[Collaboration] Tech&Magic
Issues with AoB
Tech
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Castle Defense Magic Strategy Upgrades

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[Collaboration] Tech&Magic

Issues with AoB
Last Updated: 03/13/2012 02:43

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Fight off hordes of robots with your magical powers. Inspired by League Of Legends
[Collaboration] Tech&Magic Posted on: 03/12/2012 10:35pm
Quote Post
Game:
http://www.kongregate.com/games/flashrushgames/tech-magic?room_id=23782


Decrypted .swf:
http://www.mediafire.com/?c7x59cgmngrn1xa


Okay, so I'm here right now:
07 D1 A1 68 B3
07 D1 A0 68 B3


This AoB adds the price of an item in the shop.

The problem is that the game detects that something is wrong.? I read on the old forum in a cached page that the developer probably made several iterations for checking gold or running shop transactions.

Can you guys shed some light on this?



RE: [Collaboration] Tech&Magic Posted on: 03/13/2012 1:26am
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i think you are doing something wrong, today i was able to lock gold with a simple memory search (4byte) if there were any checks it should've broke.?
RE: [Collaboration] Tech&Magic Posted on: 03/13/2012 2:43am
Quote Post
I broke flash with locking HP and MP simultaneously (which are both 1*double btw,) but it took an effort for me to break it. I'm thinking just not locking it should work fine unless there is some update to the code.