Link | Submitted By | Actions | |
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Game On Newgrounds | maeronta |
Bomb diggity (405 points)-migrated-Last Updated: 09/06/2009 09:09 |
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I'll have a look - but not 'til tomorrow (got beer to go out and drink) - it should be easy to stop the counter counting...
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Using speedhack in CE to slow it down and improve the controls, I got all medals but the 15 minute one. I eagerly await to see your progress with a time countdown method.
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Stop the bomb coutdown on the tutorial level:
96 08 00 04 01 08 19 04 01 08 19 4e 51 4f => 96 08 00 04 01 08 19 04 01 08 19 4e 02 4f Stop the bomb countdown for the rest of the game: 96 08 00 04 01 08 44 04 01 08 44 4e 51 4f => 96 08 00 04 01 08 44 04 01 08 44 4e 02 4f In scripting terms, each bomb is an instance of an object which has it's owner timer counter (countdown), this is reduced in the bombOnEnterFrame() function, so in code: Code: [Select] function bombOnEnterFrame() This is represented in bytecode as: Code: [Select] #828 //8e 18 00 62 6f 6d 62 4f 6e 45 6e 74 65 72 46 72 61 6d 65 00 00 00 07 69 00 2b 08 The important bit, for us is where the --this.countdown happens, and we want to stop countdown reducing, so we replace the decrement op-code (0x51) with a no operation (NOP: 0x02). |