Link | Submitted By | Actions | |
---|---|---|---|
Game on Kongregate | Hack Bot | ||
Game on Armor Games | ignored | ||
Game On Newgrounds | gates | ||
Game On Armor Games | Hideon |
GemCraft chapter 0Auto-PostLast Updated: 09/19/2012 02:29 | |
Gemcraft: Chapter Zero - Hacks-migrated-Last Updated: 01/17/2012 10:01 | |
GemCraft Chapter Zero-migrated-Last Updated: 09/10/2010 14:24 |
5 | ||
Paying Your Respects |
||
Activate a shrine |
15 | ||
Arcane Explosion |
||
Defeat an arcane guardian |
30 | ||
Put on Your Robe and Wizard Hat |
||
Reach a wizard level of 50 |
30 | ||
This is the Game that Never Ends |
||
Complete the 78th map |
Additional Info
|
http://www.kongregate.com/games/gameinabottle/gemcraft-chapter-0
Well, I've been taking a look at gemcraft and managed to write a few cheats Here's a gem creation hack that allows you to customize mods, modify damage, etc for gems.. you can add as many mods as you want based on the guideline below: First, here are the AoB's Search String data Code: [Select] 4a230080232a630424006155d0660166e30460046004461700d0660166e304660f2fc101a1a2461f0166ff017563055d9701d24697010111100000d2620712be01007562071262030063056205620712a00200240062072a1103000029d17612dc000014ce000062082a1203000029d276113d04006204247f617c6204662b620712280600240562072a1103000029d076129900004fd102016204662b620811710600240a4fc602016204662b2f05241e620811950200a362072a1103000029d27612840200240162072a1103000029d376123b03002f01d0660162082a1203000029d17611ad0400602066a506465c0162072a1103000029d37612250300a2a0a261c9016204662b620712eb0300240362072a1103000029d376123d0300618602620811fe01006204662b This section of code is search string data that can be customized to fit the values that you're addingAlright, now this is how a replacement string is arranged: Necessary to enable the cheat to work: Every AoB you customize to change gem modifiers is going to be pre-fixed with this line: Code: [Select] [4a230080232a2a2a63042400615524006305600446170025e702a273617c662b] Modifier Changes (NOTE: Every modifier EXCEPT FOR THE LAST ONE ENTERED gets pre-fixed with a 2a; if you only use one modifier, you do not need to prefix with 2a) You can add as many as you want of these, change their values, etc.. NOTE: The instructions are seperated by spaces; the first one being duplicate, the second one pushing a value onto the stack, and the third on setting the variable.. if you see a hex value between ( and )'s, that means it's a flash u30 value which can be converted at u30 Hex converter. U30 values are used with the pushshort (0x25). pushbyte (0x24) uses a single byte hex representation Code: [Select] Min Damage set to: 6666 (8a 34) And finally, every AoB you customize is going to be suffixed with a jump(0x10) that's generated based on this formula: (1710 - Length Of current AoB string without jump) in other words, if you'r current AoB string is 110 bytes (110 hex sets), your jump value would be 1600(1710 - 110) or 00 06 40 in hex, which gets converted into 40 06 00 Code: [Select] When you're finished, you'll end up with a replace string that looks like this: Code: [Select] 4a230080232a2a2a63042400615524006305600446170025e702a273617c662b 2a258a344fd10201 2a258f4e4fc60201 2a258407618602 2a25b81761c101 2a2401619302 2a2401619c02 2a240161bd02 2a240161f201 2a25b81761cd01 2a240161d602 2a247f61e601 247f619902 10400600 Just paste your AoB line below the search data to copy as much search data as you need.. there should be plenty there to copy from (250 bytes) You'll end up with two strings that are the same length: Code: [Select] Random color Hue The first one being the search string, the second one being the replacement.. If you have any questions, post them here.. Here are the opcodes that set various attack modifiers: Code: [Select]
|
Additional Info
|
There's a lot of useful stuff in here, but you forgot the link to the game. Also, did you not notice that there was another thread already created for this game? Here: http://forum.kongregatehack.com/viewtopic.php?f=11&t=1104&hilit=gemcraft
|
Additional Info
|
Looks pretty much like copy&paste to me, he stopped writing after "Here are the opcodes that set various attack modifiers:". Also, I read through this several times and still have no idea how to use it in CE, it has nothing to do with the hacking methods we are using here. Looks more likely like this is used to make a prehack.
This post was imported from an account that no longer exists! Previous Name: phreneticus |
Additional Info
|
Well basically, I describe how to create your own custom gem modifier and then provide you with one I pre-manufactured to use as an example:
Code: [Select] //GemCraft Chapter-zero Gem Hack |
Additional Info
|
I can confirm that the AoB does actually work, if anyone was interested.
|
Additional Info
|
For CE you need to space the bytes out, tried it twice without spacing on CE 6.1 and it crashed, with spacing it found the array. I'll post the spaced AoB from that last post here.
search array: Code: [Select] 4a 23 00 80 23 2a 63 04 24 00 61 55 d0 66 01 66 e3 04 60 04 60 04 46 17 00 d0 66 01 66 e3 04 66 0f 2f c1 01 a1 a2 46 1f 01 66 ff 01 75 63 05 5d 97 01 d2 46 97 01 01 11 10 00 00 d2 62 07 12 be 01 00 75 62 07 12 62 03 00 63 05 62 05 62 07 12 a0 02 00 24 00 62 07 2a 11 03 00 00 29 d1 76 12 dc 00 00 14 ce 00 00 62 08 2a 12 03 00 00 29 d2 76 11 replacement array:Code: [Select] 4a 23 00 80 23 2a 2a 2a 63 04 24 00 61 55 24 00 63 05 60 04 46 17 00 25 e7 02 a2 73 61 7c 66 2b 2a 25 8a 34 4f d1 02 01 2a 25 8f 4e 4f c6 02 01 2a 25 84 07 61 86 02 2a 25 b8 17 61 c1 01 2a 24 01 61 93 02 2a 24 01 61 9c 02 2a 24 01 61 bd 02 2a 24 01 61 f2 01 2a 25 b8 17 61 cd 01 2a 24 01 61 d6 02 2a 24 7f 61 e6 01 24 7f 61 99 02 10 40 06 00 |