Backyard Monsters
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Re: Backyard Monsters Posted on: 11/18/2011 8:08pm
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agreed.  Resource hack won't work for me either. They may have just updated...
Re: Backyard Monsters Posted on: 11/18/2011 8:24pm
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Quote from: "bobtb"
agreed.  Resource hack won't work for me either. They may have just updated...

im using it just fine right now
just try closing CE, refreshing browser, then redoing the code
Re: Backyard Monsters Posted on: 11/18/2011 8:52pm
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a full reboot worked for a time.  I don't mind rebooting every now and then:)

This is very handy when combined with the instant upgrade!
Re: Backyard Monsters Posted on: 11/18/2011 9:10pm
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All the hacks work. The base points hack is a bit buggy (I am currently level 0 with NaN of NaN points to reach level 1). It may have happened because I used the second resource hack (the "bank >100%" one) when my harvesters were level 9+. The second resource hack gives you the amount of resources your harvesters would give if they were upgraded twice, meaning a level 9 harvester would give you "undefined" resources since level 11 harvesters don't exist.

tl;dr the "Use with above to bank more than 100 %" hack won't work if you bank a level 9+ harvester. Instead, the game will crash and, if you also used the "Subtract base points" hack, you will end up with NaN base points.

Auto assembly without the >100% banking hack.
Code: [Select]
[ENABLE]

//Disable hack check part 1
Aobscan(_hackcheck1,D0 30 21 82 D6 21 82 D7 28)
label(hackcheck1)
registersymbol(hackcheck1)
_hackcheck1:
hackcheck1:
db 47 30 21 82 D6 21 82 D7 28

//Disable hack check part 2
Aobscan(_hackcheck2,60 E5 1C D1 D2 A0 24 01)
label(hackcheck2)
registersymbol(hackcheck2)
_hackcheck2:
hackcheck2:
db 47 E5 1C D1 D2 A0 24 01

//Subtract base points
Aobscan(_basepoints,60 9D 07 D1 A0)
label(basepoints)
registersymbol(basepoints)
_basepoints:
basepoints:
db 60 9D 07 D1 A1

//Bank 100 % of your harvesters' capacity and as many times as you like
Aobscan(_resources,60 D8 03 46 05 00 4A 1B 01)
label(resources)
registersymbol(resources)
_resources:
resources:
db 2D 11 02 02 02 02 4A 1B 01

//Instant build
Aobscan(_instbuild,66 90 01 65 01 6c 02)
label(instbuild)
registersymbol(instbuild)
_instbuild:
instbuild:
db 66 90 01 24 01 73 02

//Instant upgrade
Aobscan(_instupgrade,66 a9 01 65 01 6c 03)
label(instupgrade)
registersymbol(instupgrade)
_instupgrade:
instupgrade:
db 66 a9 01 24 01 73 02

[DISABLE]
Re: Backyard Monsters Posted on: 11/18/2011 9:18pm
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Yeah, I now have a "bank" of -27,000,000 or so on all my harvesters. Got my badges, so don't particularly care, but pretty amusing.
Re: Backyard Monsters Posted on: 11/18/2011 9:53pm
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With the money I keep getting this error

(broken image removed)
Re: Backyard Monsters Posted on: 11/18/2011 10:11pm
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I also ran into sometimes when the AOBs didn't work for bank all. Then refreshing and try again did. Maybe it depends on what server the session connects to.
Using the AOBs I eventually got to the "oops" point and nothing would work. I shut it down for about an hour and came back and it was working again.
When I finally updated the map to level 2 it oops, then at that point all my achievements reset and all my resources are 0. So if you want to keep playing after using the AOBs watch out.

Also noticed the insta finish didn't on the champion cage, but who cares. I have the badge and out of there.
Re: Backyard Monsters Posted on: 11/18/2011 11:33pm
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This should allow you to unlock any monster instantly, have tested it with one of them and it worked just fine:
65 01 6c 02 66 86 48 a0 -> 02 02 02 02 02 24 01 A0
Re: Backyard Monsters Posted on: 11/19/2011 1:15am
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Would it be viable to make a hack where upgrading the resource buildings adds resources to you instead of subtracting ?
Re: Backyard Monsters Posted on: 11/19/2011 2:16am
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Here, I think I found it. Tested on an alt account with maxed resources and they didn't decrease, so I assume it worked just fine:

66 ?? 4? 4f d1 04 02 -> 66 ?? 4? 4f b6 03 02

Edit: Use this with the instant upgrade and instant build and you should get the hard badge in a bit under 10 minutes of massive pop-up dismissal activity
Re: Backyard Monsters Posted on: 11/19/2011 6:31am
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Just wanted to confirm that KongregateHack's, Gyan1010's and whatever's codes are all working perfectly  (broken image removed) Thanks all.

Only thing missing now might be instant monster production...
Re: Backyard Monsters Posted on: 11/19/2011 8:23am
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I sort of got an instant monster but didnt post it because of the rules about posting hacks that bypass the developers real cash currency. See it was easier to hack the finish now button, which normally cost Shiny, than it was to make instant monsters. I might find a better hack for it at some point in the future that I can post.

But here is something else...
Instant and Free Monster Upgrade (in academy)
Code: [Select]
60 a2 01 60 b7 01 4f 96 0d 01
60 a2 01 60 b7 01 4f cb 27 01
Re: Backyard Monsters Posted on: 11/19/2011 8:51am
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Quote from: "Lurkling"
Only thing missing now might be instant monster production...

And instant build friends' buildings for them.  And give gifts to friends even if they've already gotten one that day.  Those might not be possible, if they're server side, but pretty much all the AOBs in this thread are things that should be server side and aren't.
Re: Backyard Monsters Posted on: 11/19/2011 2:16pm
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As for the people talking about the rules, we can't make hacks that will give you stuff you have to buy - in this game it's called shiny - but we can make hacks that give you the same effects as those premium stuff do, like instant upgrades

EDIT: There, instant monster build
60 10 2C 88 25 D0 66 C8 06 46 05 00 2C E5 5E 4F E9 05 03 60 9F 09 -> 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 60 9F 09

Just queue your monsters and click finish now, it'll ask if you wanna spend shiny but it won't actually use any of it
Re: Backyard Monsters Posted on: 11/19/2011 2:54pm
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Against the rules: Items exclusive to shiny such as a Big Ben statue. There is only one way to get this item, through spending money on the game

Within the rules: Speeding up upgrades, there is a way to achieve this outside of using shiny, for example just waiting for the upgrade to complete.