Anti-Cheat Testing
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Re: Anti-Cheat Testing Posted on: 05/29/2009 12:08am
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Yeah I wasn't looking for score either, I don't know how you got 120 though.

But you can change that increment to 1000000 if you wanted and then you'd rape the game, which is what he wanted.



Check before you post, someone may have beaten you there.

Don't fear my banhammer, fear the God holding it...

Re: Anti-Cheat Testing Posted on: 05/29/2009 2:16am
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Quote from: "batterytime"
http://spamtheweb.com/ul/upload/270509/63341_Test.php
Yes. I'm the one who wanted testing. A great help you were, I just signed up and was about to post. (broken image removed)

It was a easy hack due to it having a Click here to play button making my job alot easier.. if it started right away I wouldn't be able to do anything.

Also being actionscript 1.0 makes it super easy..


here are a few cheatengine Array of Byte searches

push 1000 -> push 16777215
96 15 00 07 e8 03 00 00 -> 96 15 00 07 FF FF FF 00

makes the score go up by 16,7 million each second

It's kinda like a hack that I can get any score I want..

push 1000 -> push 4294967295
96 15 00 07 e8 03 00 00 -> 96 15 00 07 FF FF FF FF

that gets me a score of 4,2 billion each second..

FF FF FF FF is funny now only is it 4,2 billion it's also -1 (negivate 1) making it
go down by 1 each score.. so if you start the game up and get 1000.. apply this and it will slowly go down to 999,998 and then 0.. hehe I made a countdown!


Edit.. it seems like you haven't even tried to protect this swf file.. kongregate's chain reaction game is protected better then this.. :lol: well it's not protected against KBH.. since thats a kongregate flaw.. to all games.. but it has protection against cheatengine much better then this.

Re: Anti-Cheat Testing Posted on: 05/29/2009 1:50pm
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The only way I know to make the game truly unhackeble with cheat engine even bitehack, is to make the game a server side cgi executable written in c, and use flash only as a UI front end.Any thing that is client side is hackeble.