Bubble Tanks TD 1.5
-migrated-
Bubble Tanks TD 1.5
Submitted By:
Launch Trainer!
Bubble Defense Strategy Tank Tower Defense

Wondering where the hacks are at? Register or Sign In to find out!


Wondering where the sol files are at? Register or Sign In to find out!

Bubble Tanks TD 1.5

Auto-Post
Last Updated: 10/01/2013 23:47

Bubble Tanks TD 1.5

-migrated-
Last Updated: 10/06/2010 02:15

Bubble Tanks TD 1.5

-migrated-
Last Updated: 08/27/2010 07:06

30
 

Now With One More

  Complete all the new levels

Game Dscription
Bubble Tanks TD 1.5, a free online Strategy game brought to you by Armor Games. The massive update to Bubble Tanks Tower Defense is here! This neat upgrade delivers a lot of new and fancy content: * 4 New Tower Types: Beam, Poison, Self-Destruct, and Confusion. Each of these towers can be included to make Mega Towers, including a new Mega Beam Tower! Yes, Mega Mega Beam Towers are possible as well. * 4 New Enemy Types: EMP, Stealth, Swarm, and Cursed! * 15 Brand New Maps! * All the original 50 maps have been updated to include the new enemy types and re-tweaked! Try beating them all over again! * A new Dark Mode (think FML mode) where you can only see a small area around the mouse! * You can now turn off the auto-pause via the Settings menu. *** If you're wondering how to get to the new towers, pause from in-game to see the new upgrade tree with descriptions and stats. *** I'm particularly a fan of trying to beat levels with BOTH FML and Dark modes turned on! :) Give it a try... At any rate, thank you again to all our fans for your support!
Bubble Tanks TD 1.5 Posted on: 08/27/2010 5:53pm
Quote Post
Bubbles is double*1
Re: Bubble Tanks TD 1.5 Posted on: 08/27/2010 6:20pm
Quote Post
Re: Bubble Tanks TD 1.5 Posted on: 08/27/2010 6:42pm
Quote Post
Oh, yes.. forgot to post the link. Thanks for posting it, Spellcater.
Re: Bubble Tanks TD 1.5 Posted on: 08/27/2010 7:48pm
Quote Post
no problem  (broken image removed)
Re: Bubble Tanks TD 1.5 Posted on: 08/27/2010 9:44pm
Quote Post
Bubbles, score, and i assume life is all double(truncated)*1.
Re: Bubble Tanks TD 1.5 Posted on: 08/28/2010 6:24am
Quote Post
The tower data is a array filled with objects, if you can modify "before" the game starts (or just decompress locally and change the swf), you can make the base turret a nuclear warhead of epicness :3
Also, the game don't have any encription or obsfuscation, and can be decompiled easily...
Re: Bubble Tanks TD 1.5 Posted on: 08/28/2010 5:59pm
Quote Post
Yep, it's double*1, but if you don't want to bother multiple scans:
66 a0 07 27->66 a0 07 26 .
Change the 4th one, and you should get 9999999999999 bubbles at the beginning of each round. :mrgreen:
EDIT: Ok, I forgot about highscores, I guess we should just log out when we use it. :roll:



And another thing, don't you hate it when someone's signature looks like part of their post?

Re: Bubble Tanks TD 1.5 Posted on: 08/28/2010 6:02pm
Quote Post
Quote from: "The Grandmaster"
Yep, it's double*1, but if you don't want to bother multiple scans:
66 a0 07 27->66 a0 07 26 .
Change the 4th one, and you should get 9999999999999 bubbles at the beginning of each round. :mrgreen:
that might be a problem if highscores pick it up.
Re: Bubble Tanks TD 1.5 Posted on: 08/29/2010 11:49am
Quote Post
ok, just a AoB to make the game relaxing:

Search:
d0 d0 66 81 0d 66 85 06 66 80 01 d0 66 c0 0a 66 cc 13 66 cf 13 68 b5 0a

This give 2 address, change then to:
d0 24 7F 24 7F A2 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 68 b5 0a


so, the code:
this.damage = this.mRef.gData.arrTowerData[this.ID].damage;
becames:
this.damage = 127 * 127;

I need to study more about pushint/pushshort/pushint, but for now, pushsmallint and mull opcodes works...
Just changing damage is enough to kill everything, but I can boost areadamage/splash/poison/ others if anyone wants :3
Re: Bubble Tanks TD 1.5 Posted on: 08/29/2010 2:08pm
Quote Post
Quote from: "HarryPitfall"
ok, just a AoB to make the game relaxing:

Search:
d0 d0 66 81 0d 66 85 06 66 80 01 d0 66 c0 0a 66 cc 13 66 cf 13 68 b5 0a

This give 2 address, change then to:
d0 24 7F 24 7F A2 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 68 b5 0a


so, the code:
this.damage = this.mRef.gData.arrTowerData[this.ID].damage;
becames:
this.damage = 127 * 127;

