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Since there is already a thread like this here: viewtopic.php?f=24&t=4744 I may be in the wrong to start this topic, so forgive me (but since this is the kongregate board and that's newgrounds I thought perhaps it might still be appropriate).
http://www.kongregate.com/games/Komix/goin-up This game is pretty decent as far as upgrade-ability goes, and may at some point in the future get badges, but I'm having difficulty finding the values. I've gone through the whole list here: viewtopic.php?f=27&t=1101 including a few variations of the (Value*(broken image removed) + X method (+6, +1 primarily), but to no avail. My skills at AOB hacking are non-existent and I don't have time at this moment to go through the tutorial to learn it. So I bring this to you guys. What do you think? Am I stupid and just missing something? Or are AOBs going to be the only way? |
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It uses root variables. For skulls, you'd be looking for _level0/:skulls .
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An easier method is to edit the sol.
The folder name is "rufus-kong.swf", the .sol is "so" Kills(top most value in the file) is equal to skulls. Note: after purchasing the secret character, the skulls bacame "NaN", but the only score submitted to kong is the highest you go in a single round. |
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Buying adds skulls
96 09 00 04 02 07 01 00 00 00 08 05 3d 0b -> 96 09 00 04 02 07 01 00 00 00 08 05 3d 0a Buy regardless of skulls 08 05 3d 48 12 12 9d 02 00 02 01 -> 08 05 3d 48 12 12 9d 02 00 00 00 Unlimited jumps 96 04 00 08 71 05 00 -> 96 04 00 08 71 05 01 |
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Here is a complete sol
all upgraded, all ach. I actually bothered playing this game [attachment=0:biovperi]so.sol[/attachment:biovperi] |
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An invincibility AoB should be awesome =)
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