GemCraft Chapter Zero
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GemCraft chapter 0
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GemCraft chapter 0

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Last Updated: 09/19/2012 02:29

Gemcraft: Chapter Zero - Hacks

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Last Updated: 01/17/2012 10:01

GemCraft Chapter Zero

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Last Updated: 09/10/2010 14:24

5
 

Paying Your Respects

  Activate a shrine
15
 

Arcane Explosion

  Defeat an arcane guardian
30
 

Put on Your Robe and Wizard Hat

  Reach a wizard level of 50
30
 

This is the Game that Never Ends

  Complete the 78th map

Game Dscription
GemCraft chapter 0, a free online Strategy game brought to you by Armor Games. Another Update. Changes in v. 1.2: Fixed total number of victory amulets in the level selector info panel (50 insteead of 60) Changed size and position of 'return to the map' and 'restart battle' buttons to avoid pressing them accidentally Grammatical/typo fixes Mana pool cost is limited to 95% of max mana Towers don't fire at invulnerable monsters anymore Overall visuals further reduced (->less lag with dozens of traps) if number of particles is set to zero in the options panel 'Max XP earned' field added to the in-game score popup panel Changes in v. 1.15: fixed gem create/combine prices when having the Forge skill fixed: after finishing the game, Beyond corruption mode was instantly available for levels without playing them in Normal mode fixed bonus XP for guardian amulets and Gem of Eternity level-up requirement fixed (had to be higher than the req xp, now it can be equal or higher to level up) possibly fixed the N key not always working issue reduced/faster trap beam vfx when the number of particles is 'none' or 'very low' experience shrines don't give score after monters in endurance mode anymore possibly fixed the level-relocking issue when loading a saved game Increasing range by combining high and low grade gems is back, with decreased gain Increasing firing speed by combining high and low grade gems is back, with decreased gain and with these limits: grade 5 and below: 100; grade 6: 120; +20 per grade above. final level 50k xp limit is removed levelselector stats info panel now formats the xp values ('1000000' -> '1.000.000') fixed lost/victory/journey amulet scores changes in v. 1.1: Adjustments to pure gem hues - now they should be more distinguishable. Fixed: sometimes levels remained locked after beating their prerequisite levels Copy-paste load-save feature added, now you can transfer your game to your other computer, or make backups Emergency saved games dump added in case the game generates any error while trying to save/load/auto-save Added shortcut key: press Q to speed the game up to 3x / back to 1x Fixed: selecting a monster when in gem creating mode made the game appear to be stuck in that mode Impossible-to-get shrine burst amulets taken out Increased bonuses for prismatic gems Possibly fixed 'preloader gets stuck at 99%' bug (couldn't reproduce the bug, so not sure) Possibly fixed 'gem special shrine freezes' bug Removed the score color coding (yellow/cyan) at the in-game header, because it didn't make any sense Fixed and tuned replenish skill modifiers Fixed: number of targets per shot for splash gems in traps Fixed: gem info panels said less pure/dual/prismatic bonuses than the actual values Increased target acquiring range for bouncing shots Amulets now show their xp values in their info panels In the map, level info panels now show if you have found a lost amulet on them. (every level has 0 or 1 lost amulet in it) Various text fixes Various fixes to the last level: -Gem of Eternity blast doesn't give score anymore -wave angering more than 20 times per wave doesn't increase the number of monsters, only their parameters -extremely high final level xps are reset on load Levels show their ids, making it eaasier to refer to them when discussing strategies for example Slightly increased splash radius for red gems Removed range and firing speed bonus when combining a high grade gem with a much lower grade gem changes in v. 1.02: fixed: game ending initiated even if losing the last level fixed: combining when not enough mana caused the dragged gem to be floating unselectably added restart button to the defeat panel fixed: shift + spell shotcut keys still didn't work Changes in v.1.01: (if you see v. 1.0 in the bottom right corner of the main menu, refresh the page) -Creating as much gems as possible with ctrl is back -Combining as much gems as possible with ctrl is back -Shift + keypress works (previously shift worked only when selecting spells with the mouse) -Towers always shoot at the closest monster to the wiztower, acquiring a new target before each shot (previously they selected their target by simply rolling through the list of monsters and stopping at the first monster found to be in range, then locked on to it until it was destroyed or run out of range) -Decreased difficulty for some of the levels -Disabled forcing the gem back to its initial position when dragged out of the screen. This introduced a bug, which is hopefully less annoying: if you release the gem outside the screen, the game will belive that you're still dragging it. (Flash Player 9 and 10 doesn't detect releasing the mouse when out of its area. If the folks at Adobe would fix it, the error will disappear from the game as well.) -Speed up button info panel text fixed Unleash your magic powers and fight your way through the wilderness to find what you have been searching for decades... The Gem of Eternity awaits you...
Re: GemCraft Chapter Zero Posted on: 05/01/2009 4:46am
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AMAZING!!!!! I will upload my sol when im finished editing everything...

