ravenwood fair
-migrated-
ravenwood fair Posted on: 11/30/2010 4:56am
Quote Post
always start with a link : http://apps.facebook.com/ravenwoodfair/

a few basic things are:
1.speed hack: speed hack 100x and watch your coins and exp go up quicker but make sure u stand by a protector as scared people make the game go out of sync when theyre timer runs out. refresh and your energy will be normal however you will keep the coins and exp

2.post a help request to the homepage then in firefox log into an alternate account and click help then click back button and it shouldtake you back to the page you were on when you first clicked the link and just keep repeating it untill u have enough (DOES NOT WORK IN INTERNET EXPLORER NOT SURE ABOUT ANY OTHER WEB BROWSERS)

also i found an interesting peice of code when i downloaded the swf with swfmdump called "cheatmanager" but  im too useless to do anything with it, could someone more experienced try :
Code: [Select]
?package local.data
{
    import flash.display.*;
    import flash.events.*;
    import flash.utils.*;

    public class CheatManager extends Object
    {
        protected var _stage:Stage;
        protected var _cheats:Object;
        protected var _currentCode:String;
        protected var _timer:Timer;
        private static const MIN_CHEAT_LENGTH:int = 5;
        private static const CHEAT_CODE_TIMEOUT:int = 1;
        static var _instance:CheatManager;

        public function CheatManager() : void
        {
//d0
_as3_getlocal <0>
//30
_as3_pushscope
//d0
_as3_getlocal <0>
//49 00
_as3_constructsuper (param count:0)
//47
_as3_returnvoid
        }// end function

        public function initialize(param1:InteractiveObject) : void
        {
//d0
_as3_getlocal <0>
//30
_as3_pushscope
//d1
_as3_getlocal <1>
//76
_as3_convert_b
//2a
_as3_dup
//12 06 00 00
_as3_iffalse offset: 6
//29
_as3_pop
//d1
_as3_getlocal <1>
//66 c0 23
_as3_getproperty stage
//76
_as3_convert_b
//12 48 00 00
_as3_iffalse offset: 72
//d0
_as3_getlocal <0>
//d1
_as3_getlocal <1>
//66 c0 23
_as3_getproperty stage
//68 80 03
_as3_initproperty local.data:CheatManager::_stage
//d0
_as3_getlocal <0>
//55 00
_as3_newobject {object count:0}
//68 81 03
_as3_initproperty local.data:CheatManager::_cheats
//d0
_as3_getlocal <0>
//4f 86 03 00
_as3_callpropvoid local.data:CheatManager::activateEvents(param count:0)
//d0
_as3_getlocal <0>
//4f 8e 03 00
_as3_callpropvoid local.data:CheatManager::resetCurrentCode(param count:0)
//d0
_as3_getlocal <0>
//4f 8a 03 00
_as3_callpropvoid local.data:CheatManager::addKnownCheats(param count:0)
//d0
_as3_getlocal <0>
//5d 84 03
_as3_findpropstrict flash.utils::Timer
//60 9b 1b
_as3_getlex CHEAT_CODE_TIMEOUT
//25 e8 07
_as3_pushshort 1000
//a2
_as3_multiply
//4a 84 03 01
_as3_constructprop flash.utils::Timer(param count:1)
//68 83 03
_as3_initproperty local.data:CheatManager::_timer
//d0
_as3_getlocal <0>
//66 83 03
_as3_getproperty local.data:CheatManager::_timer
//60 2d
_as3_getlex flash.events::TimerEvent
//66 c0 25
_as3_getproperty TIMER
//d0
_as3_getlocal <0>
//66 8d 03
_as3_getproperty local.data:CheatManager::onTimeout
//4f b7 23 02
_as3_callpropvoid addEventListener(param count:2)
//d0
_as3_getlocal <0>
//66 83 03
_as3_getproperty local.data:CheatManager::_timer
//4f fd 05 00
_as3_callpropvoid start(param count:0)
//47
_as3_returnvoid
        }// end function

        public function addCheat(param1:String, param2:Function) : void
        {
//d0
_as3_getlocal <0>
//30
_as3_pushscope
//d1
_as3_getlocal <1>
//76
_as3_convert_b
//2a
_as3_dup
//12 09 00 00
_as3_iffalse offset: 9
//29
_as3_pop
//d1
_as3_getlocal <1>
//66 e1 0a
_as3_getproperty length
//60 9a 1b
_as3_getlex MIN_CHEAT_LENGTH
//b0
_as3_greaterequals
//12 09 00 00
_as3_iffalse offset: 9
//d0
_as3_getlocal <0>
//66 81 03
_as3_getproperty local.data:CheatManager::_cheats
//d1
_as3_getlocal <1>
//d2
_as3_getlocal <2>
//61 c1 25
_as3_setproperty {}
//47
_as3_returnvoid
        }// end function

