Realm of the Mad God
-migrated-
Re: Realm of the Mad God Posted on: 11/09/2010 11:29am
Quote Post
Also, you can grab the the Auto-grabber I wrote from Moparisthebest.com
Re: Realm of the Mad God Posted on: 11/09/2010 3:04pm
Quote Post
Quote from: "Imk0tter"
Also, you can grab the the Auto-grabber I wrote from Moparisthebest.com

Yeah, but the auto looter doesn't work with that cheat u wrote
Re: Realm of the Mad God Posted on: 11/10/2010 3:41am
Quote Post
Quote from: "Imk0tter"
No Damage Hack (Glitchy)
143f0000601c6624668102d066be01d066c2044f9c1e02
143f00006208d066c20461441033000066c2044f9c1e02

NOTE: I have one that is glitch free, but I really don't feel like getting it patched quite yet

man! it really work!!

And someguy start Over using it.

I think they will notice the hack soon  :|
Re: Realm of the Mad God Posted on: 11/10/2010 4:21am
Quote Post
just a warning with the glitchy one. i randomely died at one point. it just loaded me straight into character select. not sure why. i was full health and no medusa's around
Re: Realm of the Mad God Posted on: 11/10/2010 8:52am
Quote Post
I has some question.
//66 24
_as3_getproperty gs_

//66 81 02
_as3_getproperty gsc_

why _as3_getproperty gs_  --- > 66 24 ?
----------------------------------------------------------------------
And I change the source code. How be to Hex values?

if (_loc_8 == _-KD.player_)
                    {
                        _-KD.gs_.gsc_.playerHit(this.bulletId_, this.ownerId_);
                        _loc_8.damage(this.containerType_, _loc_15, this.conditionEffect_, this.conditionDuration_);
                    }
                    else if (_loc_8.isEnemy_)
                    {
                        _-KD.gs_.gsc_.enemyHit(param1, this.bulletId_, _loc_8.objectId_, _loc_16);
                        if (_loc_18 || param1)
                        {
                        }
                        if (_loc_18)
                        {
                        }
                        if (_loc_18)
                        {
                        }
                        _loc_8.damage(this.containerType_, _loc_15, _loc_16 ? (if (!_loc_18) goto 1513, if (!(_loc_18 || param2)) goto 1528, ConditionEffect._-Ll) : (if (!_loc_18) goto 1528, this.conditionEffect_), this.conditionDuration_);
                    }
                    else if (!this._-1G)
                    {
                        _-KD.gs_.gsc_.otherHit(param1, this.bulletId_, this.ownerId_, _loc_8.objectId_);
                    }
                }
            }
Re: Realm of the Mad God Posted on: 11/10/2010 9:14am
Quote Post
Quote from: "zen1225"
Quote from: "Imk0tter"
No Damage Hack (Glitchy)
143f0000601c6624668102d066be01d066c2044f9c1e02
143f00006208d066c20461441033000066c2044f9c1e02

NOTE: I have one that is glitch free, but I really don't feel like getting it patched quite yet


It work but you still could been killed by lava and medusa's bomb

and also can't get state points when use state pots
Re: Realm of the Mad God Posted on: 11/11/2010 3:38pm
Quote Post
who should i use what the Hack?
Re: Realm of the Mad God Posted on: 11/11/2010 4:42pm
Quote Post
Guys, can u do a step-by-step tutorial about hack with cheat engine?
Re: Realm of the Mad God Posted on: 11/11/2010 4:44pm
Quote Post
System Bot
Quote from: "Gideon"
Guys, can u do a step-by-step tutorial about hack with cheat engine?
Read the hacking FAQ you fucking moron: viewtopic.php?f=27&t=1101

This post was imported from an account that no longer exists!
Previous Name: phreneticus
Re: Realm of the Mad God Posted on: 11/12/2010 4:56am
Quote Post
Here's my attempt at an aimbot.. the code looks flawless, but for some reason it doesn't work 100%

If anyone happens to debug it, please post it here

Code: [Select]
Aimbot (UNDETECTABLE)
d066fe1511dc0000620462112a1203000029d17611c6000062066012d066c90246bf0101a2a0756304621111690200620562066012d066c90246800101a2621212580000a062112a1203000029d27611c30000756305d066c11462112a1203000029d37611a10000240013720000621212150100d066c11460126207d3d066b702a3d0669318a22402a26012664fa2a046800101a2756309620462096012d066c9026012664f2402a3a046bf0101a2a075630462111145010062056212121c000062096212126700006012d066c9026012664f2402a3a046800101a2a075630510c4000024066012664fa275630a62122a1103000029d07612f901006012664f2440a36211119d000075630bd066c902621111620000620b6211114b000060126207620ad3a225e807a3a046800101a2a062122a1103000029d276124800007562112a1203000029d37611570000630c620462066211110f00006012620c46bf0101a2621111320000a062122a1103000029d076122e00007562122a1103000029d176121f00006304620562112a1203000029d276110c000062066012620c46800101a2a0756305
d066c204601c664b664413280000620462066012d066c90246bf0101a2a06304620562066012d066c90246800101a2a0630510a1000024ff73630d24006309601c66e1018263081060000009620862092380232a630a669606124e0000620a2a661a6204a1630b661b6205a12a630c2aa2620b2aa2a0630e6012620e46a50401630e620d24ff7313080000620d620e15180000620e630d6206620ea32a620ba2630b620ca2630c100000003208091199ffff080808096204620ba063046205620ca06305d02a66c9026206a06012664f2402a2a461c9020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202

