Roadkill Revenge
-migrated-
Re: Roadkill Revenge Posted on: 03/28/2011 11:50pm
Quote Post
Quote from: "lol wut"
EDIT: As a warning everything that is hit in a level will blow up so expect a kong highscore for most cars blown up in a single level

Maybe a new approach would just be AoB = challenges complete on that level no matter what?

Also, your aob doesn't do anything.



Check before you post, someone may have beaten you there.

Don't fear my banhammer, fear the God holding it...

Re: Roadkill Revenge Posted on: 03/28/2011 11:55pm
Quote Post
Never let a computer tell me shit.
helth = 1
d1 66 d8 20 60 d6 20 13 0b 00 00 d2 2c a7 04 d1 66 d8 20 61 d4 20
d1 66 d8 20 60 d6 20 13 0b 00 00 d2 2c a7 04 02 02 24 01 61 d4 20



I use this AoB tool to make all the AoBs I post. Try the online version if you dont feel like downloading it.
"Obviously, windows are central to Windows. They are so important that they named the operating system after them. But what is a window?"

Re: Roadkill Revenge Posted on: 03/29/2011 2:33am
Quote Post
NOTE: THIS DOES NOT WORK WITH EVERy LEVEL

Move the launch zone
66 80 23
66 FF 22

How I did it (used soThink):
Action>level>line 1335 in Raw Data (line 184 in Source Code)
Code: [Select]
//63 0c
_as3_setlocal <12>
//5d fe 22
_as3_findpropstrict Rectangle
//62 0c
_as3_getlocal <12>
//66 ff 22
_as3_getproperty @top_left_x
//62 0c
_as3_getlocal <12>
//66 80 23
_as3_getproperty @top_left_y
//62 0c
_as3_getlocal <12>
//66 81 23
_as3_getproperty @width
//62 0c
_as3_getlocal <12>
//66 82 23
_as3_getproperty @height
//4a fe 22 04
_as3_constructprop Rectangle(param count:4)
look at the code above each line with an @ symbol in it. You will notice 66 ?? ??. You can switch these values around. What I did was change 66 80 23 to 66 FF 22 which changed the y-coordinate of the box to the same value as the x coordinate.
Re: Roadkill Revenge Posted on: 03/29/2011 3:21am
Quote Post
I just discovered this on accident by looking for density
Big cars go fast and loose control (4 results):
63 08 24 01 61 F3 25
63 08 24 10 61 F3 25
Re: Roadkill Revenge Posted on: 03/29/2011 9:37am
Quote Post
Oh I got another good idea, increase explosion size/power



Check before you post, someone may have beaten you there.

Don't fear my banhammer, fear the God holding it...

Re: Roadkill Revenge Posted on: 03/31/2011 4:49am
Quote Post
Quote from: "whiteskulleton"
I just discovered this on accident by looking for density
Big cars go fast and loose control (4 results):
63 08 24 01 61 F3 25
63 08 24 10 61 F3 25

WARNING: WILL MAKE LEVEL 33 IMPOSSIBLE TO BEAT.
Re: Roadkill Revenge Posted on: 04/12/2011 5:37pm
Quote Post
Quote from: "catsfanj"
Quote from: "whiteskulleton"
I just discovered this on accident by looking for density
Big cars go fast and loose control (4 results):
63 08 24 01 61 F3 25
63 08 24 10 61 F3 25

WARNING: WILL MAKE LEVEL 33 IMPOSSIBLE TO BEAT.

I just beat 33 with this AoB active, it just took me 10 tries.