Async Racing
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Async Racing
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Launch Trainer!
Car Multiplayer Racing

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Async Racing

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Last Updated: 07/21/2013 04:37

Async Racing

-migrated-
Last Updated: 06/17/2010 22:15

Async Racing - 50 pts. (new window)
5
 

Anti-Dentite

  Complete a lap without denting your car
15
 

"I Ain't Afraid of No Ghosts"

  Rack up 200 experience points
30
 

Time Trial Triumph

  Race really fast on 7 different tracks

Game Dscription
An asynchronous multiplayer motor racing game. - Race against ghost cars of other players - Work your way up through the ranks to veteran by racing in various championships - Create your own track and share it with the world, if its good then you may even have it featured in the user championships - Customise your car and horn - Play leaderboard mode to see the all time, monthly, weekly and daily records, then try and beat them!
Async Racing Posted on: 05/21/2010 10:18am
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http://www.kongregate.com/games/DJStatika/async-racing

Easy - Track completed (no crashes)
Medium - 200 XP
hard - Race really fast on 7 different tracks

Haven't looked for hacks yet.



Check before you post, someone may have beaten you there.

Don't fear my banhammer, fear the God holding it...

Re: Async Racing Posted on: 05/21/2010 2:56pm
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I was able to find XP as two addresses in Exact Value Double; changing that awarded the badge, but it didn't edit the XP displayed in-game.
Re: Async Racing Posted on: 05/21/2010 3:28pm
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stupid game you play against video replays not actual real time racing
Re: Async Racing Posted on: 05/21/2010 4:18pm
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That was the entire gimmick...
Re: Async Racing Posted on: 05/21/2010 4:22pm
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Could this game take any longer to load?! OMG...
Re: Async Racing Posted on: 05/21/2010 10:57pm
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Truth. He should have stress tested this thing or something :S
Re: Async Racing Posted on: 05/21/2010 11:45pm
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The problem with hacking how your car drives or even the high scores is that everything gets recorded, so it'd be pretty easy to spot hackers.
Re: Async Racing Posted on: 05/22/2010 4:15am
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Speedhack still works a charm though. Just makes you look leet.
Re: Async Racing Posted on: 05/22/2010 11:06am
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I have to argue with you there Death, it may make the controls easier, but it hardly effects the outcome at all.
Re: Async Racing Posted on: 05/22/2010 5:15pm
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Quote from: "pythag12"
The problem with hacking how your car drives or even the high scores is that everything gets recorded, so it'd be pretty easy to spot hackers.

Go onto the leaderboard races. Obvious hacks are obvious. Mainly they complete one lap and then go and kill themselves and suddenly they've 'finished' so no-one gives a crap about cheaters.



Check before you post, someone may have beaten you there.

Don't fear my banhammer, fear the God holding it...

Re: Async Racing Posted on: 05/22/2010 8:19pm
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System Bot
Yes I made cheated on this - and made it as obvious as I could.  As a matter of fact, I re-played a few tracks to get even a better time.  The comments on the game kind of make me laugh.

The ghost system is flawed on this game.  It doesn't actually record the race.  It records your keystokes.  I increased the top speed on my car and increased the acceleration so that it would accelerate to the cars top speed almost immediately.  I actually did go through every checkpoint/finish every race but because when people are racing my ghost, it doesn't have the acceleration/speed that I had when I raced, so it looks like my ghost is not following the course correctly.

I won't post how I did it but *spoiler alert* "acceleration" and "topspeed" would be a good place to start.   Acceleration is actually more imporatant because if you make your car go to fast, you can't control it.  There will be no denying you are cheating if you do this.

This post was imported from an account that no longer exists!
Previous Name: Anonymous
Re: Async Racing Posted on: 05/23/2010 1:31am
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care to share how praetor?
Re: Async Racing Posted on: 05/24/2010 5:04am
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Speed hack to .7 like death did and you will get every badge within an hour the most. Its even easier to just follow the top player's ghost times so you know that to do. It literally turns the hard badge into easy =)
Re: Async Racing Posted on: 05/25/2010 6:59am
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Easier is an understatement.
Stuff like turning round at the start of the race to hit a boost faster would have gone totally over my head, where it not for the people taking the games too seriously and showing me the way lol.

I don't think the last track in the timed lot is even possible the conventional way. That corner cutting thing is a great trick for any tracks. Makes it much more fun too.
Re: Async Racing Posted on: 05/25/2010 9:22pm
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Does anyone at least have something for the Milton Keynes Grid?