Dragon Age Legends
-migrated-
Re: Dragon Age Legends Posted on: 03/15/2011 9:09pm
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*sigh* I was hoping open beta would bring of flood of hacks...especially since journeys was easy enough to hack.
Re: Dragon Age Legends Posted on: 03/16/2011 12:05am
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Yeah, tedious game is tedious... Couldn't find Gold using basic methods, I will attempt potions this time though.
Re: Dragon Age Legends Posted on: 03/17/2011 12:44am
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Let me know, they had a few hacks that got patched quick. One being the extras providing you endless amounts of gold.
Re: Dragon Age Legends Posted on: 03/17/2011 10:58am
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True, but you had to do a lot of grinding, and gold doesn't have a lot of uses yet(House dev. only). But anything to make battles easier would be much more useful.
Re: Dragon Age Legends Posted on: 03/17/2011 11:45am
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But house developing makes the battle easier, because you can craft better potions and bombs in less time.

I think the best opportunity would be to hack the battle loot somehow or change the value for item you can sell.
Re: Dragon Age Legends Posted on: 03/18/2011 8:32pm
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Personally, I'd just love invincibility or Easy Kills
Re: Dragon Age Legends Posted on: 03/21/2011 6:42am
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Right now what is killing me is the fact that even if you have enough energy. The fighting alone is a pain in the ass. Cause even with a mix & match of allies to help you. You still go through a lot of Health & Mana Potions. And sometimes get stuck with dying. I mean no matter what I did I needed to make sure I had a crapfull of items to back me up. But yeah there should be someway to at least make this a little easier. Also what is up with when you start out you get 39crowns. And to even buy aything good it is like 99 - 200 crowns? I means seriously a trick to get us to play and if we want to make this a little easier on us we need to spend the cash.
Re: Dragon Age Legends Posted on: 03/21/2011 9:26pm
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I'm not a hacker, and I know Facebook games(especially ones that are server sided) are hard, but you pro hackers are trying from time to time right?
Re: Dragon Age Legends Posted on: 03/24/2011 5:46am
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I hope so, right now they have it shut down for an update. So now it gives out Crowns too. Hopefully, someone will find a way.
Re: Dragon Age Legends Posted on: 03/27/2011 6:13pm
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2bx1 can be used to find things, but you can't change them without needing to re-sync.
Re: Dragon Age Legends Posted on: 04/01/2011 10:57pm
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Well they did a fairly big graphics overhaul, maybe there's something now? I think they may have buffed the battles too.
Re: Dragon Age Legends Posted on: 04/04/2011 11:01pm
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Well iam a beginner in tricking flash games, however i found something in com.ea2d.dal.data.. is it any useful? :/

Code: [Select]
public class GameData extends EventDispatcher
    {
        protected var loaded:Boolean = false;
        protected var loaders:Vector.<AssetLoader>;
        protected var xmlData:XML;
        public static var PTR:GameData;
        static const ANIM_ARCHS_FILE:String = "Animation/animations.xml";
        static const ANIM_RIGS_FILE:String = "Animation/anim_rigs.xml";
        static const ANIM_PIECE_LISTS_FILE:String = "Animation/anim_piece_lists.xml";
        static const ANIM_SKINS_FILE:String = "Animation/anim_skins.xml";
        static const ANIM_SKINS_HEAVY_FILE:String = "Animation/anim_skins_heavy.xml";
        static const ANIM_SKINS_LEATHER_FILE:String = "Animation/anim_skins_leather.xml";
        static const ANIM_SKINS_ROBE_FILE:String = "Animation/anim_skins_robe.xml";
        static const ANIM_SKINS_NPC_FILE:String = "Animation/anim_skins_NPC.xml";
        static const ANIM_SKINS_WEAPONS_FILE:String = "Animation/anim_skins_weapons.xml";
        static const ANIM_SKINS_BELTS_FILE:String = "Animation/anim_skins_belts.xml";
        static const ANIM_SKINS_AMULETS_FILE:String = "Animation/anim_skins_amulets.xml";
        static const ANIM_SKINS_RINGS_FILE:String = "Animation/anim_skins_rings.xml";
        static const ANIM_SKINS_HELMETS_FILE:String = "Animation/anim_skins_helmets.xml";
        static const ANIM_SKINS_SHIELDS_FILE:String = "Animation/anim_skins_shields.xml";
        static const ANIM_SKINS_CONSUMABLES:String = "Animation/anim_skins_consumables.xml";
        static const ANIM_SKINS_MONSTERS_BIPED_FILE:String = "Animation/anim_skins_monsters_biped.xml";
        static const ANIM_SKINS_MONSTERS_MULTIPED_FILE:String = "Animation/anim_skins_monsters_multiped.xml";
        static const ANIM_SKINS_MONSTERS_SKIRT_FILE:String = "Animation/anim_skins_monsters_skirt.xml";
        static const ANIM_SKINS_COLORS_FILE:String = "Animation/anim_skin_colors.xml";
        static const TASK_TREES_FILE:String = "Castle/task_trees.xml";
        static const TASKS_FILE:String = "Castle/tasks.xml";
        static const ROOMS_FILE:String = "Castle/rooms.xml";
        static const CASTLE_CLIENT_EVENTS_FILE:String = "Castle/CastleClientEvents.xml";
        static const RACE_FILE:String = "Character/race.xml";
        static const CHARCLASSES_FILE:String = "Character/charclass.xml";
        static const LEVELING_FILE:String = "Character/leveling.xml";
        static const COMBAT_WAVE_SETS_FILE:String = "Combat/CombatWaveSets.xml";
        static const MONSTER_GROUPINGS_FILE:String = "Combat/monster_groupings.xml";
        static const WARCRIES_FILE:String = "Combat/warcries.xml";
        static const EFFECTS_FILE:String = "Combat/effects.xml";
        static const LEVEL_SETS_FILE:String = "Encounter/LevelSets.xml";
        static const ENCOUNTERS_FILE:String = "Encounter/Encounters.xml";
        static const ERRORS_FILE:String = "Errors/ErrorDatabase.xml";
        static const CONSUMABLES_FILE:String = "Equipment/consumables.xml";
        static const ARMOR_FILE:String = "Equipment/armor.xml";
        static const WEAPON_FILE:String = "Equipment/weapon.xml";
        static const AMULET_FILE:String = "Equipment/amulet.xml";
        static const RING_FILE:String = "Equipment/ring.xml";
        static const BELT_FILE:String = "Equipment/belt.xml";
        static const HELMET_FILE:String = "Equipment/helmet.xml";
        static const SHIELD_FILE:String = "Equipment/shield.xml";
        static const CATEGORY_FILE:String = "Equipment/categories.xml";
