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[Unity3D] Bytecode hacking Tutorial
-migrated-
Re: [Unity3D] Bytecode hacking Tutorial Posted on: 12/23/2011 3:48pm
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So, uhm, does any have a working copy of .NET reflector? I don't wanna pay for it =/
Re: [Unity3D] Bytecode hacking Tutorial Posted on: 12/24/2011 3:19pm
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Quote from: "whatever"
So, uhm, does any have a working copy of .NET reflector? I don't wanna pay for it =/
I use ILSpy and SAE instead, works fine for me.

ILSpy: http://wiki.sharpdevelop.net/ilspy.ashx
SAE: http://code.google.com/p/simple-assembly-explorer/



khwar.com
Re: [Unity3D] Bytecode hacking Tutorial Posted on: 01/03/2012 8:49pm
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I'd agree with ZuckeR; it also provides the references if you hover over the object. I still wish it'd give me the raw hex values and provide a decent search though...
Re: [Unity3D] Bytecode hacking Tutorial Posted on: 01/04/2012 3:35pm
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Quote from: "deity"
I still wish it'd give me the raw hex values
Thats what ildasm is for, you can turn on hex values when viewing functions.



khwar.com
Re: [Unity3D] Bytecode hacking Tutorial Posted on: 01/23/2012 12:22am
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My problem is figuring out which CIL opcode to use for the code that i have.
Im having problems translating the code i have into what i need.

Any advice?
Re: [Unity3D] Bytecode hacking Tutorial Posted on: 01/30/2012 9:52am
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I'm having the same problem, m trying to figure it out by myself.



Re: [Unity3D] Bytecode hacking Tutorial Posted on: 01/30/2012 3:12pm
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Yeah, I've successfully translate the first statement

Code: [Select]
if (!this.attributes.ContainsKey(AttributeType.ProjectilesPerShot))
    {
        return 1;
    }
    return (int) this.attributes[AttributeType.ProjectilesPerShot];
starting from the branching, 3A means to start a "if true skip" branch

3A ?? ?? ?? ?? 17 2A 2A 7B ?? ?? ?? ?? 1F 10 6F ?? ?? ?? 0A 69 2A

*Actually I found that I did something silly, I can actually view IL and translate directly to bytecode



Re: [Unity3D] Bytecode hacking Tutorial Posted on: 06/30/2012 8:13pm
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Me is noob bumper x.x
Me is trying to hack dead frontier, got the swf, followed every step till the making aob.. its so hard.
Couldnt find anyhing I need in that list....
So me asking you if you can translate this

Code: [Select]
public void Run()
{
    this.isRunning = true;
}
to
Code: [Select]
public void Run()
{
    this.isRunning = false;
}
Its the code if the zombie is running.. hopefully i find the right one...
I hope some brilliant dude will make a program that will translate it automatically
RE: [Unity3D] Bytecode hacking Tutorial Posted on: 05/14/2013 3:46pm
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i dont know how to download the game...there is no search im ny abp icon
 

RE: [Unity3D] Bytecode hacking Tutorial Posted on: 05/14/2013 4:05pm
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disgruntled old man
Anubis1997 Posted on: 05/14/2013 11:46

i dont know how to download the game...there is no search im ny abp icon
 



Really?

There's a link in the instructions... "To achieve this, you just have to follow the tut made by KongregateHack, and to replace the extension ".swf" by ".unity3d" when you search for the game with adblock plus." Click the word "tut" it's a link, it will take you here [ https://konghack.com/view_topic.php?t=2974 ] Read it.




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RE: [Unity3D] Bytecode hacking Tutorial Posted on: 09/11/2013 7:07pm
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okay, suppose i make a video version of this...game example, dead frontier. going to try to find the newest code for disabling zombie attack.
RE: [Unity3D] Bytecode hacking Tutorial Posted on: 09/13/2013 8:56pm
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Pr2Hack Posted on: 09/11/2013 3:07pm
okay, suppose i make a video version of this...game example, dead frontier. going to try to find the newest code for disabling zombie attack.

You are awesome man !!! we are with you !! oh and hai.. its the first lootin event on DF this weekend, could be perfect :P
RE: [Unity3D] Bytecode hacking Tutorial Posted on: 07/31/2014 3:22pm
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Anyone can help hack Contract Wars on Kongregate ? Its an awesome game and worth to hack :D

RE: [Unity3D] Bytecode hacking Tutorial Posted on: 09/29/2014 12:49pm
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Very helpful. Thank you so much

RE: [Unity3D] Bytecode hacking Tutorial Posted on: 08/20/2015 4:52pm
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when i try to finish the .unity3d in the obscurator it tells me "select a directory to unpack : invalid parameter "
what should i do ? fyi the game is lionheart tactics