This is what it decompiles to:

if (this.ownerId_ != _-KD.player_.objectId_)
                {
                    _loc_4 = _loc_4 + _loc_6 * Math.cos(this.angle_);
                    _loc_5 = _loc_5 + _loc_6 * Math.sin(this.angle_);
                }
                else
                {
                    _loc_13 = -1;
                    for each (_loc_10 in _-KD.objDict_)
                    {
                       
                        if (_loc_10.isEnemy_)
                        {
                            _loc_11 = _loc_10.x_ - _loc_4;
                            _loc_12 = _loc_10.y_ - _loc_5;
                            _loc_14 = _loc_12 * _loc_12 + _loc_11 * _loc_11;
                            _loc_14 = Math.sqrt(_loc_14);
                            if (_loc_13 != -1)
                            {
                            }
                            _loc_13 = _loc_14;
                            _loc_11 = _loc_6 / _loc_14 * _loc_11;
                            _loc_12 = _loc_6 / _loc_14 * _loc_12;
                            continue;
                        }
                    }
                    _loc_4 = _loc_4 + _loc_11;
                    _loc_5 = _loc_5 + _loc_12;
                    this.angle_ = (this.angle_ + _loc_6) % (Math.PI * 2);
238  getlocal0   
       241  getproperty   ownerId_
       243  getlex   _-KD
       245  getproperty   player_
       247  getproperty   objectId_
       251  ifeq   LOC_19:
       253  getlocal   4
       255  getlocal   6
       257  getlex   Math
       258  getlocal0   
       261  getproperty   angle_
       265  callproperty   cos,1
       266  multiply   
       267  add   
       269  setlocal   4
       271  getlocal   5
       273  getlocal   6
       275  getlex   Math
       276  getlocal0   
       279  getproperty   angle_
       283  callproperty   sin,1
       284  multiply   
       285  add   
       287  setlocal   5
       291  jump   LOC_20:
LOC_19:
       293  pushbyte   255
       294  convert_i   
       296  setlocal   13
       298  pushbyte   0
       300  setlocal   9
       302  getlex   _-KD
       305  getproperty   objDict_
       306  coerce_a   
       308  setlocal   8
       312  jump   LOC_21:
LOC_22:
       313  label   
       315  getlocal   8
       317  getlocal   9
       318  nextvalue   
       320  coerce   com.company.assembleegameclient.objects:GameObject
       321  dup   
       323  setlocal   10
       326  getproperty   isEnemy_
       330  iffalse   LOC_21:
       332  getlocal   10
       333  dup   
       335  getproperty   x_
       337  getlocal   4
       338  subtract   
       340  setlocal   11
       342  getproperty   y_
       344  getlocal   5
       345  subtract   
       346  dup   
       348  setlocal   12
       349  dup   
       350  multiply   
       352  getlocal   11
       353  dup   
       354  multiply   
       355  add   
       357  setlocal   14
       359  getlex   Math
       361  getlocal   14
       365  callproperty   sqrt,1
       367  setlocal   14
       369  getlocal   13
       371  pushbyte   255
       372  convert_i   
       376  ifeq   LOC_23:
       378  getlocal   13
       380  getlocal   14
       384  iflt   LOC_21:
LOC_23:
       386  getlocal   14
       388  setlocal   13
       390  getlocal   6
       392  getlocal   14
       393  divide   
       394  dup   
       396  getlocal   11
       397  multiply   
       399  setlocal   11
       401  getlocal   12
       402  multiply   
       404  setlocal   12
       408  jump   LOC_21:
LOC_21:
       411  hasnext2   8,
       415  iftrue   LOC_22:
       417  kill   8
       419  kill   9
       421  getlocal   4
       423  getlocal   11
       424  add   
       426  setlocal   4
       428  getlocal   5
       430  getlocal   12
       431  add   
       433  setlocal   5
       434  getlocal0   
       435  dup   
       438  getproperty   angle_
       440  getlocal   6
       441  add   
       443  getlex   Math
       445  getproperty   PI
       447  pushbyte   2
       448  multiply   
       449  modulo   
       452  setproperty   angle_
LOC_20:
       453  nop   
       454  nop   
       455  nop


