GemCraft Chapter Zero
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GemCraft chapter 0
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GemCraft chapter 0

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Last Updated: 09/19/2012 02:29

Gemcraft: Chapter Zero - Hacks

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Last Updated: 01/17/2012 10:01

GemCraft Chapter Zero

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Last Updated: 09/10/2010 14:24

5
 

Paying Your Respects

  Activate a shrine
15
 

Arcane Explosion

  Defeat an arcane guardian
30
 

Put on Your Robe and Wizard Hat

  Reach a wizard level of 50
30
 

This is the Game that Never Ends

  Complete the 78th map

Game Dscription
GemCraft chapter 0, a free online Strategy game brought to you by Armor Games. Another Update. Changes in v. 1.2: Fixed total number of victory amulets in the level selector info panel (50 insteead of 60) Changed size and position of 'return to the map' and 'restart battle' buttons to avoid pressing them accidentally Grammatical/typo fixes Mana pool cost is limited to 95% of max mana Towers don't fire at invulnerable monsters anymore Overall visuals further reduced (->less lag with dozens of traps) if number of particles is set to zero in the options panel 'Max XP earned' field added to the in-game score popup panel Changes in v. 1.15: fixed gem create/combine prices when having the Forge skill fixed: after finishing the game, Beyond corruption mode was instantly available for levels without playing them in Normal mode fixed bonus XP for guardian amulets and Gem of Eternity level-up requirement fixed (had to be higher than the req xp, now it can be equal or higher to level up) possibly fixed the N key not always working issue reduced/faster trap beam vfx when the number of particles is 'none' or 'very low' experience shrines don't give score after monters in endurance mode anymore possibly fixed the level-relocking issue when loading a saved game Increasing range by combining high and low grade gems is back, with decreased gain Increasing firing speed by combining high and low grade gems is back, with decreased gain and with these limits: grade 5 and below: 100; grade 6: 120; +20 per grade above. final level 50k xp limit is removed levelselector stats info panel now formats the xp values ('1000000' -> '1.000.000') fixed lost/victory/journey amulet scores changes in v. 1.1: Adjustments to pure gem hues - now they should be more distinguishable. Fixed: sometimes levels remained locked after beating their prerequisite levels Copy-paste load-save feature added, now you can transfer your game to your other computer, or make backups Emergency saved games dump added in case the game generates any error while trying to save/load/auto-save Added shortcut key: press Q to speed the game up to 3x / back to 1x Fixed: selecting a monster when in gem creating mode made the game appear to be stuck in that mode Impossible-to-get shrine burst amulets taken out Increased bonuses for prismatic gems Possibly fixed 'preloader gets stuck at 99%' bug (couldn't reproduce the bug, so not sure) Possibly fixed 'gem special shrine freezes' bug Removed the score color coding (yellow/cyan) at the in-game header, because it didn't make any sense Fixed and tuned replenish skill modifiers Fixed: number of targets per shot for splash gems in traps Fixed: gem info panels said less pure/dual/prismatic bonuses than the actual values Increased target acquiring range for bouncing shots Amulets now show their xp values in their info panels In the map, level info panels now show if you have found a lost amulet on them. (every level has 0 or 1 lost amulet in it) Various text fixes Various fixes to the last level: -Gem of Eternity blast doesn't give score anymore -wave angering more than 20 times per wave doesn't increase the number of monsters, only their parameters -extremely high final level xps are reset on load Levels show their ids, making it eaasier to refer to them when discussing strategies for example Slightly increased splash radius for red gems Removed range and firing speed bonus when combining a high grade gem with a much lower grade gem changes in v. 1.02: fixed: game ending initiated even if losing the last level fixed: combining when not enough mana caused the dragged gem to be floating unselectably added restart button to the defeat panel fixed: shift + spell shotcut keys still didn't work Changes in v.1.01: (if you see v. 1.0 in the bottom right corner of the main menu, refresh the page) -Creating as much gems as possible with ctrl is back -Combining as much gems as possible with ctrl is back -Shift + keypress works (previously shift worked only when selecting spells with the mouse) -Towers always shoot at the closest monster to the wiztower, acquiring a new target before each shot (previously they selected their target by simply rolling through the list of monsters and stopping at the first monster found to be in range, then locked on to it until it was destroyed or run out of range) -Decreased difficulty for some of the levels -Disabled forcing the gem back to its initial position when dragged out of the screen. This introduced a bug, which is hopefully less annoying: if you release the gem outside the screen, the game will belive that you're still dragging it. (Flash Player 9 and 10 doesn't detect releasing the mouse when out of its area. If the folks at Adobe would fix it, the error will disappear from the game as well.) -Speed up button info panel text fixed Unleash your magic powers and fight your way through the wilderness to find what you have been searching for decades... The Gem of Eternity awaits you...
Re: GemCraft Chapter Zero Posted on: 06/06/2009 6:20am
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Quote from: "Lunaris"
i do ^^ that mana pool cost + negative value hack combo. its just... soo much clicking!

