Aliens Must Die: The Jupiter Wars, 50 points
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Aliens Must Die: The Jupiter Wars, 50 points Posted on: 03/20/2009 4:04pm
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Brief Description: Shoot the aliens coming for you

Playability: Alright artwork, gets very hard.

Link to game: http://www.kongregate.com/games/robotJAM/a...he-jupiter-wars

Badges:
  • Easy: Kill 25 enemies without being hit
  • Medium: Survive level 12
  • Hard: Beat the mothership on level 29
Method: Cheat Engine
Start the game and pause it immediately. Do a new search, 4 byte for '4026531840' and then unpause the game. Get hit and then pause the game, do decreased value, unpause, get hit, pause, decreased value etc until you get one value, drop the value down to the bottom and then die in game. Restart the game without refreshing, lock the value and continue playing like normal, you now have infinite health.

Remember the easy badge says you have to kill 25 enemies without being hit.

KBH Variables: (14665)
[{"name":"KillStreakWithoutBeingHit","value":25},{"name":"Meteor","value":1},{"name":"Mothership","value":1}]

.Sol Location: None

Video:
http://www.youtube.com/watch?v=OdykvWAwmiE
I know this is old, but it needs an update.
The initial 4 byte you have to search is now '1072693248' (when you have max health), then do hit and decrease like above.
Also debris is 4byte*1, first search 0, pick up just 1 debris and search for 1, pick up just 1 debris and search for 2, pick up 1 debris search for 3 (don't count the lines on screen), repeat until you have only one value left, change it to 80 and lock. wooo
Re: Aliens Must Die: The Jupiter Wars, 50 points Posted on: 09/20/2012 10:32pm
Quote Post
Don't die!
5d ae 05 60 90 0a 4f ae 05 01
02 02 02 02 02 02 02 02 02 02

Code: [Select]
//60 e6 05
_as3_getlex health
//2f 39
_as3_pushdouble 0.001
//0d 0a 00 00
_as3_ifnle offset: 10
//5d ae 05
_as3_findpropstrict SetGameState
//60 90 0a
_as3_getlex gameState_GAMEOVER
//4f ae 05 01
_as3_callpropvoid SetGameState(param count:1)
//47
_as3_returnvoid