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So, I fired up the KHWar internal bits and it's firing on all cylinders. No idea how it still works despite having been migrated between 2 different servers with 0 updates, but it works, albeit slowly.
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I'm actually pretty curious why this website costs like 100/month |
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If you put some work into a good setup and spec for Claude Code, it should be able to rewrite or refactor everything. $20 and 30 mins of work every day for a month could cut the costs to almost nothing and might be a fun experiment :P > Anyone out there know mobile dev? :D Just gonna mention Claude again. He's definitely better at mobile dev than me. |
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AI coding is a joke and a half. I've used it, and am forced to use it for part of my job.
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Getting good results with agentic development requires quite a bit of configuration and experimentation at the moment. It's a lot faster if you have good documentation/specs, including all the knowledge you'd share through onboarding a new developer - one who's a genius at some things but get other, rather basic things completely wrong. Almost no one writes all that stuff down so there's a lot of upfront cost to get the most out of AI. That said, I work on a big Scala codebase and our AI config reached a point a month a two ago where agentic development started to give significant productivity boosts. |
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The big thing with KH is that we have 3 entirely different generations of code running.
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Hello everyone! I only recently discovered the full history behind KongHack, and I wanted to say that what you built here is worth preserving. This is more than a collection of tools and old forum posts—it is part of the history of Flash games, Kongregate and the old internet. Even if rebuilding everything is unrealistic, perhaps the community could help preserve the site as a static archive, document the old code, organize important downloads and keep a small space alive through Discord or GitHub. Small contributions from different people may be more manageable than placing the entire burden on one developer. Thank you to everyone who created tutorials, researched games, maintained the servers and kept KongHack online for all these years. Projects do not truly disappear when their knowledge and community are preserved. Greetings from Brazil. I hope this is not the end of KongHack, but the beginning of a new chapter—even if it is a smaller one. |