        protected function activateEvents() : void
        {
//d0
_as3_getlocal <0>
//30
_as3_pushscope
//d0
_as3_getlocal <0>
//66 80 03
_as3_getproperty local.data:CheatManager::_stage
//12 22 00 00
_as3_iffalse offset: 34
//d0
_as3_getlocal <0>
//66 80 03
_as3_getproperty local.data:CheatManager::_stage
//60 2c
_as3_getlex flash.events::KeyboardEvent
//66 c2 25
_as3_getproperty KEY_DOWN
//d0
_as3_getlocal <0>
//66 88 03
_as3_getproperty local.data:CheatManager::e_KEY_DOWN
//4f b7 23 02
_as3_callpropvoid addEventListener(param count:2)
//d0
_as3_getlocal <0>
//66 80 03
_as3_getproperty local.data:CheatManager::_stage
//60 2c
_as3_getlex flash.events::KeyboardEvent
//66 c3 25
_as3_getproperty KEY_UP
//d0
_as3_getlocal <0>
//66 89 03
_as3_getproperty local.data:CheatManager::e_KEY_UP
//4f b7 23 02
_as3_callpropvoid addEventListener(param count:2)
//47
_as3_returnvoid
        }// end function

        protected function deactivateEvents() : void
        {
//d0
_as3_getlocal <0>
//30
_as3_pushscope
//d0
_as3_getlocal <0>
//66 80 03
_as3_getproperty local.data:CheatManager::_stage
//12 22 00 00
_as3_iffalse offset: 34
//d0
_as3_getlocal <0>
//66 80 03
_as3_getproperty local.data:CheatManager::_stage
//60 2c
_as3_getlex flash.events::KeyboardEvent
//66 c2 25
_as3_getproperty KEY_DOWN
//d0
_as3_getlocal <0>
//66 88 03
_as3_getproperty local.data:CheatManager::e_KEY_DOWN
//4f c1 23 02
_as3_callpropvoid removeEventListener(param count:2)
//d0
_as3_getlocal <0>
//66 80 03
_as3_getproperty local.data:CheatManager::_stage
//60 2c
_as3_getlex flash.events::KeyboardEvent
//66 c3 25
_as3_getproperty KEY_UP
//d0
_as3_getlocal <0>
//66 89 03
_as3_getproperty local.data:CheatManager::e_KEY_UP
//4f c1 23 02
_as3_callpropvoid removeEventListener(param count:2)
//47
_as3_returnvoid
        }// end function

        protected function e_KEY_DOWN(event:KeyboardEvent) : void
        {
//d0
_as3_getlocal <0>
//30
_as3_pushscope
//d0
_as3_getlocal <0>
//d0
_as3_getlocal <0>
//66 82 03
_as3_getproperty local.data:CheatManager::_currentCode
//60 02
_as3_getlex String
//d1
_as3_getlocal <1>
//66 c4 25
_as3_getproperty keyCode
//46 c5 25 01
_as3_callproperty http://adobe.com/AS3/2006/builtin::fromCharCode(param count:1)
//a0
_as3_add
//68 82 03
_as3_initproperty local.data:CheatManager::_currentCode
//d0
_as3_getlocal <0>
//66 83 03
_as3_getproperty local.data:CheatManager::_timer
//4f bf 07 00
_as3_callpropvoid stop(param count:0)
//d0
_as3_getlocal <0>
//66 83 03
_as3_getproperty local.data:CheatManager::_timer
//4f fd 05 00
_as3_callpropvoid start(param count:0)
//d0
_as3_getlocal <0>
//4f 8c 03 00
_as3_callpropvoid local.data:CheatManager::evaluateCurrentCode(param count:0)
//47
_as3_returnvoid
        }// end function

        protected function e_KEY_UP(event:KeyboardEvent) : void
        {
//d0
_as3_getlocal <0>
//30
_as3_pushscope
//47
_as3_returnvoid
        }// end function