Just use the keyboard shortcut. You can hold down on the "M" key. Much faster, and easier.
Re: GemCraft Chapter Zero Posted on: 06/06/2009 8:22am
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yeah i do that also but still its like create gems +hold ctrl + 6grade --> combine with ctrl+G till only 11grade gem is left->over again till i got like 4 x 11grade then combain into one 13grade and all over again. is there a faster method which i am missing?

more on/off-topic any reference on how to find array of bytes?
Re: GemCraft Chapter Zero Posted on: 06/06/2009 7:52pm
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Grade 15 gems for all gems by default:
Current version: D0 66 01 66 59 62 05 46 => D0 66 01 66 59 24 0E 46
For future versions: search D0 66 ?? 66 ?? 62 05 46 and replace the 62 05 at the end by 24 0E

Always be able to upgrade skill points(dont go above max or you'll have unexpected consequences):
Current version: 66 43 66 9A 09 27 61 89 0B D0 => 66 43 66 9A 09 26 61 89 0B D0
For future versions: search 66 ?? 66 ?? ?? 27 61 ?? ?? D0 and replace the first 27 by 26

No cost skill upgrades:
Current version: 66 1C D1 46 B2 01 01 66 43 A1 => 66 1C D1 46 B2 01 01 02 29 29
For future versions: search 66 ?? ?? 46 ?? ?? ?? 66 ?? A1 and replace the 66 ?? A1 part by 02 29 29

Max mana
Current version: 46 89 01 00 D0 66 D6 0C 27 11 => 46 89 01 00 02 2A 02 02 27 11
For future versions: search 46 ?? ?? ?? D0 66 ?? ?? 27 11 and replace the D0 66 ?? ?? until 27 by 02 2A 02 02
Re: GemCraft Chapter Zero Posted on: 06/06/2009 9:12pm
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Mono color gems
Current version: 60 04 60 04 46 17 00 D0 66 01 66 E3 04 66 0F 2F C1 01 A1 A2 46 1F 01 66 F9 01 75 =>
02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 24 01 66 F9 01 75
For future versions: search 60 04 60 04 46 ?? ?? d0 66 ?? 66 ?? ?? 66 ?? ?? ?? ?? a1 a2 46 ?? ?? 66 ?? ?? 75
Replace with 02 up to A1 A2 46, then change to 24 01 for the first two, and leave the last 4 hex untouched
Re: GemCraft Chapter Zero Posted on: 06/06/2009 10:22pm
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ZW You are awesome.
Could you tell me where these arrays were in the swf ?
But could you please find new arrays for orbital decay too. There is only one way to hack it right now and that way is hella booring and it also takes hours to complete -.-. Anyway + Kudos for you (once i unlag ^^).
Re: GemCraft Chapter Zero Posted on: 06/07/2009 4:15pm
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hoooly cow O_O i need to admit, Zarg - you do/did a perfect job! thank you so much =D wanted to create some over-powered grade gemes very much and lol now i can =D
Re: GemCraft Chapter Zero Posted on: 06/07/2009 7:05pm
Quote Post
Quote from: "bob marley"
ZW You are awesome.
Could you tell me where these arrays were in the swf ?
But could you please find new arrays for orbital decay too. There is only one way to hack it right now and that way is hella booring and it also takes hours to complete -.-. Anyway + Kudos for you (once i unlag ^^).

Zarg has to go through some insane methods to get these hacks. GC's code is freaking INSANE and contains so much stuff, it would take forever to explain exactly where and how to get these arrays and know how to change them. Just be happy zarg was able to get them (broken image removed)
Re: GemCraft Chapter Zero Posted on: 06/07/2009 7:22pm
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on tasteofchaos' request here's one more:

F****ing massive gems:(grade 128):
D0 66 01 66 59 62 05 46 => D0 66 01 66 59 24 7F 46
Re: GemCraft Chapter Zero Posted on: 06/07/2009 7:27pm
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zarg......

Re: GemCraft Chapter Zero Posted on: 06/07/2009 7:33pm
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AWESOME!!!!
Re: GemCraft Chapter Zero Posted on: 06/07/2009 7:33pm
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those are pretty freaky;)
Re: GemCraft Chapter Zero Posted on: 06/07/2009 7:50pm
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Note: dont drop a gem 128 on an exp shrine... you'll regret it:D
Re: GemCraft Chapter Zero Posted on: 06/07/2009 8:00pm
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I was just about to post the same thing lol it takes FOREVER to do!!!!! you could take a nap in the time it takes for one of those things to get done.
Re: GemCraft Chapter Zero Posted on: 06/07/2009 8:36pm
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Dang... i stil cant pass endurance mode.



(broken image removed) They are starting to take over. I just wanna pass a SINGLE endurance mode. Like... beat all 510 levels lol i got to level 425 i think...

81trillion score... not bad eh??? lol
Re: GemCraft Chapter Zero Posted on: 06/07/2009 8:47pm
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I'm not sure the game is supposed to end up in endurance mode... is it?(broken image removed)(you might break it before)