[Request] Ninja Saga
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Re: [Request] Ninja Saga Posted on: 10/11/2010 8:23pm
Quote Post
Dude I lol'ed when I figured out how easy pushint is. You fag D:
Re: [Request] Ninja Saga Posted on: 10/11/2010 8:34pm
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System Bot
Quote from: "Xiphas"
Dude I lol'ed when I figured out how easy pushint is.
I never said it's hard.

No randomized damage (always the same damage)
d0 30 d1 66 f5 1a 75 d6 5d c9 17 d2 46 c9 17 01 48
d0 30 d1 66 f5 1a 75 d6 5d c9 17 d2 02 02 02 02 48

Didn't test the above AoB, so send me a PM if it doesn't work.

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Previous Name: phreneticus
Re: [Request] Ninja Saga Posted on: 05/27/2012 10:09am
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( ͡° ͜ʖ ͡°)
A simple damage hack.
IMPORTANT, attach to plugin-container.exe if you're using firefox.
Search for your gold with 4b*1

Double click on the address and change the last two digits using the below values for reference.
Like if you have 0CDD0070 then add 70 to AE to make it 0CDD00AE

Change the value from 0 to 999. (Do not set too high for wind).

Gold - 070
Lightning(DAMAGE)  - 0AE
Earth (HP) - 0A9
Fire(DAMAGE) - 09F
Wind(AGI) - 0A4



Flash .sol locations
Chrome: \AppData\Local\Google\Chrome\User Data\Default\Pepper Data\Shockwave Flash\WritableRoot\#SharedObjects\
Normal: \AppData\Roaming\Macromedia\Flash Player\#SharedObjects

Re: [Request] Ninja Saga Posted on: 05/27/2012 2:31pm
Quote Post
( ͡° ͜ʖ ͡°)
Just tested, I can do it fine, it should change the lightning element points to a high number.
Try adding manually by putting
WHATEVERBYTES70+3E

I should also probably add that this only applies to normal attacks.

Gold - 070
Lightning(DAMAGE)  - 0AE Gold+3E
Earth (HP) - 0A9 Gold+39
Wind(AGI) - 0A4 Gold+34

Don't put the value for wind extremely high otherwise it glitches.



Flash .sol locations
Chrome: \AppData\Local\Google\Chrome\User Data\Default\Pepper Data\Shockwave Flash\WritableRoot\#SharedObjects\
Normal: \AppData\Roaming\Macromedia\Flash Player\#SharedObjects

Re: [Request] Ninja Saga Posted on: 05/28/2012 12:54pm
Quote Post
System Bot
Just tested, I can do it fine, it should change the lightning element points to a high number.
Try adding manually by putting
WHATEVERBYTES70+3E

I should also probably add that this only applies to normal attacks.

Gold - 070
Lightning(DAMAGE)  - 0AE
Earth (HP) - 0A9
Fire(DAMAGE) - 09F
Wind(AGI) - 0A4

Don't put the value for wind extremely high otherwise it glitches.
Gold - 070
Lightning(DAMAGE)  - 0AE -Set how much u want
Earth (HP) - 0A9- set how much u want
Fire(DAMAGE) - 09F - set how much u want
Wind(AGI) - 0A4- maximum u can set is 378, dont set more or it wiill start glitching out


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Previous Name: Daking
Re: [Request] Ninja Saga Posted on: 06/01/2012 4:22am
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( ͡° ͜ʖ ͡°)
I don't think so, I can keep going for an hour.



Flash .sol locations
Chrome: \AppData\Local\Google\Chrome\User Data\Default\Pepper Data\Shockwave Flash\WritableRoot\#SharedObjects\
Normal: \AppData\Roaming\Macromedia\Flash Player\#SharedObjects

Re: [Request] Ninja Saga Posted on: 06/20/2012 1:53pm
Quote Post
( ͡° ͜ʖ ͡°)
In-game what?



Flash .sol locations
Chrome: \AppData\Local\Google\Chrome\User Data\Default\Pepper Data\Shockwave Flash\WritableRoot\#SharedObjects\
Normal: \AppData\Roaming\Macromedia\Flash Player\#SharedObjects