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Also, you can grab the the Auto-grabber I wrote from Moparisthebest.com
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Quote from: "Imk0tter" Also, you can grab the the Auto-grabber I wrote from Moparisthebest.com Yeah, but the auto looter doesn't work with that cheat u wrote |
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Quote from: "Imk0tter" No Damage Hack (Glitchy) man! it really work!! And someguy start Over using it. I think they will notice the hack soon :| |
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just a warning with the glitchy one. i randomely died at one point. it just loaded me straight into character select. not sure why. i was full health and no medusa's around
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I has some question.
//66 24 _as3_getproperty gs_ //66 81 02 _as3_getproperty gsc_ why _as3_getproperty gs_ --- > 66 24 ? ---------------------------------------------------------------------- And I change the source code. How be to Hex values? if (_loc_8 == _-KD.player_) { _-KD.gs_.gsc_.playerHit(this.bulletId_, this.ownerId_); _loc_8.damage(this.containerType_, _loc_15, this.conditionEffect_, this.conditionDuration_); } else if (_loc_8.isEnemy_) { _-KD.gs_.gsc_.enemyHit(param1, this.bulletId_, _loc_8.objectId_, _loc_16); if (_loc_18 || param1) { } if (_loc_18) { } if (_loc_18) { } _loc_8.damage(this.containerType_, _loc_15, _loc_16 ? (if (!_loc_18) goto 1513, if (!(_loc_18 || param2)) goto 1528, ConditionEffect._-Ll) : (if (!_loc_18) goto 1528, this.conditionEffect_), this.conditionDuration_); } else if (!this._-1G) { _-KD.gs_.gsc_.otherHit(param1, this.bulletId_, this.ownerId_, _loc_8.objectId_); } } } |
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Quote from: "zen1225"
It work but you still could been killed by lava and medusa's bomb and also can't get state points when use state pots |
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who should i use what the Hack?
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Guys, can u do a step-by-step tutorial about hack with cheat engine?
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Quote from: "Gideon" Guys, can u do a step-by-step tutorial about hack with cheat engine?Read the hacking FAQ you fucking moron: viewtopic.php?f=27&t=1101 This post was imported from an account that no longer exists! Previous Name: phreneticus |
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Here's my attempt at an aimbot.. the code looks flawless, but for some reason it doesn't work 100%
If anyone happens to debug it, please post it here Code: [Select] Aimbot (UNDETECTABLE) This is what it decompiles to: if (this.ownerId_ != _-KD.player_.objectId_) { _loc_4 = _loc_4 + _loc_6 * Math.cos(this.angle_); _loc_5 = _loc_5 + _loc_6 * Math.sin(this.angle_); } else { _loc_13 = -1; for each (_loc_10 in _-KD.objDict_) { if (_loc_10.isEnemy_) { _loc_11 = _loc_10.x_ - _loc_4; _loc_12 = _loc_10.y_ - _loc_5; _loc_14 = _loc_12 * _loc_12 + _loc_11 * _loc_11; _loc_14 = Math.sqrt(_loc_14); if (_loc_13 != -1) { } _loc_13 = _loc_14; _loc_11 = _loc_6 / _loc_14 * _loc_11; _loc_12 = _loc_6 / _loc_14 * _loc_12; continue; } } _loc_4 = _loc_4 + _loc_11; _loc_5 = _loc_5 + _loc_12; this.angle_ = (this.angle_ + _loc_6) % (Math.PI * 2); 238 getlocal0 241 getproperty ownerId_ 243 getlex _-KD 245 getproperty player_ 247 getproperty objectId_ 251 ifeq LOC_19: 253 getlocal 4 255 getlocal 6 257 getlex Math 258 getlocal0 261 getproperty angle_ 265 callproperty cos,1 266 multiply 267 add 269 setlocal 4 271 getlocal 5 273 getlocal 6 275 getlex Math 276 getlocal0 279 getproperty angle_ 283 callproperty sin,1 284 multiply 285 add 287 setlocal 5 291 jump LOC_20: LOC_19: 293 pushbyte 255 294 convert_i 296 setlocal 13 298 pushbyte 0 300 setlocal 9 302 getlex _-KD 305 getproperty objDict_ 306 coerce_a 308 setlocal 8 312 jump LOC_21: LOC_22: 313 label 315 getlocal 8 317 getlocal 9 318 nextvalue 320 coerce com.company.assembleegameclient.objects:GameObject 321 dup 323 setlocal 10 326 getproperty isEnemy_ 330 iffalse LOC_21: 332 getlocal 10 333 dup 335 getproperty x_ 337 getlocal 4 338 subtract 340 setlocal 11 342 getproperty y_ 344 getlocal 5 345 subtract 346 dup 348 setlocal 12 349 dup 350 multiply 352 getlocal 11 353 dup 354 multiply 355 add 357 setlocal 14 359 getlex Math 361 getlocal 14 365 callproperty sqrt,1 367 setlocal 14 369 getlocal 13 371 pushbyte 255 372 convert_i 376 ifeq LOC_23: 378 getlocal 13 380 getlocal 14 384 iflt LOC_21: LOC_23: 386 getlocal 14 388 setlocal 13 390 getlocal 6 392 getlocal 14 393 divide 394 dup 396 getlocal 11 397 multiply 399 setlocal 11 401 getlocal 12 402 multiply 404 setlocal 12 408 jump LOC_21: LOC_21: 411 hasnext2 8, 415 iftrue LOC_22: 417 kill 8 419 kill 9 421 getlocal 4 423 getlocal 11 424 add 426 setlocal 4 428 getlocal 5 430 getlocal 12 431 add 433 setlocal 5 434 getlocal0 435 dup 438 getproperty angle_ 440 getlocal 6 441 add 443 getlex Math 445 getproperty PI 447 pushbyte 2 448 multiply 449 modulo 452 setproperty angle_ LOC_20: 453 nop 454 nop 455 nop EDIT: Managed to debug the code.. Here are the new AoB's Code: [Select] Aimbot (UNDETECTABLE) |
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Quote from: "Imk0tter" Here's my attempt at an aimbot.. the code looks flawless, but for some reason it doesn't work 100% it won't work! it will get stuck in the Nexus :| |
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That's what its supposed to do. The shots keep spinning in place until they find a target to lock onto.
Here's a video |
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Please release the Invincibility AoBs. I'm dying for it.
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Quote from: "TokyoDriftz" Please release the Invincibility AoBs. I'm dying for it. Yes, please Lithium.. |
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Hey all, I'm trying my hand at being more self-sufficient and have some questions regarding AoB values and Rotmg's cheat detection coding.
I decrypted the .swf and was able to view the raw code in Sothink, flawlessly. So, I decided that the best way to learn what I was doing was to "reverse engineer" the AoB codes from other builds including your glitchy one, Lithium. That's when it hit me that I was only able to find the AoB codes from build 100. For example, I used Cris' wiki page http://stop.stylin-on.me/in/flashwiki/index.php?title=Realm_of_the_Mad_God as a base and searched for the invincibility values as a way to get my bearing and start wrapping my head around what I was doing. Search for: 6694054fd40d05d0661d Replace with: 66940c4fd40d05d0661d Datatype: hex-values So I was able to find the values in the decrypted .swf which is fine but how do I view the updated AoB values for build 108? Next question, in a brief explanation, how does the cheat detection coding work and are you disabling it for your hacks Lithium? When they update the build and the AoB values change, what's stopping someone from finding the new AoB values for prior build values and just using the same coding? Are they patching the specific methods of code? Thanks alot, iTrain |