhacks.weebly.com/forums.html#/
you can still change your dmg for a few seconds before disconnect and kill a mob .. |
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Instant hit (Failed attempt at godmode)
Code: [Select] 60 1f 66 48 14 11 00 00 62 05 48 Code: [Select] 62 06 62 05 66 ba 07 62 0b 2a 12 03 00 00 29 d1 76 11 ef 00 00 af 2a 62 0b 2a 12 03 00 00 29 d2 76 11 4b 00 00 11 33 00 00 62 0b 2a 12 03 00 00 29 d3 76 11 4b 00 00 29 62 07 62 05 66 ba 07 62 0b I'm pretty sure damage is server-side now because you take damage without any hitboxes, and by firing and hitting the closest enemy I don't think you do any actual damage unless you aim at them. Correct me if wrong, it's just what I've found. EDIT: Yeah, everything is client-side. Killing an enemy out of range shows fake exp gain but the enemy remains on the minimap. Disconnects after 20-30 shots. |
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what they do?
god mode? |
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Quote from: "Malekyth" what they do? Attempted godmode. Every projectile hits the closest thing but skips you (Well, client-sided anyways). It's from http://www.kongregatehack.com/forum/viewtopic.php?f=11&t=2655&start=140#p37965 I just updated it to today's build. |
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not working i got hit by like 5000 missiles at a sec (broken image removed) retrying
anyway tnx for share |
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Quote EDIT: Yeah, everything is client-side. Killing an enemy out of range shows fake exp gain but the enemy remains on the minimap. Disconnects after 20-30 shots. On the first hex nothing changes for me. Don't get booted either (which is probably the cheat handler.) Second hex I get massive speedhack (broken image removed) great for seen tiles but the cheat handler boots you after 30 seconds. Cheat handler is hidden now so everything is unusable untill someone finds a way to disable it. Thanks for sharing though (broken image removed) |
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Quote from: "kwax"
Both hexes are part of the Projectile class. The first one nops the "return _loc5" (Which would be you), and the second one removes range from the projectiles. All I did was update the code from the previous ROTMG thread but I believe they have server-side anti-cheat now, because the only things I've found that kick are "Protocol error" and "Security error", nop'ing both of these results in the world ceasing to load. |
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Quote from: "seanshoots"
Yeah but those aren't the anticheat. You used to be able to just search for it but now it's hidden. Serverside anticheat to me doesn't make sense because then how would it check your shit? |
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aw come on no one has any cheat for that game?
at least an god mode =) or something |
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Quote from: "kwax"
Well, you figure, you send all your data to the server. Each time you fire or move, you send packets. It's very easy to check these packets to see if they're valid (time-wise). If you were to speedhack, they could detect that it's over the max speed and kick you. If you aren't sending hit packets but an enemy projectile (tracked server side) hits you they could kick you. Same goes for the opposite. If you use instahit and send an enemy hit packet while firing 500ft in the opposite direction, they could detect that and kick you. In my opinion it's highly likely this is the case, as it's already in effect with teleporting. If you nop the teleport time handler (removing the time in-between teleports) there's a server side message telling you that you "Can't teleport right now" until the 10 seconds is up. |
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how about item hack?
like changing the stat of an item or transforming an item into something else? |
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Alright, so, I found a way to NOP out the anti-cheat thing. But I feel so stupid now because I don't know how to hack the values. -_-
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Quote from: "I33tt" Alright, so, I found a way to NOP out the anti-cheat thing. But I feel so stupid now because I don't know how to hack the values. -_-post how you disabled the anti-cheat because thats the hardest part lol |