GemCraft Chapter Zero
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GemCraft chapter 0
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Launch Trainer!
Defense Fantasy Magic Strategy Tower Defense

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GemCraft chapter 0

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Last Updated: 09/19/2012 02:29

Gemcraft: Chapter Zero - Hacks

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Last Updated: 01/17/2012 10:01

GemCraft Chapter Zero

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Last Updated: 09/10/2010 14:24

5
 

Paying Your Respects

  Activate a shrine
15
 

Arcane Explosion

  Defeat an arcane guardian
30
 

Put on Your Robe and Wizard Hat

  Reach a wizard level of 50
30
 

This is the Game that Never Ends

  Complete the 78th map

Game Dscription
GemCraft chapter 0, a free online Strategy game brought to you by Armor Games. Another Update. Changes in v. 1.2: Fixed total number of victory amulets in the level selector info panel (50 insteead of 60) Changed size and position of 'return to the map' and 'restart battle' buttons to avoid pressing them accidentally Grammatical/typo fixes Mana pool cost is limited to 95% of max mana Towers don't fire at invulnerable monsters anymore Overall visuals further reduced (->less lag with dozens of traps) if number of particles is set to zero in the options panel 'Max XP earned' field added to the in-game score popup panel Changes in v. 1.15: fixed gem create/combine prices when having the Forge skill fixed: after finishing the game, Beyond corruption mode was instantly available for levels without playing them in Normal mode fixed bonus XP for guardian amulets and Gem of Eternity level-up requirement fixed (had to be higher than the req xp, now it can be equal or higher to level up) possibly fixed the N key not always working issue reduced/faster trap beam vfx when the number of particles is 'none' or 'very low' experience shrines don't give score after monters in endurance mode anymore possibly fixed the level-relocking issue when loading a saved game Increasing range by combining high and low grade gems is back, with decreased gain Increasing firing speed by combining high and low grade gems is back, with decreased gain and with these limits: grade 5 and below: 100; grade 6: 120; +20 per grade above. final level 50k xp limit is removed levelselector stats info panel now formats the xp values ('1000000' -> '1.000.000') fixed lost/victory/journey amulet scores changes in v. 1.1: Adjustments to pure gem hues - now they should be more distinguishable. Fixed: sometimes levels remained locked after beating their prerequisite levels Copy-paste load-save feature added, now you can transfer your game to your other computer, or make backups Emergency saved games dump added in case the game generates any error while trying to save/load/auto-save Added shortcut key: press Q to speed the game up to 3x / back to 1x Fixed: selecting a monster when in gem creating mode made the game appear to be stuck in that mode Impossible-to-get shrine burst amulets taken out Increased bonuses for prismatic gems Possibly fixed 'preloader gets stuck at 99%' bug (couldn't reproduce the bug, so not sure) Possibly fixed 'gem special shrine freezes' bug Removed the score color coding (yellow/cyan) at the in-game header, because it didn't make any sense Fixed and tuned replenish skill modifiers Fixed: number of targets per shot for splash gems in traps Fixed: gem info panels said less pure/dual/prismatic bonuses than the actual values Increased target acquiring range for bouncing shots Amulets now show their xp values in their info panels In the map, level info panels now show if you have found a lost amulet on them. (every level has 0 or 1 lost amulet in it) Various text fixes Various fixes to the last level: -Gem of Eternity blast doesn't give score anymore -wave angering more than 20 times per wave doesn't increase the number of monsters, only their parameters -extremely high final level xps are reset on load Levels show their ids, making it eaasier to refer to them when discussing strategies for example Slightly increased splash radius for red gems Removed range and firing speed bonus when combining a high grade gem with a much lower grade gem changes in v. 1.02: fixed: game ending initiated even if losing the last level fixed: combining when not enough mana caused the dragged gem to be floating unselectably added restart button to the defeat panel fixed: shift + spell shotcut keys still didn't work Changes in v.1.01: (if you see v. 1.0 in the bottom right corner of the main menu, refresh the page) -Creating as much gems as possible with ctrl is back -Combining as much gems as possible with ctrl is back -Shift + keypress works (previously shift worked only when selecting spells with the mouse) -Towers always shoot at the closest monster to the wiztower, acquiring a new target before each shot (previously they selected their target by simply rolling through the list of monsters and stopping at the first monster found to be in range, then locked on to it until it was destroyed or run out of range) -Decreased difficulty for some of the levels -Disabled forcing the gem back to its initial position when dragged out of the screen. This introduced a bug, which is hopefully less annoying: if you release the gem outside the screen, the game will belive that you're still dragging it. (Flash Player 9 and 10 doesn't detect releasing the mouse when out of its area. If the folks at Adobe would fix it, the error will disappear from the game as well.) -Speed up button info panel text fixed Unleash your magic powers and fight your way through the wilderness to find what you have been searching for decades... The Gem of Eternity awaits you...
Re: GemCraft Chapter Zero Posted on: 06/09/2009 1:21am
Quote Post
Quote from: "TasteOfChaos"
Quote from: "bob marley"
Quote from: "TasteOfChaos"
That endurance badge needs to be an impossible badge because it takes SO freaking long, it deserves sixty points.
The endurance badge is so easy. You only need to do half the levels to get the badge. Legit like.