        protected function addKnownCheats() : void
        {
//d0
_as3_getlocal <0>
//30
_as3_pushscope
//57
_as3_newactivation
//2a
_as3_dup
//d5
_as3_setlocal <1>
//30
_as3_pushscope
//60 bd 23
_as3_getlex local.config::Config
//66 bf 23
_as3_getproperty IS_PRODUCTION
//11 84 00 00
_as3_iftrue offset: 132
//d0
_as3_getlocal <0>
//2c e7 25
_as3_pushstring "IDKFA"
//40 de 01
_as3_newfunction
                function () : void
                {
//60 2e
_as3_getlex local.net::Api
//66 eb 1a
_as3_getproperty singleton
//4f f1 03 00
_as3_callpropvoid instantResources(param count:0)
//60 4f
_as3_getlex local.data::Player
//66 eb 1a
_as3_getproperty singleton
//2c db 05
_as3_pushstring "coins"
//2d 58
_as3_pushint 99999
//2c de 05
_as3_pushstring "wood"
//2d 58
_as3_pushint 99999
//2c dd 05
_as3_pushstring "food"
//2d 58
_as3_pushint 99999
//55 03
_as3_newobject {object count:3}
//4f b9 03 01
_as3_callpropvoid transact(param count:1)
//47
_as3_returnvoid
                }// end function

//4f 85 03 02
_as3_callpropvoid addCheat(param count:2)
//d0
_as3_getlocal <0>
//2c fb 1e
_as3_pushstring "LEVELUP"
//40 df 01
_as3_newfunction
                function () : void
                {
//60 3e
_as3_getlex local.data::LevelData
//66 eb 1a
_as3_getproperty singleton
//60 4f
_as3_getlex local.data::Player
//66 eb 1a
_as3_getproperty singleton
//66 cb 05
_as3_getproperty level
//24 01
_as3_pushbyte 1
//a0
_as3_add
//46 ff 03 01
_as3_callproperty xpToLevel(param count:1)
//60 4f
_as3_getlex local.data::Player
//66 eb 1a
_as3_getproperty singleton
//66 ca 05
_as3_getproperty xp
//a1
_as3_subtract
//73
_as3_convert_i
//d5
_as3_setlocal <1>
//60 2e
_as3_getlex local.net::Api
//66 eb 1a
_as3_getproperty singleton
//d1
_as3_getlocal <1>
//4f f3 03 01
_as3_callpropvoid instantXp(param count:1)
//60 4f
_as3_getlex local.data::Player
//66 eb 1a
_as3_getproperty singleton
//d1
_as3_getlocal <1>
//4f de 05 01
_as3_callpropvoid addXp(param count:1)
//47
_as3_returnvoid
                }// end function

//4f 85 03 02
_as3_callpropvoid addCheat(param count:2)
//d0
_as3_getlocal <0>
//2c e8 25
_as3_pushstring "MULTILEVEL"
//40 e0 01
_as3_newfunction
                function () : void
                {
//24 00
_as3_pushbyte 0
//d6
_as3_setlocal <2>
//24 00
_as3_pushbyte 0
//d5
_as3_setlocal <1>
//10 36 00 00
_as3_jump offset: 54
//09
_as3_label
//60 3e
_as3_getlex local.data::LevelData
//66 eb 1a
_as3_getproperty singleton
//60 4f
_as3_getlex local.data::Player
//66 eb 1a
_as3_getproperty singleton
//66 cb 05
_as3_getproperty level
//24 01
_as3_pushbyte 1
//a0
_as3_add
//46 ff 03 01
_as3_callproperty xpToLevel(param count:1)
//60 4f
_as3_getlex local.data::Player
//66 eb 1a
_as3_getproperty singleton
//66 ca 05
_as3_getproperty xp
//a1
_as3_subtract
//73
_as3_convert_i
//d6
_as3_setlocal <2>
//60 2e
_as3_getlex local.net::Api
//66 eb 1a
_as3_getproperty singleton
//d2
_as3_getlocal <2>
//4f f3 03 01
_as3_callpropvoid instantXp(param count:1)
//60 4f
_as3_getlex local.data::Player
//66 eb 1a
_as3_getproperty singleton
//d2
_as3_getlocal <2>
//4f de 05 01
_as3_callpropvoid addXp(param count:1)
//c2 01
_as3_inclocal_i <1>
//d1
_as3_getlocal <1>
//24 0f
_as3_pushbyte 15
//15 c3 ff ff
_as3_iflt offset: -61
//47
_as3_returnvoid
                }// end function