        static const ICON_GENERATOR_GROUPS_FILE:String = "Equipment/IconGeneratorGroups.xml";
        static const QUESTS_FILE:String = "Quests/Quests.xml";
        static const TUTORIALS_FILE:String = "tutorial/Tutorials.xml";
        static const DIALOGS_FILE:String = "Dialog/GenericDialogs.xml";
        static const CREDITS_FILE:String = "Credits/Credits.xml";
        static const UNLOCKS_FILE:String = "Unlocks/Unlocks.xml";
        static const PROMO_CODE_FILE:String = "Promotions/PromoCodes.xml";
        static const SKILL_TREES_FILE:String = "Skill/skill_trees.xml";
        static const WARRIOR_SKILLS_FILE:String = "Skill/skills_warrior.xml";
        static const ROGUE_SKILLS_FILE:String = "Skill/skills_rogue.xml";
        static const MAGE_SKILLS_FILE:String = "Skill/skills_mage.xml";
        static const MONSTER_SKILLS_FILE:String = "Skill/skills_monsters.xml";
        static const CONSUMABLE_SKILLS_FILE:String = "Skill/skills_consumables.xml";
        static const CONTINENTS_FILE:String = "World/Continents.xml";
        static const REGIONS_FILE:String = "World/Regions.xml";
        static const TILESETS_FILE:String = "World/tilesets.xml";
        static const GIFTS_FILE:String = "Social/gifts.xml";
        static const UPDATE_TEMPLATE_FILE:String = "Social/update_templates.xml";
        static const GENERAL_UPDATES_FILE:String = "Castle/general_updates.xml";
        static const STRING_RESOURCE_GLOBAL_FILE:String = "Strings/GlobalStringResources.xml";
        static const STRING_RESOURCE_QUEST_FILE:String = "Strings/QuestStringResources.xml";
        static const STRING_RESOURCE_ENCOUNTER_FILE:String = "Strings/EncounterStringResources.xml";
        static const STRING_RESOURCE_REGION_FILE:String = "Strings/RegionStringResources.xml";
        static const STRING_RESOURCE_WALLPOST_FILE:String = "Strings/WallPostStringResources.xml";
        static const STRING_RESOURCE_CHAR_CREATOR_FILE:String = "Strings/CharCreatorStringResources.xml";
        static const STRING_RESOURCE_CASTLE_CREATOR_FILE:String = "Strings/CastleCreatorStringResources.xml";
        static const STRING_RESOURCE_TUTORIALS:String = "Strings/TutorialStringResources.xml";
        static const STRING_RESOURCE_DIALOGS:String = "Strings/DialogStringResources.xml";
        static const STRING_RESOURCE_BATTLE_FILE:String = "Strings/BattleStringResources.xml";
        static const STRING_RESOURCE_ITEMS_FILE:String = "Strings/ItemStringResources.xml";
        static const STRING_RESOURCE_CREDITS_FILE:String = "Strings/CreditsStringResources.xml";
        static const STRING_RESOURCE_UNLOCKS_FILE:String = "Strings/UnlocksStringResources.xml";
        static const STRING_RESOURCE_PROTIPS_FILE:String = "Strings/ProTipStringResources.xml";
        static const STRING_RESOURCE_ERRORS_FILE:String = "Strings/ErrorStringResources.xml";
        static const STRING_RESOURCE_CASTLE_ROOM_FILE:String = "Strings/CastleRoomStringResources.xml";
        static const CROWN_CONVERSION_OFFERS_FILE:String = "Store/crown_conversion_offers.xml";
        static const STRING_RESOURCE_STORE_FILE:String = "Strings/StoreStringResources.xml";
        static const PERKS_FILE:String = "Perks/perks.xml";
        static const JS_GLOBAL_UTIL:String = "_global_util.js";
        static const JS_CASTLE_SCRIPT:String = "castle_script.js";
        static const JAVASCRIPT_TEST:String = "sample_script.js";
        static const FACEBOOK_WALLPOST_FILE:String = "Social/fb_wallpost_def.xml";