77 levels is half the game? :shock:
Do the minimal levels to get to lvl 77 (choosing the path with less levels etc) complete it and badge (YAY) What i want to say is you don't need to complete all lvls just lvl 77 to get the badge,
Re: GemCraft Chapter Zero Posted on: 06/09/2009 5:58am
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I haven't even played this game (broken image removed)
I saw that it said: "Endurance badge, this badge takes a long time, get a life!"
So I KBH it (broken image removed)
Re: GemCraft Chapter Zero Posted on: 06/10/2009 6:51am
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what program your uses to change arrays?

i do with CE but not works

* can anyone post any sol too?

thx
Re: GemCraft Chapter Zero Posted on: 06/10/2009 1:31pm
Quote Post
Quote from: "CrAsH"
what program your uses to change arrays?

i do with CE but not works

* can anyone post any sol too?

thx

If it doesnt work then idk what to tell you because everyone else is doing it fine with no problems.

And sol files have already been posted.
Re: GemCraft Chapter Zero Posted on: 06/10/2009 2:05pm
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Where is the sol file supposed to go?
Re: GemCraft Chapter Zero Posted on: 06/10/2009 2:12pm
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chat.kongregate.com

If you had actually taken a second to look you would have seen that the same question has been answered a number of times.
Re: GemCraft Chapter Zero Posted on: 06/12/2009 9:10pm
Quote Post
Quote from: "ZargWolf"
on tasteofchaos' request here's one more:

F****ing massive gems:(grade 128):
D0 66 01 66 59 62 05 46 => D0 66 01 66 59 24 7F 46

im sorry but im a lil lost.... waht do i do with these numbers???
Re: GemCraft Chapter Zero Posted on: 06/12/2009 10:55pm
Quote Post
Quote from: "kavu"
Quote from: "ZargWolf"
on tasteofchaos' request here's one more:

F****ing massive gems:(grade 128):
D0 66 01 66 59 62 05 46 => D0 66 01 66 59 24 7F 46

im sorry but im a lil lost.... waht do i do with these numbers???
all you gotta do is enter cheat engine, attach it to web browser (the one with the game) then before pressing "Play" button at the start of the game, go to CE: Select array of bytes in value type, and enter D0 66 01 66 59 62 05 46 . You will get one adress (i think, i dont remember) . Simply change it to D0 66 01 66 59 24 7F 46 and push Play.
Re: GemCraft Chapter Zero Posted on: 06/13/2009 7:06pm
Quote Post
Also, it isn't really level 77; due to the hidden levels it's really only level 65. As someone has already mentioned, you only need to do about 70% of the levels in order to have access to the final one. That's only around 45~ levels, and since they all only take about 3-5 minutes each, it can easily be completed within a few days.
Re: GemCraft Chapter Zero Posted on: 06/17/2009 5:36am
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Can Anyone Upload a Sol File here? the complete one please... (broken image removed)
Re: GemCraft Chapter Zero Posted on: 08/03/2009 6:05am
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Ok this isn't about GC0 it is the original Gemcraft...I didn't feel like making a new topic for one question.

How come I can't see the original Gemcraft folder in the armorgames.com thing in AppData?

I want to use the Armor Upgrade Skill but I can't because it's not available at kong, so I want to transfer .sol's from the armorgames folder tothe chat.kongregate folder...but I can't. Any help? D:
Re: GemCraft Chapter Zero Posted on: 08/03/2009 2:44pm
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Creamy Goodness.
There a BC hacks for the AG version on one of the first pages.



lol idek why i still come here

Re: GemCraft Chapter Zero Posted on: 08/03/2009 6:32pm
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(broken image removed)?
Re: GemCraft Chapter Zero Posted on: 08/03/2009 6:49pm
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Translation= "There are Byte Code hacks (AOB) for Gemcraft (the Armor Games version) on the first few pages of this area of the site."

better now? (broken image removed)





Tookie

Re: GemCraft Chapter Zero Posted on: 08/03/2009 7:15pm
Quote Post
I'm talking about the original...

Quote from: "one"
Ok this isn't about GC0 it is about the original Gemcraft...I didn't feel like making a new topic for one question.

How come I can't see the original Gemcraft folder in the armorgames.com thing in AppData?

I want to use the Armor Upgrade Skill but I can't because it's not available at kong, so I want to transfer .sol's from the armorgames folder tothe chat.kongregate folder...but I can't. Any help? D: