_root.drops = 100;
Use this instead:
_level0.container.drops = 100;
For other variables see the list below or download a variable scanner.
Found with:
for(var item in _level0.container){
trace("_level0.container." + item + ": " + _level0.container[item] + " --- " + typeof(_level0.container[item]));
}
_level0.container.rnd: -2 --- number
_level0.container.nume: muls1 --- string
_level0.container.d: 1 --- number
_level0.container.nr: 2 --- number
_level0.container.josY: 500 --- number
_level0.container.josX: 275 --- number
_level0.container.i: 3 --- number
_level0.container.deplasarey2: 0 --- number
_level0.container.deplasarey: 0 --- number
_level0.container.dify2: 9 --- number
_level0.container.dify: -3.44999999999999 --- number
_level0.container.deplasarex2: 0 --- number
_level0.container.deplasarex: 0 --- number
_level0.container.difx2: -10 --- number
_level0.container.difx: 5.30000000000001 --- number
_level0.container.onMouseDown: [type Function] --- function
_level0.container.onEnterFrame: [type Function] --- function
_level0.container.norInterval: 5 --- number
_level0.container.porumbInterval: 4 --- number
_level0.container.balonInterval: 3 --- number
_level0.container.musteInterval: 2 --- number
_level0.container.pesteInterval: 1 --- number
_level0.container.pas: 0.49 --- number
_level0.container.v3: 0.2 --- number
_level0.container.v2: 0.05 --- number
_level0.container.v: 0.08 --- number
_level0.container.clapte: 1007 --- number
_level0.container.contor: 101 --- number
_level0.container.viata: 100 --- number
_level0.container.vacaMove: true --- boolean
_level0.container.root: _level0 --- movieclip
_level0.container.levelTime: 3500 --- number
_level0.container.iNecesari: 10 --- number
_level0.container.inamici: 0 --- number
_level0.container.bonusMuste: 0 --- number
_level0.container.pauza: false --- boolean
_level0.container.lang: eng --- string
_level0.container.norX: [type Function] --- function
_level0.container.mushte: [type Function] --- function
_level0.container.porumb: [type Function] --- function
_level0.container.balon: [type Function] --- function
_level0.container.peste: [type Function] --- function
_level0.container.lovit: [type Function] --- function
_level0.container.superbonus: [type Function] --- function
_level0.container.setPas: [type Function] --- function
_level0.container.: 1 --- number
_level0.container.: 551 --- number
_level0.container.: 455 --- number
_level0.container.: [type Function] --- function
_level0.container.pointsLabel: POINTS: 0 --- string
_level0.container.puncte: 0 --- number
_level0.container.levelLabel: LEVEL: --- string
_level0.container.level: 1 --- number
_level0.container.drops: 93 --- number
_level0.container.endGame: _level0.container.endGame --- movieclip
_level0.container.nor: _level0.container.nor --- movieclip
_level0.container.apa: _level0.container.apa --- movieclip
_level0.container.lapte1007: _level0.container.lapte1007 --- movieclip
_level0.container.peste10150: _level0.container.peste10150 --- movieclip
_level0.container.instance5747: _level0.container.instance5747 --- object
_level0.container.levelMC: _level0.container.levelMC --- movieclip
_level0.container.zuperBonus: _level0.container.zuperBonus --- movieclip
_level0.container.instance5744: _level0.container.instance5744 --- movieclip
_level0.container.instance5741: _level0.container.instance5741 --- movieclip
_level0.container.bara2: _level0.container.bara2 --- movieclip
_level0.container.instance5734: _level0.container.instance5734 --- movieclip
_level0.container.flashh: _level0.container.flashh --- movieclip
_level0.container.muste: _level0.container.muste --- movieclip
_level0.container.vaca: _level0.container.vaca --- movieclip
_level0.container.bara: _level0.container.bara --- movieclip
_level0.container.nor2: _level0.container.nor2 --- movieclip
_level0.container.nor2: _level0.container.nor2 --- movieclip
_level0.container.bgPic2: _level0.container.bgPic2 --- movieclip