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Quote from: "lol wut" EDIT: As a warning everything that is hit in a level will blow up so expect a kong highscore for most cars blown up in a single level Maybe a new approach would just be AoB = challenges complete on that level no matter what? Also, your aob doesn't do anything. Check before you post, someone may have beaten you there. |
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helth = 1
d1 66 d8 20 60 d6 20 13 0b 00 00 d2 2c a7 04 d1 66 d8 20 61 d4 20 d1 66 d8 20 60 d6 20 13 0b 00 00 d2 2c a7 04 02 02 24 01 61 d4 20 I use this AoB tool to make all the AoBs I post. Try the online version if you dont feel like downloading it. |
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NOTE: THIS DOES NOT WORK WITH EVERy LEVEL
Move the launch zone 66 80 23 66 FF 22 How I did it (used soThink): Action>level>line 1335 in Raw Data (line 184 in Source Code) Code: [Select] //63 0c look at the code above each line with an @ symbol in it. You will notice 66 ?? ??. You can switch these values around. What I did was change 66 80 23 to 66 FF 22 which changed the y-coordinate of the box to the same value as the x coordinate. |
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I just discovered this on accident by looking for density
Big cars go fast and loose control (4 results): 63 08 24 01 61 F3 25 63 08 24 10 61 F3 25 |
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Oh I got another good idea, increase explosion size/power
Check before you post, someone may have beaten you there. |
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Quote from: "whiteskulleton" I just discovered this on accident by looking for density WARNING: WILL MAKE LEVEL 33 IMPOSSIBLE TO BEAT. |
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Quote from: "catsfanj"
I just beat 33 with this AoB active, it just took me 10 tries. |