EDIT:

Im having trouble making the changes do anything.. im changing the number of amulets i have and whatever else, making sure everything is in order and not a single comma is out of place. Im just changing the values. But still, sometimes my saved data disappears, but my auto-save doesnt. Then i thought maybe i have to make both the auto save and the regular save agree with each other. So i edited them both. Well, for whatever reason, no changes seem to be made. Whats the problem? What am i doing wrong. Im glad a made a back up for this game or i would be screwed.
Re: GemCraft Chapter Zero Posted on: 05/01/2009 11:57am
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mmm, I have to admit I didnt check the normal saves, maybe they use another path. I'll check them later tonight.
Re: GemCraft Chapter Zero Posted on: 05/01/2009 12:38pm
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By the way, did you try editing just the auto-save, and then saving it to a normal slot?(in game)
Re: GemCraft Chapter Zero Posted on: 05/02/2009 2:42am
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no i hadnt tried that actually....
Re: GemCraft Chapter Zero Posted on: 05/02/2009 3:31am
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I just tried again and it worked wonderfully.
Both for normal and auto save o.O
Are you sure you did not edit something wrong/didnt do the checksum disabling?
In any case. I've attached a vanilla .sol with everything done;)
(level 100! and everything's done)

Also has the correct checksum(ie, it will load without any aob hack)
[attachment=0:hpdi4tal]giabGcChapter0SaveData.rar[/attachment:hpdi4tal]
Re: GemCraft Chapter Zero Posted on: 05/02/2009 3:33am
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Here is the .json content of that sol by the way:
Code: [Select]
{
"slotContents" : [ {
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"replayLevelIds" : [ ],
"statistics" : [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ],
"levelStatuses" : [ 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3 ],
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"wizardLevel" : 100,
"shrineBurstAmulets" : [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ],
"lastNameGiven" : "",
"replayTotalXps" : [ ],
"numOfVictoriesPerLevelPerGameMode" : [ [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ], [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ], [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ], [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ], [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ], [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ], [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ], [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ], [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ], [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ], [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ], [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ], [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ], [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ], [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ], [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ], [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ], [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ], [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ], [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ], [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ], [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ], [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ], [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ], [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ], [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ], [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ], [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ], [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ], [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ], [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ], [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ], [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ], [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ], [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ], [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ], [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ], [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ], [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ], [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ], [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ], [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ], [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ], [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ], [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ], [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ], [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ], [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ], [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ], [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ], [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ], [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ], [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ], [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ], [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ], [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ], [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ], [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ], [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ], [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ], [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ], [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ], [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ], [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ], [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ], [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ], [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ], [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ], [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ], [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ], [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ], [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ], [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ], [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ], [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ], [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ], [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ], [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ] ],
"storyPanelStatuses" : [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ],
"battleAmulets" : [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ],
"totalXp" : 109780,
"journeyAmulets" : [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ],
"skillPointsToSpend" : 0,
"checksum" : 60187642,
"skills" : [ 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 ],
"victoryAmulets" : [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ],
"replayModeIds" : [ ],
"lastXpSent" : 0,
"contextTutorStatuses" : [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ]
}, { }, { }, { }, { }, { }, { }, { }, { } ]
}
Re: GemCraft Chapter Zero Posted on: 05/03/2009 4:02am
Quote Post
wow.... all that is needed to say

I was trying to use the json but couldent get it to work... wanna shoot me a PM with a "How to use Json for Dummys" (broken image removed)
GemCraft Chapter 0 Posted on: 05/10/2009 6:35pm
Quote Post
Hi, (broken image removed)
Has anyone by any chance found a way to hack this game by .sol, cheat engine, variables, array of bytes or any other way :?:
Please post here with any hacks

THANKS IN ADVANCE (broken image removed)
Re: GemCraft Chapter 0 Posted on: 05/10/2009 6:43pm
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viewtopic.php?f=11&t=246

Dont mean to be rude, but next time use the search box on the top right (broken image removed)
Re: GemCraft Chapter Zero Posted on: 05/13/2009 7:01pm
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Wow, thanks for the guide on json, Zarg, it worked a treat!





Tookie

Re: GemCraft Chapter Zero Posted on: 05/13/2009 9:52pm
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Ok, the game should hit Kong on friday.... SHOULD because the contract that GIAB holds with AG releases the game from its exclusivity tomorrow. So the game will be on Kong within the next few days.
Re: GemCraft Chapter Zero Posted on: 05/14/2009 12:58pm
Quote Post
Quote from: "tookie"
Wow, thanks for the guide on json, Zarg, it worked a treat!
Happy it helped^^
Re: GemCraft Chapter Zero Posted on: 05/15/2009 7:55pm
Quote Post
Re: GemCraft Chapter Zero Posted on: 05/15/2009 7:59pm
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Quote from: "ZargWolf"
Can you actually save the swf you get for the second link and put it somewhere I can get it? I'm curious.
I doubt they're doing it per user but who knows.
(Also I just tried again in opera and ie, and it worked fine too. Also tried on my xp machine and it worked fine.
You wouldnt have some odd memory randomizing thing going on somewhere in your os?(I think some varieties of vista/2k8 and win7 propose it)

I am running XP not vista.

Anyway i uploaded the .swf i get from that page. I didnt do any edited, just ripped it, then uploaded it here.
http://www.mediafire.com/download.php?wjetjdtmq4d
Re: GemCraft Chapter Zero Posted on: 05/15/2009 10:29pm
Quote Post
sorry, missed it since it wasnt in the other thread.
In any case the code is indeed different.(changed constants, added junk code, I wonder if they do it dynamically, kind of wicked if they do;))
I'm trying to think of some not too bad way to do things.

For now, in your case, d0 66 ab 0d D0 => 02 2A 02 02 D0 should do it. What I'm not sure of yet, is if they're doing per user versions(reshuffling content inside, which would be seriously wicked) or if I had a bad version.

If anyone else could visit http://cache.armorgames.com/files/games ... 0-3527.swf and upload the version they get, It'd help.