Greek & Wicked
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Greek & Wicked

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Last Updated: 05/17/2010 19:56

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A metaphoric and electronic fight against the virtual economy.
Greek & Wicked Posted on: 05/14/2010 8:11pm
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Re: Greek & Wicked Posted on: 05/14/2010 8:33pm
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To find HP and lock it: search 4 in 4bytes, then take a hit, search Next Value for 3, then 2.  Lock the one remaining value and change it to 4. I tested it three times and it always worked out this way.

I couldn't lock the value for the timer in event B, but Speedhack makes it easy.

Speedhack also works wonders for the event A after about level 4.

Oh and a walkthrough:

>>Stand under either hydra.
>>Let it attack, then dodge it.
>>Hit the hydra (press X).
>>Run up the side ladder near the downed hydra.
>>Shoot the spike with an arrow.

>Repeat for remaining hydra.

>For the large hydra, let it attack and dodge. Note that the hydra attack covers two possible positions for Mr. Game and Watch each time. It can attack the two spaces on either side, or the two middle spaces.
>Hit it with X.
>Repeat until you have struck the hydra three times.
>A quick time event (QTE according to the author) now starts.  Press X to begin the event.
>Follow the displayed arrow keys until the hydra is dead.

Repeat

The medal that states that you must beat the hydra 4 times without failing a QTE means you can not mess up the arrows or be too slow (they are timed).
Re: Greek & Wicked Posted on: 05/14/2010 8:41pm
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Edited out. Wrong strategy.
Re: Greek & Wicked Posted on: 05/14/2010 8:50pm
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Quote from: "xycho666"
Good walkthrough. Only thing I would add is that is when facing the large hydra, you should stay on either the far left or far right. Staying in the middle two spots makes things more difficult for dodging.

I found it easier to stay in the two middle positions.  That way you can dodge an attack on either of the sides or the middle by moving one space.  If you are in a corner and it attacks that side, you have to do two moves to avoid being hit.
Re: Greek & Wicked Posted on: 05/14/2010 9:04pm
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I just tested that and you're right. Just got all the medals using that strategy and the 4byte hack.
Re: Greek & Wicked Posted on: 05/14/2010 9:55pm
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System Bot
Wtf, I just played a bit Zelda and when I come back there are two new medal games on NG and already hacks.. well done guys. :lol:

Anyways medal switch seems to be not possible due to no AoBs. The only thing about medals in the .swf is this.
Code: [Select]
package GaW
{

    public class GawMedalManager extends Object
    {
        static var m_MedalNames:Array = ["CAPITALISM REBORN", "WORK AND CONSUME", "NOBODY WANTS THAT", "BE EFFICIENT"];
        public static const GAME_A_3RD_MEDAL_NUM_KILL_BOSS:int = 7;
        public static const GAME_A_1ST_MEDAL_MIN_LIFE:int = 1;
        public static const Medal_GameA_Kill_1Time:uint = 0;
        public static const GAME_B_MIN_POINT:int = 90000;
        public static const Medal_GameA_Kill_7Time:uint = 2;
        public static const GAME_A_2ND_MEDAL_MAX_QTE_FAIL:int = 0;
        public static const Medal_GAmeA_Kill_4Time_NoQte_Fail:uint = 1;
        public static const MedalNum:uint = 4;
        public static const GAME_B_MIN_LIFE:int = 4;
        public static const Medal_GameB_90000_No_Hit:uint = 3;
        public static const GAME_A_2ND_MEDAL_MIN_LIFE:int = 4;

        public function GawMedalManager()
        {
//d0


This post was imported from an account that no longer exists!
Previous Name: phreneticus
Re: Greek & Wicked Posted on: 05/17/2010 7:56pm
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Quote from: "Phreneticus"
Wtf, I just played a bit Zelda and when I come back there are two new medal games on NG and already hacks.. well done guys. :lol:

Anyways medal switch seems to be not possible due to no AoBs. The only thing about medals in the .swf is this.
You can replace both instances of m_MedalNames[arg1] in the code below to the ID of the medal you want.

GaW.GawMedalManager
Code: [Select]
public static function UnlockMedalIfNotUnlocked(arg1:uint):void
{
    var loc1:*;
    loc1 = null;
    if (arg1 < MedalNum)
    {
        loc1 = getMedalByName(m_MedalNames[arg1]);
        if (loc1.unlocked)
        {
            trace(loc1.name + " is unlocked!");
        }
        else
        {
            trace(loc1.name + " is not unlocked.");
            unlockMedal(m_MedalNames[arg1]);
        }
    }
    return;
}

Edit: arg1 is the part you replace with the ID.