I need to study more about pushint/pushshort/pushint, but for now, pushsmallint and mull opcodes works...
Just changing damage is enough to kill everything, but I can boost areadamage/splash/poison/ others if anyone wants :3
Good job! (broken image removed) Great to see another hacker here.
Re: Bubble Tanks TD 1.5 Posted on: 08/29/2010 3:54pm
Quote Post
I looked into the swf, but didn't understand too much xD
Re: Bubble Tanks TD 1.5 Posted on: 08/29/2010 4:56pm
Quote Post
does this need to be hacked or something?
if it is i'll do it if u want :mrgreen:
Re: Bubble Tanks TD 1.5 Posted on: 08/29/2010 5:00pm
Quote Post
System Bot
Quote from: "XxDarknessAngelxX"
does this need to be hacked or something?
if it is i'll do it if u want :mrgreen:
It has already been hacked, but if you can find something new, go ahead and try. (broken image removed)

This post was imported from an account that no longer exists!
Previous Name: phreneticus
Re: Bubble Tanks TD 1.5 Posted on: 08/29/2010 5:00pm
Quote Post
D: ok ill keep looking
Re: Bubble Tanks TD 1.5 Posted on: 08/29/2010 11:07pm
Quote Post
I was looking the gamedata folder and found this:
Code: [Select]
_as3_pushstring "id"
//24 00
_as3_pushbyte 0
//2c e8 0d
_as3_pushstring "blnBlackListed"
//27
_as3_pushfalse
//2c 13
_as3_pushstring "type"
//25 ae 02
_as3_pushshort 302
//2c a2 0c
_as3_pushstring "dim"
//24 28
_as3_pushbyte 40
//2c e9 0d
_as3_pushstring "tClass"
//24 00
_as3_pushbyte 0
//2c b5 0c
_as3_pushstring "cost"
//24 0a
_as3_pushbyte 10
//2c 95 0c
_as3_pushstring "sell"
//24 0a
_as3_pushbyte 10
//2c 91 0c
_as3_pushstring "range"
//24 3c
_as3_pushbyte 60
//2c af 0c
_as3_pushstring "areaRange"
//24 00
_as3_pushbyte 0
//2c a0 0a
_as3_pushstring "damage"
//24 0a
_as3_pushbyte 10
//2c 97 0c
_as3_pushstring "areaDamage"
//24 00
_as3_pushbyte 0
//2c b8 0c
_as3_pushstring "slowDamage"
//24 00
_as3_pushbyte 0
//2c bf 0c
_as3_pushstring "weakenDamage"
//24 00
_as3_pushbyte 0
//2c 9f 0a
_as3_pushstring "splashDamage"
//24 00
_as3_pushbyte 0
//2c 8c 0a
_as3_pushstring "ghostDamage"
//24 05
_as3_pushbyte 5
//2c 93 0a
_as3_pushstring "poisonDamage"
//24 00
_as3_pushbyte 0
//2c ea 0d
_as3_pushstring "dBoost"
//24 01
_as3_pushbyte 1
//2c eb 0d
_as3_pushstring "fBoost"
//24 01
_as3_pushbyte 1
//2c ec 0d
_as3_pushstring "rBoost"
//24 01
_as3_pushbyte 1
//2c ed 0d
_as3_pushstring "bulletType"
//24 01
_as3_pushbyte 1
//2c ee 0d
_as3_pushstring "fireSpeed"
//24 0f
_as3_pushbyte 15
//2c ef 0d
_as3_pushstring "areaFireSpeed"
//24 00
_as3_pushbyte 0
//2c 9a 0c
_as3_pushstring "bulletSpeed"
//24 07
_as3_pushbyte 7
//2c f0 0d
_as3_pushstring "confuseTime"
//24 00
_as3_pushbyte 0
//2c f1 0d
_as3_pushstring "name"
//2c f2 0d
_as3_pushstring "Initial Tower"
//2c c0 0c
_as3_pushstring "upgrades"
//24 04
_as3_pushbyte 4
//2c f3 0d
_as3_pushstring "path1"
//24 01
_as3_pushbyte 1
//2c f4 0d
_as3_pushstring "path2"
//24 02
_as3_pushbyte 2
//2c f5 0d
_as3_pushstring "path3"
//24 03
_as3_pushbyte 3
//2c f6 0d
_as3_pushstring "path4"
//24 04
_as3_pushbyte 4
//2c f7 0d
_as3_pushstring "desc"
//2c f8 0d
_as3_pushstring "This is your basic tower.  All tower paths start right here!"
//55 1f
So I changed pushbyte 10 to pushbyte 250 on pushstring sell, which what I'm pretty sure should make you get 250 bubbles when you sell the Initial Tower. No effect. Then, to make sure it wasn't something different when using Initial Tower, I upgraded it to Basic Normal 1 and changed sell to FA again. No effect. I tried changing damage. No effect. What am I doing wrong?
The mega-mega tower is super epic!



And another thing, don't you hate it when someone's signature looks like part of their post?