//4f 85 03 02
_as3_callpropvoid addCheat(param count:2)
//d0
_as3_getlocal <0>
//2c e9 25
_as3_pushstring "ENERGY"
//40 e1 01
_as3_newfunction
                function () : void
                {
//60 2e
_as3_getlex local.net::Api
//66 eb 1a
_as3_getproperty singleton
//60 f2 23
_as3_getlex Math
//24 00
_as3_pushbyte 0
//60 4f
_as3_getlex local.data::Player
//66 eb 1a
_as3_getproperty singleton
//66 cd 05
_as3_getproperty maxEnergy
//60 4f
_as3_getlex local.data::Player
//66 eb 1a
_as3_getproperty singleton
//66 cc 05
_as3_getproperty energy
//a1
_as3_subtract
//46 c6 25 02
_as3_callproperty max(param count:2)
//4f f0 03 01
_as3_callpropvoid instantEnergy(param count:1)
//60 4f
_as3_getlex local.data::Player
//66 eb 1a
_as3_getproperty singleton
//4f e3 05 00
_as3_callpropvoid energyRefill(param count:0)
//47
_as3_returnvoid
                }// end function

//4f 85 03 02
_as3_callpropvoid addCheat(param count:2)
//d0
_as3_getlocal <0>
//2c ea 25
_as3_pushstring "ENERGYDEPLETE"
//40 e2 01
_as3_newfunction
                function () : void
                {
//60 4f
_as3_getlex local.data::Player
//66 eb 1a
_as3_getproperty singleton
//4f e4 05 00
_as3_callpropvoid energyDeplete(param count:0)
//47
_as3_returnvoid
                }// end function

//4f 85 03 02
_as3_callpropvoid addCheat(param count:2)
//d0
_as3_getlocal <0>
//2c eb 25
_as3_pushstring "GARBAGEPIT"
//40 e3 01
_as3_newfunction
                function () : void
                {
//60 08
_as3_getlex local.world::World
//66 eb 1a
_as3_getproperty singleton
//4f be 02 00
_as3_callpropvoid addGarbage(param count:0)
//47
_as3_returnvoid
                }// end function

//4f 85 03 02
_as3_callpropvoid addCheat(param count:2)
//d0
_as3_getlocal <0>
//2c ec 25
_as3_pushstring "GROWTH"
//40 e4 01
_as3_newfunction
                function () : void
                {
//60 8f 01
_as3_getlex local.data::GrowableData
//66 eb 1a
_as3_getproperty singleton
//60 08
_as3_getlex local.world::World
//66 eb 1a
_as3_getproperty singleton
//60 08
_as3_getlex local.world::World
//66 eb 1a
_as3_getproperty singleton
//66 f6 01
_as3_getproperty metaMap
//4f d0 0b 02
_as3_callpropvoid spawnGrowables(param count:2)
//47
_as3_returnvoid
                }// end function

//4f 85 03 02
_as3_callpropvoid addCheat(param count:2)
//d0
_as3_getlocal <0>
//2c ed 25
_as3_pushstring "MATERIALS"
//40 e5 01
_as3_newfunction
                function () : void
                {
//60 2e
_as3_getlex local.net::Api
//66 eb 1a
_as3_getproperty singleton
//24 46
_as3_pushbyte 70
//4f f4 03 01
_as3_callpropvoid materialDump(param count:1)
//60 67
_as3_getlex local.data::ItemData
//66 eb 1a
_as3_getproperty singleton
//2c e0 25
_as3_pushstring "Material"
//46 d5 06 01
_as3_callproperty getByParent(param count:1)
//80 07
_as3_coerce Array
//d5
_as3_setlocal <1>
//24 00
_as3_pushbyte 0
//d6
_as3_setlocal <2>
//10 17 00 00
_as3_jump offset: 23
//09
_as3_label
//60 88 01
_as3_getlex local.data::InventoryData
//66 eb 1a
_as3_getproperty singleton
//d1
_as3_getlocal <1>
//d2
_as3_getlocal <2>
//66 c1 25
_as3_getproperty {}
//66 c7 25
_as3_getproperty ident
//24 46
_as3_pushbyte 70
//4f ae 0b 02
_as3_callpropvoid addByIdent(param count:2)
//c2 02
_as3_inclocal_i <2>
//d2
_as3_getlocal <2>
//d1
_as3_getlocal <1>
//66 e1 0a
_as3_getproperty length
//15 e0 ff ff
_as3_iflt offset: -32
//47
_as3_returnvoid
                }// end function

