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I am a bit confused with converting code into bytecode.
I hacked into a .unity3d and used ILSpy to get this: this.maxForwardSpeed = 10f; I would like to convert it into: this.maxForwardSpeed = 50f; However, I have no clue how to do that. I know there is a code for "if", but then do I use wild cards for "maxForwardSpeed" and then what do I use for 10? I really have no clue. I looked at the tutorials for this but it does not help. How should I convert this? I think if I know how to convert this, I can figure out how to convert other lines of code. Thanks, Benton |
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I use .NET reflector for decompiling and there is an option to display the code as "Intermediate Language (IL)" instead of C#. This work much better as you will get something like
L_0050: ldarg.0 L_0051: ldc.r4 10f L_0056: stfld float32 maxForwardSpeed which this statement is just this.maxForwardSpeed = 10f in C# then you can check from wiki http://en.wikipedia.org/wiki/List_of_CIL_instructions these instructions like ldarg.0, ldc.r4 and stfld so we have byte value 50 = 02 51 = 22 52 = ?? 53 = ?? 54 = ?? 55 = ?? 56 = 7D Unluckily, you need way longer search to obtain the only relevant result if you have so many wildcards. |