EDIT: Managed to debug the code.. Here are the new AoB's
Code: [Select]
Aimbot (UNDETECTABLE)
d066fe1511dc0000620462112a1203000029d17611c6000062066012d066c90246bf0101a2a0756304621111690200620562066012d066c90246800101a2621212580000a062112a1203000029d27611c30000756305d066c11462112a1203000029d37611a10000240013720000621212150100d066c11460126207d3d066b702a3d0669318a22402a26012664fa2a046800101a2756309620462096012d066c9026012664f2402a3a046bf0101a2a075630462111145010062056212121c000062096212126700006012d066c9026012664f2402a3a046800101a2a075630510c4000024066012664fa275630a62122a1103000029d07612f901006012664f2440a36211119d000075630bd066c902621111620000620b6211114b000060126207620ad3a225e807a3a046800101a2a062122a1103000029d276124800007562112a1203000029d37611570000630c620462066211110f00006012620c46bf0101a2621111320000a062122a1103000029d076122e00007562122a1103000029d176121f00006304620562112a1203000029d276110c000062066012620c46800101a2a0756305
d066c204601c664b664413280000620462066012d066c90246bf0101a2a06304620562066012d066c90246800101a2a0630510a1000024ff73630d24006309601c66e1018263081060000009620862092380232a630a669606124e0000620a2a661a6204a1630b661b6205a12a630c2aa2620b2aa2a0630e6012620e46a50401630e620d24ff7313080000620d620e15180000620e630d6206620ea32a620ba2630f620ca26310100000003208091199ffff080808096204620fa0630462056210a06305d02a66c9026206a06012664f2402a2a461c9020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202
Re: Realm of the Mad God Posted on: 11/12/2010 9:35am
Quote Post
Quote from: "Imk0tter"
Here's my attempt at an aimbot.. the code looks flawless, but for some reason it doesn't work 100%

If anyone happens to debug it, please post it here

EDIT: Managed to debug the code.. Here are the new AoB's
Code: [Select]
Aimbot (UNDETECTABLE)
d066fe1511dc0000620462112a1203000029d17611c6000062066012d066c90246bf0101a2a0756304621111690200620562066012d066c90246800101a2621212580000a062112a1203000029d27611c30000756305d066c11462112a1203000029d37611a10000240013720000621212150100d066c11460126207d3d066b702a3d0669318a22402a26012664fa2a046800101a2756309620462096012d066c9026012664f2402a3a046bf0101a2a075630462111145010062056212121c000062096212126700006012d066c9026012664f2402a3a046800101a2a075630510c4000024066012664fa275630a62122a1103000029d07612f901006012664f2440a36211119d000075630bd066c902621111620000620b6211114b000060126207620ad3a225e807a3a046800101a2a062122a1103000029d276124800007562112a1203000029d37611570000630c620462066211110f00006012620c46bf0101a2621111320000a062122a1103000029d076122e00007562122a1103000029d176121f00006304620562112a1203000029d276110c000062066012620c46800101a2a0756305
d066c204601c664b664413280000620462066012d066c90246bf0101a2a06304620562066012d066c90246800101a2a0630510a1000024ff73630d24006309601c66e1018263081060000009620862092380232a630a669606124e0000620a2a661a6204a1630b661b6205a12a630c2aa2620b2aa2a0630e6012620e46a50401630e620d24ff7313080000620d620e15180000620e630d6206620ea32a620ba2630f620ca26310100000003208091199ffff080808096204620fa0630462056210a06305d02a66c9026206a06012664f2402a2a461c9020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202

it won't work!
it will get stuck in the Nexus  :|
Re: Realm of the Mad God Posted on: 11/12/2010 7:00pm
Quote Post
That's what its supposed to do. The shots keep spinning in place until they find a target to lock onto.

Here's a video
Re: Realm of the Mad God Posted on: 11/12/2010 9:15pm
Quote Post
Please release the Invincibility AoBs. I'm dying for it.
Re: Realm of the Mad God Posted on: 11/13/2010 11:01am
Quote Post
Quote from: "TokyoDriftz"
Please release the Invincibility AoBs. I'm dying for it.

Yes, please Lithium..
Re: Realm of the Mad God Posted on: 11/13/2010 1:49pm
Quote Post
Hey all, I'm trying my hand at being more self-sufficient and have some questions regarding AoB values and Rotmg's cheat detection coding.

I decrypted the .swf and was able to view the raw code in Sothink, flawlessly. So, I decided that the best way to learn what I was doing was to "reverse engineer" the AoB codes from other builds including your glitchy one, Lithium. That's when it hit me that I was only able to find the AoB codes from build 100. For example, I used Cris' wiki page http://stop.stylin-on.me/in/flashwiki/index.php?title=Realm_of_the_Mad_God as a base and searched for the invincibility values as a way to get my bearing and start wrapping my head around what I was doing. Search for: 6694054fd40d05d0661d
Replace with: 66940c4fd40d05d0661d
Datatype: hex-values

So I was able to find the values in the decrypted .swf which is fine but how do I view the updated AoB values for build 108?

Next question, in a brief explanation, how does the cheat detection coding work and are you disabling it for your hacks Lithium? When they update the build and the AoB values change, what's stopping someone from finding the new AoB values for prior build values and just using the same coding? Are they patching the specific methods of code?

Thanks alot,
iTrain