//4f 85 03 02
_as3_callpropvoid addCheat(param count:2)
//d0
_as3_getlocal <0>
//2c ee 25
_as3_pushstring "DRAIN"
//40 e6 01
_as3_newfunction
                function () : void
                {
//60 4f
_as3_getlex local.data::Player
//66 eb 1a
_as3_getproperty singleton
//80 4f
_as3_coerce local.data::Player
//d5
_as3_setlocal <1>
//2c db 05
_as3_pushstring "coins"
//d1
_as3_getlocal <1>
//66 c6 05
_as3_getproperty coins
//90
_as3_negate
//2c de 05
_as3_pushstring "wood"
//d1
_as3_getlocal <1>
//66 c9 05
_as3_getproperty wood
//90
_as3_negate
//2c dd 05
_as3_pushstring "food"
//d1
_as3_getlocal <1>
//66 c8 05
_as3_getproperty food
//90
_as3_negate
//55 03
_as3_newobject {object count:3}
//80 0c
_as3_coerce Object
//d6
_as3_setlocal <2>
//60 2e
_as3_getlex local.net::Api
//66 eb 1a
_as3_getproperty singleton
//d2
_as3_getlocal <2>
//4f f2 03 01
_as3_callpropvoid drainResources(param count:1)
//60 4f
_as3_getlex local.data::Player
//66 eb 1a
_as3_getproperty singleton
//d2
_as3_getlocal <2>
//4f b9 03 01
_as3_callpropvoid transact(param count:1)
//47
_as3_returnvoid
                }// end function

//4f 85 03 02
_as3_callpropvoid addCheat(param count:2)
//d0
_as3_getlocal <0>
//2c ef 25
_as3_pushstring "BEAVER"
//40 e7 01
_as3_newfunction
                function () : void
                {
//60 2e
_as3_getlex local.net::Api
//66 eb 1a
_as3_getproperty singleton
//2c e7 12
_as3_pushstring "DoubleChopper"
//24 01
_as3_pushbyte 1
//4f f6 03 02
_as3_callpropvoid awardPower(param count:2)
//60 88 01
_as3_getlex local.data::InventoryData
//66 eb 1a
_as3_getproperty singleton
//2c e7 12
_as3_pushstring "DoubleChopper"
//24 01
_as3_pushbyte 1
//4f ae 0b 02
_as3_callpropvoid addByIdent(param count:2)
//47
_as3_returnvoid
                }// end function

//4f 85 03 02
_as3_callpropvoid addCheat(param count:2)
//d0
_as3_getlocal <0>
//2c f0 25
_as3_pushstring "GLOAD"
//40 ea 01
_as3_newfunction
                function () : void
                {
//57
_as3_newactivation
//2a
_as3_dup
//d5
_as3_setlocal <1>
//30
_as3_pushscope
//65 00
_as3_getscopeobject 0
//20
_as3_pushnull
//80 41
_as3_coerce local.item::ItemType
//6d 02
_as3_setslot <2>
//65 00
_as3_getscopeobject 0
//40 e8 01
_as3_newfunction
                function () : void
                {
//20
_as3_pushnull
//80 41
_as3_coerce local.item::ItemType
//d5
_as3_setlocal <1>
//24 00
_as3_pushbyte 0
//d6
_as3_setlocal <2>
//60 67
_as3_getlex local.data::ItemData
//66 eb 1a
_as3_getproperty singleton
//66 d6 06
_as3_getproperty types
//82
_as3_coerce_a
//d7
_as3_setlocal <3>
//10 0c 00 00
_as3_jump offset: 12
//09
_as3_label
//d3
_as3_getlocal <3>
//d2
_as3_getlocal <2>
//23
_as3_nextvalue
//80 41
_as3_coerce local.item::ItemType
//d5
_as3_setlocal <1>
//d1
_as3_getlocal <1>
//4f 90 0b 00
_as3_callpropvoid checkClasses(param count:0)
//32 03 02
_as3_hasnext2 3, 2
//11 ed ff ff
_as3_iftrue offset: -19
//08 03
_as3_kill <3>
//08 02
_as3_kill <2>
//47
_as3_returnvoid
                }// end function

