most of the checks and balances in the game are written in the swf file locally, one can easily bypass all of their little mines by tweaking the swf file and after that a simple AoB would do.
really? if its that easy why havent you done it yet?
please, tell me which subfiles are the checks located?
and you obviously dont know what you are talking about. why would you tweak the swf to make it so you enter an aob. array of byte hacks are literally the exact same thing as editing the swf. it just does it in memory with cheatengine rather than a file.
here, let me walk you through the process of trying to hack this game. its alright, dont get lost now.
step1: open charles web debugging process to find out what the name of the main swf file is and where its located (or in the case of this game, theres more than one main swf since they work in conjunction with eachother)
step2:open the files in yogda or sothink, and search through the numerous folders and subfolders looking for a piece of code that looks promising. either a check, or a function, or something local sided
step3:change it so the stack is correctly handled, make sure you dont use more bytes than the function originally had, and test it. now do that multiple times for different parts of code trying to get the same end result because the previous changes had no effect whatsoever.
step4:make the aob or swf change noob friendly by shortening it where you can so theres only one result, and adding wildcards so it doesnt get updated as soon as you release it
step5:share with this site.
and if youre going to edit the swf as a file, you have to setup charles to either rewrite the address to your locally hosted swf or if you upload it to the internet, to that address.