Link | Submitted By | Actions | |
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Game on Kongregate | Hack Bot | ||
Game On Newgrounds | gates |
Battalion: Ghosts-migrated-Last Updated: 09/19/2012 18:00 | |
Battalion: GhostsAuto-PostLast Updated: 09/19/2012 02:29 |
5 | ||
Destruction Derby |
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Destroy 10 enemy units |
15 | ||
Pearl Necklace Battle Trophy |
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Defeat Pearl in the bonus map |
15 | ||
Akadian War Veteran |
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Complete the final chapter of the campaign |
30 | ||
Scourge of the Federation |
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Complete all 10 campaign chapters on the "hard" difficulty setting |
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http://www.kongregate.com/games/urbansq ... ion-ghosts
Well...another shitty game. I myself am getting tired of these types of games. :/ Like all Battalion games, they MUST have badges. Hacks? |
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oh god not another one of these shitty games. it will get badges eventually knowing greg
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One thing is, the stats are only wins/loses. So it's pretty easy to get away with hacking in this game. 8-)
It isn't *1 or *8...which is annoying. I'm still trying to find the money. EDIT: You can't edit the .sol either :| .sol location is 0006/1717 |
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Quote from: "IHAXKONG" So it's pretty easy to get away with hacking in this game. 8-) So which is it? You're getting away with hacking or you can't hack it? Because I'm pretty sure it's physically fucking impossible to do both. Quote from: "IHAXKONG" One thing is, the stats are only wins/loses. Oh are they now? Thanks for imparting your knowledge on us. Clearly badged games without highscore tabs work on fucking magic then? |
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I wonder if finding and posting hacks, before the game gets badges, can affect the final decision of giving it badges ?
Anyhow, same hack as the Battalion:arena one, not same AoB though: f1 b1 b9 01 f0 26 d0 30 ef 01 f5 b8 01 00 26 24 ff 48 02 02 02 02 02 ef 01 f5 b8 01 00 26 Enemy won't move his offensive vehicles and hence, play very short turns. Just rush the warfactories (broken image removed) edit: for game updates issues, try to search the following AoB if nothing comes up with the one above f1 ?? ?? ?? f0 26 d0 30 ef 01 f5 b8 01 00 26 |
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Couldn't get it to work (broken image removed)
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Quote from: "DeathsCreation" Couldn't get it to work (broken image removed):shock: gawd, they updated their damn code once again, new AoB: f1 ?? ?? ?? f0 26 d0 30 ef 01 fb b8 01 00 26 24 ff 48 02 02 02 02 02 ef 01 f5 b8 01 00 26 Maybe this will resist new updates: ?? ?? ?? ?? f0 ?? d0 30 ef ?? ?? ?? ?? ?? ?? f0 ?? 60 b0 27 d1 66 fa 39 24 ff 48 02 <don't change remaining bytes, only the first four> Actually they included some shitty debugging information and tags into the code that seem to change every time they recompile the game, and screw the AoB's, even if the changes they made are not related to the function I modify. Copied from Battalion:arena as this AoB should work for both games. Quote Here's a new AoB, the more generic I could think of this morning: Just use praetor's if their updates screwed this another time. |
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bump for badges
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Dear Greg,
Fuck you. Sincerely, RyusuiMan. P.S. Fuck you. P.S.S. Battalion: Ghosts. 'Nuff said. |
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Quote from: "RyusuiMan" Dear Greg,lulz i wish somethng else got badges like tower of greed or something and not this |
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Dear urbansquall, you still can't make a decent clone and it's your third game.
Protips, small maps make any game shit, never mind a strategy game. Hard is exactly the same as easy, units are the same and the arena is so small the AI act's identical. AoB need updating again (broken image removed) |
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Quote from: "DeathsCreation" Dear urbansquall, you still can't make a decent clone and it's your third game.its his 3rd battalion game |
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all three of these are meant to be used together. using these, you can take out the whole other team with one unit on one turn. All of these apply when the computer gets a turn too - so I wouldnt suggest letting them have a turn.
this game has A LOT of code. hate these stupid games. one shot kills (change all) 60 c6 0b 66 b2 14 60 ba 0b 46 bd 0b 00 a3 02 02 02 02 24 00 60 ba 0b 46 bd 0b 00 a0 move as many times as you want on the same turn (will gray out but still work) 5e b1 0b d1 68 b1 0b 5e b1 0b d1 02 02 02 fire as many times as you want on the same turn (will gray out but still work) 5e ce 0b d1 68 ce 0b 5e ce 0b d1 02 02 02 This post was imported from an account that no longer exists! Previous Name: Anonymous |
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Excellent as always. Thank you.
Is there a chance these three effects could be duplicated in Battalion: Arena? From reading the forum Battalion: Arena appears to be a cesspool of code, constantly swirling and never staying constant. |
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Praetor = <3 I'll make a .sol, just to make it a little faster soon.
Edit: May be awhile more, the API was raped again. |