//80 0d
_as3_coerce Function
//6d 01
_as3_setslot <1>
//24 00
_as3_pushbyte 0
//d6
_as3_setlocal <2>
//60 67
_as3_getlex local.data::ItemData
//66 eb 1a
_as3_getproperty singleton
//66 d6 06
_as3_getproperty types
//82
_as3_coerce_a
//d7
_as3_setlocal <3>
//10 12 00 00
_as3_jump offset: 18
//09
_as3_label
//65 00
_as3_getscopeobject 0
//d3
_as3_getlocal <3>
//d2
_as3_getlocal <2>
//23
_as3_nextvalue
//80 41
_as3_coerce local.item::ItemType
//6d 02
_as3_setslot <2>
//65 00
_as3_getscopeobject 0
//6c 02
_as3_getslot <2>
//4f 8f 0b 00
_as3_callpropvoid loadRequirements(param count:0)
//32 03 02
_as3_hasnext2 3, 2
//11 e7 ff ff
_as3_iftrue offset: -25
//08 03
_as3_kill <3>
//08 02
_as3_kill <2>
//60 d9 23
_as3_getlex local.net::AssetLoadManager
//66 eb 1a
_as3_getproperty singleton
//66 97 24
_as3_getproperty tasksPending
//24 00
_as3_pushbyte 0
//0e 16 00 00
_as3_ifngt offset: 22
//60 d9 23
_as3_getlex local.net::AssetLoadManager
//66 eb 1a
_as3_getproperty singleton
//60 04
_as3_getlex flash.events::Event
//66 ad 11
_as3_getproperty COMPLETE
//40 e9 01
_as3_newfunction
                function (event:Event) : void
                {
//60 d9 23
_as3_getlex local.net::AssetLoadManager
//66 eb 1a
_as3_getproperty singleton
//60 04
_as3_getlex flash.events::Event
//66 ad 11
_as3_getproperty COMPLETE
//d2
_as3_getlocal <2>
//66 c8 25
_as3_getproperty callee
//4f c1 23 02
_as3_callpropvoid removeEventListener(param count:2)
//5d c9 25
_as3_findpropstrict local.data::onLoadComplete
//4c c9 25 00
_as3_callproplex local.data::onLoadComplete(param count:0)
//29
_as3_pop
//47
_as3_returnvoid
                }// end function

//4f b7 23 02
_as3_callpropvoid addEventListener(param count:2)
//10 08 00 00
_as3_jump offset: 8
//65 00
_as3_getscopeobject 0
//6c 01
_as3_getslot <1>
//64
_as3_getglobalscope
//41 00
_as3_call (param count:0)
//29
_as3_pop
//47
_as3_returnvoid
                }// end function

//4f 85 03 02
_as3_callpropvoid addCheat(param count:2)
//d0
_as3_getlocal <0>
//2c f1 25
_as3_pushstring "CUTSCENE"
//40 eb 01
_as3_newfunction
                function () : void
                {
//60 9c 01
_as3_getlex local.ui::WeddingPlanner
//66 eb 1a
_as3_getproperty singleton
//4f bf 0d 00
_as3_callpropvoid doWedding(param count:0)
//47
_as3_returnvoid
                }// end function

//4f 85 03 02
_as3_callpropvoid addCheat(param count:2)
//d0
_as3_getlocal <0>
//2c f2 25
_as3_pushstring "IDDQD"
//60 a2 01
_as3_getlex local.ui::Leaderboard
//66 eb 1a
_as3_getproperty singleton
//66 fd 0e
_as3_getproperty iddqd
//4f 85 03 02
_as3_callpropvoid addCheat(param count:2)
//d0
_as3_getlocal <0>
//2c f3 25
_as3_pushstring "ALEXCHEE"
//40 ec 01
_as3_newfunction
                function () : void
                {
//5d 8b 03
_as3_findpropstrict local.data:CheatManager::playEverything
//60 80 03
_as3_getlex local.data:CheatManager::_stage
//4f 8b 03 01
_as3_callpropvoid local.data:CheatManager::playEverything(param count:1)
//47
_as3_returnvoid
                }// end function

//4f 85 03 02
_as3_callpropvoid addCheat(param count:2)
//d0
_as3_getlocal <0>
//2c f4 25
_as3_pushstring "SERGEISOROKIN"
//40 ed 01
_as3_newfunction
                function () : void
                {
//60 4f
_as3_getlex local.data::Player
//66 eb 1a
_as3_getproperty singleton
//2c e1 05
_as3_pushstring "energy"
//24 01
_as3_pushbyte 1
//55 01
_as3_newobject {object count:1}
//4f b9 03 01
_as3_callpropvoid transact(param count:1)
//47
_as3_returnvoid
                }// end function