        public static const TEXT_DATA_FILES:Vector.<String> = GameData.Vector.<String>([CATEGORY_FILE, JS_GLOBAL_UTIL, RACE_FILE, ERRORS_FILE, STRING_RESOURCE_ERRORS_FILE, ANIM_ARCHS_FILE, ANIM_RIGS_FILE, ANIM_PIECE_LISTS_FILE, ANIM_SKINS_FILE, ANIM_SKINS_HEAVY_FILE, ANIM_SKINS_LEATHER_FILE, ANIM_SKINS_ROBE_FILE, ANIM_SKINS_NPC_FILE, ANIM_SKINS_WEAPONS_FILE, ANIM_SKINS_BELTS_FILE, ANIM_SKINS_RINGS_FILE, ANIM_SKINS_AMULETS_FILE, ANIM_SKINS_HELMETS_FILE, ANIM_SKINS_SHIELDS_FILE, ANIM_SKINS_CONSUMABLES, ANIM_SKINS_MONSTERS_BIPED_FILE, ANIM_SKINS_MONSTERS_MULTIPED_FILE, ANIM_SKINS_MONSTERS_SKIRT_FILE, ANIM_SKINS_COLORS_FILE, WARRIOR_SKILLS_FILE, ROGUE_SKILLS_FILE, MAGE_SKILLS_FILE, MONSTER_SKILLS_FILE, CONSUMABLE_SKILLS_FILE, SKILL_TREES_FILE, TASK_TREES_FILE, EFFECTS_FILE, LEVELING_FILE, CONSUMABLES_FILE, ARMOR_FILE, WEAPON_FILE, AMULET_FILE, RING_FILE, HELMET_FILE, SHIELD_FILE, BELT_FILE, CHARCLASSES_FILE, MONSTER_GROUPINGS_FILE, COMBAT_WAVE_SETS_FILE, ENCOUNTERS_FILE, LEVEL_SETS_FILE, REGIONS_FILE, CONTINENTS_FILE, TASKS_FILE, ROOMS_FILE, CASTLE_CLIENT_EVENTS_FILE, TILESETS_FILE, WARCRIES_FILE, JAVASCRIPT_TEST, JS_CASTLE_SCRIPT, ICON_GENERATOR_GROUPS_FILE, QUESTS_FILE, TUTORIALS_FILE, STRING_RESOURCE_GLOBAL_FILE, STRING_RESOURCE_QUEST_FILE, STRING_RESOURCE_ENCOUNTER_FILE, STRING_RESOURCE_REGION_FILE, STRING_RESOURCE_WALLPOST_FILE, STRING_RESOURCE_CHAR_CREATOR_FILE, STRING_RESOURCE_CASTLE_CREATOR_FILE, STRING_RESOURCE_TUTORIALS, STRING_RESOURCE_DIALOGS, STRING_RESOURCE_BATTLE_FILE, STRING_RESOURCE_ITEMS_FILE, STRING_RESOURCE_CREDITS_FILE, STRING_RESOURCE_UNLOCKS_FILE, STRING_RESOURCE_PROTIPS_FILE, STRING_RESOURCE_CASTLE_ROOM_FILE, STRING_RESOURCE_STORE_FILE, DIALOGS_FILE, CREDITS_FILE, UNLOCKS_FILE, PROMO_CODE_FILE, GIFTS_FILE, GENERAL_UPDATES_FILE, UPDATE_TEMPLATE_FILE, FACEBOOK_WALLPOST_FILE, CROWN_CONVERSION_OFFERS_FILE, PERKS_FILE]);
        static var numFilesToLoad:int;
        static var numFilesLoaded:int;
        static var clientConfigPath:String = "../../../SharedData/Client/";
        static var gameConfigPath:String = "../../../SharedData/Game/";
        static var scriptConfigPath:String = "../../../SharedData/Game/GameScripts/";
[Request] Dragon Age Legends gold hack Posted on: 04/09/2011 1:19pm
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Please anyone who can hack create a gold hack for this game. The battles are really tough but if you have gold, you can have potions,kits and bombs with which you can make it easier. Thanks in advance.
Re: [Request] Dragon Age Legends gold hack Posted on: 04/09/2011 3:35pm
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cum here
theres already a topic for this game, why not post there

Merging topics



Re: Dragon Age Legends Posted on: 04/10/2011 10:20pm
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anyone had any luck with gold hackin' yet?  had no prob finding the gold using CE 5.6.1 but due to the re-sync i can't change the value.  any help? (broken image removed)

Edit: ok, using CE setting Record Type to "double"  I thought I was on to something.  :?
by adding a - or + while changing my value it actually toggles the gold value on DA Legends, however it keeps rolling until it stops at it's original value.  I sure some of you pro's know how to fix this or hopefully this at least shines a light on some of my problem..besides being a noob.

I am a complete noob to hackin so if anyone knows what I am doing wrong, smack me around a little and then tell me how to fix it please.   :lol:

meanwhile, I am going to continue playing around with CE and the values.

thanks in advance