GemCraft Chapter Zero
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GemCraft chapter 0
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Defense Fantasy Magic Strategy Tower Defense

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GemCraft chapter 0

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Last Updated: 09/19/2012 02:29

Gemcraft: Chapter Zero - Hacks

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Last Updated: 01/17/2012 10:01

GemCraft Chapter Zero

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Last Updated: 09/10/2010 14:24

5
 

Paying Your Respects

  Activate a shrine
15
 

Arcane Explosion

  Defeat an arcane guardian
30
 

Put on Your Robe and Wizard Hat

  Reach a wizard level of 50
30
 

This is the Game that Never Ends

  Complete the 78th map

Game Dscription
GemCraft chapter 0, a free online Strategy game brought to you by Armor Games. Another Update. Changes in v. 1.2: Fixed total number of victory amulets in the level selector info panel (50 insteead of 60) Changed size and position of 'return to the map' and 'restart battle' buttons to avoid pressing them accidentally Grammatical/typo fixes Mana pool cost is limited to 95% of max mana Towers don't fire at invulnerable monsters anymore Overall visuals further reduced (->less lag with dozens of traps) if number of particles is set to zero in the options panel 'Max XP earned' field added to the in-game score popup panel Changes in v. 1.15: fixed gem create/combine prices when having the Forge skill fixed: after finishing the game, Beyond corruption mode was instantly available for levels without playing them in Normal mode fixed bonus XP for guardian amulets and Gem of Eternity level-up requirement fixed (had to be higher than the req xp, now it can be equal or higher to level up) possibly fixed the N key not always working issue reduced/faster trap beam vfx when the number of particles is 'none' or 'very low' experience shrines don't give score after monters in endurance mode anymore possibly fixed the level-relocking issue when loading a saved game Increasing range by combining high and low grade gems is back, with decreased gain Increasing firing speed by combining high and low grade gems is back, with decreased gain and with these limits: grade 5 and below: 100; grade 6: 120; +20 per grade above. final level 50k xp limit is removed levelselector stats info panel now formats the xp values ('1000000' -> '1.000.000') fixed lost/victory/journey amulet scores changes in v. 1.1: Adjustments to pure gem hues - now they should be more distinguishable. Fixed: sometimes levels remained locked after beating their prerequisite levels Copy-paste load-save feature added, now you can transfer your game to your other computer, or make backups Emergency saved games dump added in case the game generates any error while trying to save/load/auto-save Added shortcut key: press Q to speed the game up to 3x / back to 1x Fixed: selecting a monster when in gem creating mode made the game appear to be stuck in that mode Impossible-to-get shrine burst amulets taken out Increased bonuses for prismatic gems Possibly fixed 'preloader gets stuck at 99%' bug (couldn't reproduce the bug, so not sure) Possibly fixed 'gem special shrine freezes' bug Removed the score color coding (yellow/cyan) at the in-game header, because it didn't make any sense Fixed and tuned replenish skill modifiers Fixed: number of targets per shot for splash gems in traps Fixed: gem info panels said less pure/dual/prismatic bonuses than the actual values Increased target acquiring range for bouncing shots Amulets now show their xp values in their info panels In the map, level info panels now show if you have found a lost amulet on them. (every level has 0 or 1 lost amulet in it) Various text fixes Various fixes to the last level: -Gem of Eternity blast doesn't give score anymore -wave angering more than 20 times per wave doesn't increase the number of monsters, only their parameters -extremely high final level xps are reset on load Levels show their ids, making it eaasier to refer to them when discussing strategies for example Slightly increased splash radius for red gems Removed range and firing speed bonus when combining a high grade gem with a much lower grade gem changes in v. 1.02: fixed: game ending initiated even if losing the last level fixed: combining when not enough mana caused the dragged gem to be floating unselectably added restart button to the defeat panel fixed: shift + spell shotcut keys still didn't work Changes in v.1.01: (if you see v. 1.0 in the bottom right corner of the main menu, refresh the page) -Creating as much gems as possible with ctrl is back -Combining as much gems as possible with ctrl is back -Shift + keypress works (previously shift worked only when selecting spells with the mouse) -Towers always shoot at the closest monster to the wiztower, acquiring a new target before each shot (previously they selected their target by simply rolling through the list of monsters and stopping at the first monster found to be in range, then locked on to it until it was destroyed or run out of range) -Decreased difficulty for some of the levels -Disabled forcing the gem back to its initial position when dragged out of the screen. This introduced a bug, which is hopefully less annoying: if you release the gem outside the screen, the game will belive that you're still dragging it. (Flash Player 9 and 10 doesn't detect releasing the mouse when out of its area. If the folks at Adobe would fix it, the error will disappear from the game as well.) -Speed up button info panel text fixed Unleash your magic powers and fight your way through the wilderness to find what you have been searching for decades... The Gem of Eternity awaits you...
I'd say he sentence makes perfect sense. Maybe it helps not having parents that are blood relatives to each other?
This doesn't really hack the mana or wizard level itself but it hacks mana pool so you can use it an infinite amount of times so you get tons of mana and points so it levels you up very fast (i got to level 100+ on the very first game by holding 4). I believe this only works without any mana upgrades or anything of the sort.