//4f 85 03 02
_as3_callpropvoid addCheat(param count:2)
//d0
_as3_getlocal <0>
//2c f5 25
_as3_pushstring "JONHOWARD"
//40 ee 01
_as3_newfunction
                function () : void
                {
//60 cb 25
_as3_getlex lollib.util::UrlHelpers
//2c e3 25
_as3_pushstring "img/eegg/emote_yall.mp3"
//46 c1 21 01
_as3_callproperty cdnUrl(param count:1)
//85
_as3_coerce_s
//d5
_as3_setlocal <1>
//5d cc 25
_as3_findpropstrict flash.media::Sound
//5d cd 25
_as3_findpropstrict flash.net::URLRequest
//d1
_as3_getlocal <1>
//4a cd 25 01
_as3_constructprop flash.net::URLRequest(param count:1)
//4a cc 25 01
_as3_constructprop flash.media::Sound(param count:1)
//80 cc 25
_as3_coerce flash.media::Sound
//d6
_as3_setlocal <2>
//d2
_as3_getlocal <2>
//4f 8e 02 00
_as3_callpropvoid play(param count:0)
//47
_as3_returnvoid
                }// end function

//4f 85 03 02
_as3_callpropvoid addCheat(param count:2)
//47
_as3_returnvoid
        }// end function

        protected function playEverything(param1:Object) : void
        {
//d0
_as3_getlocal <0>
//30
_as3_pushscope
//d1
_as3_getlocal <1>
//60 1f
_as3_getlex flash.display::MovieClip
//b3
_as3_istypelate
//2a
_as3_dup
//12 08 00 00
_as3_iffalse offset: 8
//29
_as3_pop
//d1
_as3_getlocal <1>
//66 ce 25
_as3_getproperty totalFrames
//24 00
_as3_pushbyte 0
//af
_as3_greaterthan
//12 05 00 00
_as3_iffalse offset: 5
//d1
_as3_getlocal <1>
//4f cf 25 00
_as3_callpropvoid play(param count:0)
//d1
_as3_getlocal <1>
//60 9f 01
_as3_getlex flash.display::DisplayObjectContainer
//b3
_as3_istypelate
//11 01 00 00
_as3_iftrue offset: 1
//47
_as3_returnvoid
//d1
_as3_getlocal <1>
//66 d0 25
_as3_getproperty numChildren
//24 00
_as3_pushbyte 0
//14 01 00 00
_as3_ifne offset: 1
//47
_as3_returnvoid
//24 00
_as3_pushbyte 0
//d6
_as3_setlocal <2>
//10 0e 00 00
_as3_jump offset: 14
//09
_as3_label
//d0
_as3_getlocal <0>
//d1
_as3_getlocal <1>
//d2
_as3_getlocal <2>
//46 d1 25 01
_as3_callproperty getChildAt(param count:1)
//4f 8b 03 01
_as3_callpropvoid local.data:CheatManager::playEverything(param count:1)
//c2 02
_as3_inclocal_i <2>
//d2
_as3_getlocal <2>
//d1
_as3_getlocal <1>
//66 d0 25
_as3_getproperty numChildren
//15 e9 ff ff
_as3_iflt offset: -23
//47
_as3_returnvoid
        }// end function

        protected function evaluateCurrentCode() : void
        {
//d0
_as3_getlocal <0>
//30
_as3_pushscope
//d0
_as3_getlocal <0>
//66 81 03
_as3_getproperty local.data:CheatManager::_cheats
//d0
_as3_getlocal <0>
//66 82 03
_as3_getproperty local.data:CheatManager::_currentCode
//66 c1 25
_as3_getproperty {}
//12 13 00 00
_as3_iffalse offset: 19
//d0
_as3_getlocal <0>
//66 81 03
_as3_getproperty local.data:CheatManager::_cheats
//2a
_as3_dup
//d5
_as3_setlocal <1>
//d0
_as3_getlocal <0>
//66 82 03
_as3_getproperty local.data:CheatManager::_currentCode
//66 c1 25
_as3_getproperty {}
//d1
_as3_getlocal <1>
//41 00
_as3_call (param count:0)
//29
_as3_pop
//08 01
_as3_kill <1>
//47
_as3_returnvoid
        }// end function

