Starfighter: Disputed Galaxy
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Re: Starfighter: Disputed Galaxy Posted on: 10/11/2009 5:00pm
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Well, if you're just looking to get the badges, then use the trainer to get all of the stats on the Starfighter account, and then log in through Kongregate and get another kill or something and you should get the badges.
Re: Starfighter: Disputed Galaxy Posted on: 10/12/2009 3:06pm
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nope tried that ... won;t save the progress (broken image removed)
Re: Starfighter: Disputed Galaxy Posted on: 10/19/2009 4:05am
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Sorry for the late reply.

You made an account within the game Starfighter: Disputed Galaxy, itself? And logged in when you were using the trainer and later when you were in Kongregate? Unless something's wrong with the trainer, there shouldn't be any reason...
Re: Starfighter: Disputed Galaxy Posted on: 10/19/2009 8:35pm
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i downloaded the trainer and the "movie" never loaded
Re: Starfighter: Disputed Galaxy Posted on: 09/05/2010 12:51am
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Bump.
Need the badges for 2007 Quest thing. Any help?
Re: Starfighter: Disputed Galaxy Posted on: 09/05/2010 12:56am
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Creamy Goodness.
Quote from: "Jaramu"
Bump.
Need the badges for 2007 Quest thing. Any help?
Are you a fucking retard? Stop spamming and start reading, before you get banned.



lol idek why i still come here

Re: Starfighter: Disputed Galaxy Posted on: 09/05/2010 1:25am
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Have you read it? Does anything in there have something to do with hacking the game? No. It's all about some trainer that doesn't work anyway.
Re: Starfighter: Disputed Galaxy Posted on: 09/07/2010 4:26am
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( ͡° ͜ʖ ͡°)
use _level0/:money to hack money and _level0/:Kills to hack kills.



Flash .sol locations
Chrome: \AppData\Local\Google\Chrome\User Data\Default\Pepper Data\Shockwave Flash\WritableRoot\#SharedObjects\
Normal: \AppData\Roaming\Macromedia\Flash Player\#SharedObjects

Re: Starfighter: Disputed Galaxy Posted on: 09/22/2010 5:22pm
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I had found that money is 4bytes*8 but there is a tricky part: it changes the address afterward, so a search on money when where there are less then 20hits, select them all and change it to decent value like 8milion to cover all the expenses.
One of them will contain the money but it must be done in the first search.

I did this right at beginning in shop mode.

Now I'm searching for energy and health. If yo have any ideas, or any useful AoB for that, would be greatly appreciated.
Re: Starfighter: Disputed Galaxy Posted on: 09/23/2010 1:01am
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There was a trainer for this on CEF about 6 months ago, but a update stopped the trainer, and it was never updated
Re: Starfighter: Disputed Galaxy Posted on: 08/03/2011 1:40pm
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Can I request for a Shield/ Kills AoB?
I need it for the badges, not for the multi (broken image removed)
Thanks in advance.

From what I know Energy is determined by 3 addresses
1065353216
1079574528
651
I tried freezing them but to no avail.
Re: Starfighter: Disputed Galaxy Posted on: 08/10/2011 2:05pm
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While this game is one of my first played games on Kongregate, I didn't use a hack.
However, here is a great guide for non-hacking game play, which is quite good I think.
http://www.jestertrek.com/starfighter/
Re: Starfighter: Disputed Galaxy Posted on: 10/10/2011 9:37pm
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Hello =D

I want to hack this game (the kills) but I am not successful, most likely because of my lack of experience, and therefore need help!

Facts:

_level0/:Kills
5F 6C 65 76 65 6C 30 2F 3A 4B 69 6C 6C 73 00 00

_level0/:Kills_check
5F 6C 65 76 65 6C 30 2F 3A 4B 69 6C 6C 73 5F 63 68 65 63 6B

http://chat.kongregate.com/gamez/0000/3 ... 1243594818

What I have tried/done/learned:

If you search for _level0/:Kills, you will get 4 results. 2 of them don't work, 1 of them leads to the actual killcount and the 4rth in fact is a piece of _level0/:Kills_check. After searching for their pointer, _level0/:Kills_check would automatically reverse any changes done on _level0/:Kills and I could not change the one for _level0/:Kills_check or the game would crush.
I had the idea that if you replace _level0/:Kills_check's AoB with [...] 00 [...] it should "not exist anymore" and therefore the kills-check should disappear. I did this but nothing happened. I repeated the same with AoB of the pointer's adress and what I recieved was ... well ... NaN!
I downloaded the .swf (link above) to search for the AoB's and recieve more information about possible options to achieve my goal (= hack kills successfully for achievement) but swf decomplier is too retarded to search for AoB's and sadly it did not help me at all to find it in the text editor...

Please help me! Solutions or ways towards the solutions, both are wanted.
Thanks! =D ?

Regards,
Anonymo
Re: Starfighter: Disputed Galaxy Posted on: 10/13/2011 1:19am
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Try hack these root variables with CE,
Code: [Select]
_level0/game/myship:energyrechargerate
_level0/game/myship:shieldrechargerate
step:
0.IMPORTANCE: get out of space station.
1.search one of above strings with TEXT, get the address = ADDR1 ;
2.search ADDR1 with 4-BYTES, get the address = ADDR2 ;
3.calculate ADDR3 = ADDR2 - 7, i.e. in most cast ADDR2 end with 0xC, change this to 0x5, eg. 8de7fac => 8de7fa5 ;
4.search ADDR3 with 4-BYTES, get the address = ADDR4 ;
5.use memory viewer to edit the address ADDR4 + 4, the value is 8*(actual value), smaller value faster recharge, I suggest change both energy/shield rate to 0x8, thou 0x0 seems also work.
6.In case of dead, hyperspace jump, cross quadrant, the charge rate restore to original, and if enter space station, the root variable text location also will be changed .

btw, the original shield charge rate of the starting ship is 0x50 (8*10), and energy charge is 0x18 (8*3).

* * * *

Hack ammo (only work for secondary weapon with ammos)

Do step 1 to 4 above for this root variable :
Code: [Select]
_level0/game/myship:SecondaryWeaponsAmmo4. .... get the address = ADDR0. Look at the VALUE at ADDR0 + 4, set this value to ADDR4.
5.calculate ADDR5 = ADDR4 + 0xA.
6.Add address manually in CE. In the dialog change TYPE to 4-BYTES, check POINTER, it will show more another UI. Enter ADDR5 (hex) into address of pointer, left offset to be zero (0x0). Click OK if done.
7.When you select an ammo-type weapon in game, and use at least once, the entry at step 6 should show ammo number x 8, you can change the value now (also multiple of 8, or crash the flash player). In case the original ammo number is one and only one, just use it, if the entry turns zero, it mean it can also be changed. Part of weapons need locking, you can try Javelin or Teleport Disc 1st to see how this work.
8.Same as step 6 in 1st part, ammos will reset to original in those situations.

ps:There are other root variables hackable, but seem risky that the server will kick you out to login screen, but if you want to try (prepend _level0/game/myship:):
Code: [Select]
energy
Acceleration
lockingangle
maxshield
maxspeed
SecondaryWeaponsRanges
miningcapacity
Hope these useful, good luck (broken image removed)

(sorry, I don't speak English well)


***** EDIT ***

Forgot this one....

Show how to modify Kills:
Code: [Select]
_level0/:Kills_checkSame step up to 4 with this root variable.
4. .... get the address = ADDR0. Look at the VALUE at ADDR0 + 4, set this value to ADDR4.
5.calculate ADDR5 = ADDR4 - 0x1 (minus number one).
6.Add address manually in CE. In the dialog change TYPE to Double with address = ADDR5;
7.if for KILLS = 800, change the double value to (KILLS) * 2 + 7.15. eg. 1607.15 for 800 KILLs
8.IMPORTANCE: In a non-guest game, modifying Kills cause server refused to Save, but got the Hard Badge.

bye.

(LAST UPADTE: change step 4, it is a bit confusing if ADDR4 is an address pointer.)



No +karma or thanks post please,
we shall exchange appreciation via telepathy ;)