Choose double (rounded default)
Start a game and look at the cost of the mana pool spell, it should be 240, search for that
Use mana pool and now the cost should be 300, search for that
You should only have one result so change that to -10,000
then just hold 4 or m for the whole game.
Quote from: "Pinkgraco"
This doesn't really hack the mana or wizard level itself but it hacks mana pool so you can use it an infinite amount of times so you get tons of mana and points so it levels you up very fast (i got to level 100+ on the very first game by holding 4). I believe this only works without any mana upgrades or anything of the sort.

Choose double (rounded default)
Start a game and look at the cost of the mana pool spell, it should be 240, search for that
Use mana pool and now the cost should be 300, search for that
You should only have one result so change that to -10,000
then just hold 4 or m for the whole game.
Im sorry but that doesnt work in all levels, because some you need to kill atleast a minimum amount of monsters, so you have to built some towers and activate them. But the general idea is that.
Although if you actually do this for all the levels.. You are my hero, I had to do the .sol hack..
Quote from: "Mildan"
Quote from: "Pinkgraco"
This doesn't really hack the mana or wizard level itself but it hacks mana pool so you can use it an infinite amount of times so you get tons of mana and points so it levels you up very fast (i got to level 100+ on the very first game by holding 4). I believe this only works without any mana upgrades or anything of the sort.

Choose double (rounded default)
Start a game and look at the cost of the mana pool spell, it should be 240, search for that
Use mana pool and now the cost should be 300, search for that
You should only have one result so change that to -10,000
then just hold 4 or m for the whole game.
Im sorry but that doesnt work in all levels, because some you need to kill atleast a minimum amount of monsters, so you have to built some towers and activate them. But the general idea is that.
Although if you actually do this for all the levels.. You are my hero, I had to do the .sol hack..

Well it does work because you can stop holding 4 or m so you can build towers and gems and stuff, and once you're done with that just go back to holding 4 or m.
Yes but even that way it would take hours of doing the same thing.
Here's a question: WHO CARES ABOUT THE WIZARD LEVEL?!
Is it so hard to just hack to inf. mana and then spam gems then combine them into level 13+, whilst still being able to place traps and gembombs?!
Quote from: "ChaoMing"
Here's a question: WHO CARES ABOUT THE WIZARD LEVEL?!

People trying to get the badge?
Quote from: "Dashonman"
Quote from: "ChaoMing"
Here's a question: WHO CARES ABOUT THE WIZARD LEVEL?!

People trying to get the badge?

Way to omit the part of his post that explains his statement. I'd find the trope name for that but I don't it's even nearly worth the time.
If you hack as Chaos says you'll rampage through levels in no time at all with huge exp bonuses for high gem levels, skyrocketing your level naturally. Thus, there is no need to hack wizard level directly.
Quote from: "DeathsCreation"
Quote from: "Dashonman"
Quote from: "ChaoMing"
Here's a question: WHO CARES ABOUT THE WIZARD LEVEL?!

People trying to get the badge?

Way to omit the part of his post that explains his statement. I'd find the trope name for that but I don't it's even nearly worth the time.
If you hack as Chao says you'll rampage through levels in no time at all with huge exp bonuses for high gem levels, skyrocketing your level naturally. Thus, there is no need to hack wizard level directly.
Thank you, my good friend, this was my point in my 6-worded statement.
I've noticed that all of the cheats posted here doesn't work anymore. Therefore, I took matters in my own hands and here it is: modded version of the game. What's changed in it? I've set monsters' base HP to 1 and armor to 0. This way, they die on just one hit. All you have to do is to lay a bunch of traps and watch monsters pop. I've even managed to pass all 510 waves in endurance mode.

To use your Kongregate savegame just copy giabGcChapter0SaveData.sol form C:Documents and Settings<Your username>Application dataMacromediaFlash Player#SharedObjects<something>chat.kongregate.com to C:Documents and Settings<Your username>Application dataMacromediaFlash Player#SharedObjects<something>#localWithNet and load it in the modded game. Then you can gain "some" exp and copy back the new savegame (remember to make a backup - just in case (broken image removed)).

And here's the SWF: http://www.speedyshare.com/files/23188772/gcc0-d8krhj4kasdu3.zip
I've uncompressed the SWF for editing, so you can try to modify it further with some SWF decompiler & hex editor.

- NOTE -
Don't change the name of .swf file - there has to be "d8krhj4kasdu3" in it, otherwise the game won't run. I've managed to bypass this, but it was messing loading savegames, so for now, it has to stay like that (broken image removed).
Quote from: "Xylem"
[...]
Can this thread be moved to Arcade & Trainers, it has no relevance to Kongregate.
that file is no longer uploaded
Simple AoB to change multiplier from 3x to 100x:
11 07 00 00 10 03 00 00 24 03 => 11 07 00 00 10 03 00 00 24 64