        protected function onTimeout(event:TimerEvent) : void
        {
//d0
_as3_getlocal <0>
//30
_as3_pushscope
//d0
_as3_getlocal <0>
//66 83 03
_as3_getproperty local.data:CheatManager::_timer
//4f bf 07 00
_as3_callpropvoid stop(param count:0)
//d0
_as3_getlocal <0>
//4f 8e 03 00
_as3_callpropvoid local.data:CheatManager::resetCurrentCode(param count:0)
//d0
_as3_getlocal <0>
//66 83 03
_as3_getproperty local.data:CheatManager::_timer
//4f fd 05 00
_as3_callpropvoid start(param count:0)
//47
_as3_returnvoid
        }// end function

        protected function resetCurrentCode() : void
        {
//d0
_as3_getlocal <0>
//30
_as3_pushscope
//d0
_as3_getlocal <0>
//2c 01
_as3_pushstring ""
//68 82 03
_as3_initproperty local.data:CheatManager::_currentCode
//47
_as3_returnvoid
        }// end function

        public static function get singleton() : CheatManager
        {
//d0
_as3_getlocal <0>
//30
_as3_pushscope
//60 9c 1b
_as3_getlex local.data:CheatManager::_instance
//11 09 00 00
_as3_iftrue offset: 9
//5e 9c 1b
_as3_findproperty local.data:CheatManager::_instance
//d0
_as3_getlocal <0>
//42 00
_as3_construct (param count:0)
//61 9c 1b
_as3_setproperty local.data:CheatManager::_instance
//60 9c 1b
_as3_getlex local.data:CheatManager::_instance
//48
_as3_returnvalue
        }// end function

    }
}
[REQUEST] Ravenwood Fair [nice game] Posted on: 01/08/2011 11:53am
Quote Post
Hi everyone,
on facebook there is a new game called RAVENWOOD FAIR
Here is the link
http://apps.facebook.com/ravenwoodfair/
Very entertaining, has many missions, and a good argument;
the only thing is that energy runs out very quickly.
I know you are constantly making hacks, then I wanted to post here to see if I found a hack like that.
or some hack for money or whatever.
greetings to all and await your response.


I used the google translator to translate, so sorry for the English googleano
Re: [REQUEST] Ravenwood Fair [nice game] Posted on: 01/08/2011 6:56pm
Quote Post
Quote from: "tanitob"
Hi everyone,
on facebook there is a new game called RAVENWOOD FAIR
Here is the link
http://apps.facebook.com/ravenwoodfair/
Very entertaining, has many missions, and a good argument;
the only thing is that energy runs out very quickly.
I know you are constantly making hacks, then I wanted to post here to see if I found a hack like that.
or some hack for money or whatever.
greetings to all and await your response.


I used the google translator to translate, so sorry for the English googleano

Its been posted here before, (By me  (broken image removed) ) so you shouldn't have made a new topic.
No hacks were found and there will probably be no hacks found for it.
Re: ravenwood fair Posted on: 01/08/2011 8:29pm
Quote Post
i'veen found a hack, but he stilln't work translate them to inglish
maybe that can help

1._Abrimos Charles

2._Seguido cargamos el juego aqui

3._Regresamos a Charles y buscamos la linea : httr://ravenwoodfair.com , ahora despliegan

 > api >persist, alli ver
Re: ravenwood fair Posted on: 01/08/2011 8:57pm
Quote Post
Quote from: "tanitob"
i'veen found a hack, but he stilln't work translate them to inglish
maybe that can help

1._Abrimos Charles

2._Seguido cargamos el juego aqui

3._Regresamos a Charles y buscamos la linea : httr://ravenwoodfair.com , ahora despliegan

 > api >persist, alli ver
Re: ravenwood fair Posted on: 05/11/2011 11:33am
Quote Post
I am into this and the above mentioned hack doesnt work anymore! It gives u nothing!

I tried with cheat engine and was able to edit xp and money but it goes out of sync and sets u back. In charles i noticed that every batch line (there are many of those) has a continuing number so the repeat thing wont work. THe format of the batch lines is not amf so its dificult to tell what to alter ...

so far nothing has worked. Except that i boosted my level and was resetet back BUT i got some quests for the higher level. I think only way of hacking this is through charles because cheat engine just edits things on user side and that is checked serversided so it resets.
Re: ravenwood fair Posted on: 05/11/2011 11:39pm
Quote Post
Facebook games are hard and annoying to hack. They're updated regularly and, most of the time, are not worth the time.